use last pls
thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the French lost in 96 Sea Zone
French win with no units remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
2 artilleries moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 121 Sea Zone to 120 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Western Germany
2 artilleries moved from Romania to Eastern Poland
8 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
9 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Place Units - Germans
2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Egypt : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 armour
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Norway : 1 aaGun, 1 armour and 10 infantry
Eastern Poland : 3 aaGuns, 11 armour, 5 artilleries, 22 infantry and 9 mech_infantrys
120 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 121 Sea Zone to 120 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Western Germany
2 artilleries moved from Romania to Eastern Poland
8 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
9 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Place Units - Germans
2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Egypt : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 armour
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Norway : 1 aaGun, 1 armour and 10 infantry
Eastern Poland : 3 aaGuns, 11 armour, 5 artilleries, 22 infantry and 9 mech_infantrys
120 Sea Zone : 2 submarines
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 121 Sea Zone to 120 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Western Germany
2 artilleries moved from Romania to Eastern Poland
8 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
9 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Place Units - Germans
2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Egypt : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 armour
Poland : 5 armour and 5 mech_infantrys
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Norway : 1 aaGun, 1 armour and 10 infantry
Eastern Poland : 3 aaGuns, 6 armour, 5 artilleries, 22 infantry and 4 mech_infantrys
120 Sea Zone : 2 submarines
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Finland : 1 flag
You can’t move into E Poland without a DOW on USSR.
@https://www.axisandallies.org/forums/index.php?topic=37883.0:
An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia.
I’ll edit out the 5IPCs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 54 to 49
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Archangel
8 infantry moved from Bryansk to Russia
5 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Sikang
2 aaGuns and 18 infantry moved from Amur to Korea
1 aaGun, 4 artilleries and 4 infantry moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Is that new, of a Balance mod thing?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 54 to 49
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Archangel
8 infantry moved from Bryansk to Russia
5 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Sikang
2 aaGuns and 18 infantry moved from Amur to Korea
1 aaGun, 4 artilleries and 4 infantry moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 carriers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from French Indo China to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 6/8 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 aaGun, 3 artilleries and 8 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
5 fighters moved from French Indo China to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 aaGun, 3 artilleries and 8 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 bombers and 5 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
41 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
I find the BM rules take some getting used to. I liked it at first but now I actually prefer standard with a bid around $24ish
I find the BM rules take some getting used to. I liked it at first but now I actually prefer standard with a bid around $24ish
Part of me knows what you mean. There’s a lot to like in BM though. There’s a few little niggles and the major annoyance of the Chinese guerilla fighters that goes along with it.
Forgot to attack the sub in SZ89. Hope you don’t mind me adding it.
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
def
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Korea to Manchuria
3 fighters moved from Iceland to Norway
1 bomber moved from United Kingdom to Norway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
Combat - Americans
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 armour and 10 infantry
AA fire in Norway : 0/3 hits
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits
Germans roll dice for 1 aaGun, 1 armour and 10 infantry in Norway, round 2 : 3/11 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Norway, round 3 : 5/7 hits
Germans roll dice for 1 armour and 9 infantry in Norway, round 3 : 3/10 hits
5 infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Manchuria
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
2 fighters moved from Norway to 125 Sea Zone
1 carrier and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
EDIT: 1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,3,2,5,4,3,6,6,1,2,1,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
2 infantry moved from Kweichow to Anhwe
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Tanganyika Territory to Iraq
1 fighter and 1 infantry moved from Burma to Shan State
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
Combat - British
Battle in 125 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Shan State to Burma
1 bomber and 1 fighter moved from Iraq to Persia
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - British
1 factory_minor placed in Persia
1 destroyer and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Egypt
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
4 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Italians
1 bomber placed in Southern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 2 infantry
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 3 infantry
Bessarabia : 1 flag
Yugoslavia : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
5 artilleries moved from Eastern Poland to Belarus
1 armour and 22 infantry moved from Eastern Poland to Belarus
5 armour moved from Poland to Belarus
5 mech_infantrys moved from Poland to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Belarus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 bombers moved from 114 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 armour moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Egypt
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5,2,3,1,2,6,4,4,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Egypt : 5 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 3 armour, 1 factory_major and 7 mech_infantrys
Norway : 1 armour and 6 infantry
Belarus : 3 aaGuns, 6 armour, 5 artilleries, 22 infantry and 5 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Eastern Poland : 4 armour and 5 mech_infantrys
Ukraine : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
120 Sea Zone : 2 submarines
113 Sea Zone : 1 destroyer and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
114 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
4 artilleries and 5 infantry moved from Finland to Norway
8 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 armour and 6 infantry
Russians roll dice for 4 artilleries and 5 infantry in Norway, round 2 : 4/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 1 infantry in Norway, round 4 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
3 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Archangel to Vologda
1 infantry moved from Rostov to Bryansk
3 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Interesting game. Egypt down and India traded turn 3 but USSR are making 50IPC, even if it can’t be sustained.
Japan have 83IPC but doesn’t look nearly sustainable.