18L variance vs simon33 (bm3)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                2 artilleries and 3 infantry moved from Northern Italy to Southern France
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 :  2/5 hits
                        Americans roll dice for 3 infantry in Southern France, round 2 :  2/3 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 3 infantry
                Battle in Western Germany
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 :  0/2 hits
                        Americans roll dice for 1 armour in Western Germany, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 1 artillery in Western Germany, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Western Germany, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Western Germany, round 4 :  0/1 hits
                        Americans roll dice for 1 armour in Western Germany, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Western Germany, round 5 :  0/1 hits
                        Americans roll dice for 1 armour in Western Germany, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Western Germany, round 6 :  1/1 hits
                        Americans roll dice for 1 armour in Western Germany, round 6 :  0/1 hits
                        1 armour owned by the Americans lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                5 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6
                Italians collect 13 PUs (9 lost to blockades); end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        Anglo Egyptian Sudan : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        France : 2 aaGuns and 5 infantry
        Western Germany : 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Smolensk : 1 flag
        Yugoslavia : 1 flag

    triplea_41184_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 bomber and 4 fighters moved from Dutch New Guinea to Queensland
                1 aaGun and 1 infantry moved from Northern Territory to Queensland
                2 fighters and 1 infantry moved from New South Wales to Queensland
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                3 infantry moved from Tobruk to Alexandria

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41184_Fre9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 84 PUs;
                Germans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from British
                1 armour moved from Samara to Volgograd
                8 armour moved from Russia to Volgograd
                5 fighters moved from Tambov to Volgograd
                1 artillery moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 9 armour and 5 fighters
                    British defend with 2 armour, 4 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 9 armour and 5 fighters in Volgograd, round 2 :  6/14 hits
                        British roll dice for 2 armour, 4 artilleries and 1 infantry in Volgograd, round 2 :  1/7 hits
                        1 armour owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Volgograd
                        Germans roll dice for 8 armour and 5 fighters in Volgograd, round 3 :  8/13 hits
                        British roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 8 armour and 5 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 armour, 4 artilleries and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Tambov to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                2 artilleries moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                2 aaGuns moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 bombers moved from Tambov to France
                1 tactical_bomber moved from Novgorod to France
                2 infantry moved from Germany to Western Germany
                5 fighters moved from Volgograd to Ukraine

    Place Units - Germans
                1 artillery and 2 infantry placed in Russia
                2 artilleries placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 114 Sea Zone
                1 submarine placed in 113 Sea Zone
                4 mech_infantrys placed in Germany
                3 fighters placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 62 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
        Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Germany : 1 factory_major and 4 mech_infantrys
        Holland Belgium : 1 artillery
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Rostov : 1 flag, 2 aaGuns and 3 artilleries
        Archangel : 1 flag, 1 artillery and 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 5 fighters
        Western Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 8 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Samara : 1 flag
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        70 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        114 Sea Zone : 1 submarine

    triplea_41184_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                4 artilleries and 1 infantry moved from Finland to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 4 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 1 infantry in Karelia, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Finland to Karelia
                2 aaGuns and 18 infantry moved from Korea to Amur

    Turn Complete - Russians

    triplea_41184_Rus10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from 35 Sea Zone to Borneo
                4 fighters moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from Germany to 112 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                Battle in 112 Sea Zone
                    Germans loiter and taunt; Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 112 Sea Zone
                    Japanese win, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Celebes
                    Japanese attack with 1 armour, 4 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Celebes, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Borneo, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Borneo to 35 Sea Zone
                4 fighters moved from Celebes to 35 Sea Zone
                1 fighter moved from Germany to Southern Italy
                1 carrier moved from 81 Sea Zone to 96 Sea Zone
                1 battleship moved from 81 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Germany to France
                1 fighter moved from Germany to France
                1 tactical_bomber moved from 112 Sea Zone to France

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 26 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from France: 1 fighter
                EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
        Hainan : 1 harbour
        Borneo : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield
        Celebes : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 4 carriers, 6 destroyers, 8 fighters and 2 submarines
        France : 3 tactical_bombers
        Southern Italy : 2 fighters
        80 Sea Zone : 1 flag
        96 Sea Zone : 1 carrier
        95 Sea Zone : 1 battleship

    triplea_41184_Jap10.tsvg

  • '19 '17 '16

    I’ll post the result. A couple of mistakes by me at the end helped you win this one. I see the merit in the Japanese ignoring China and coming west - that enabled the win.

  • '17 '16 '15 '14 '12

    Thanks Simon, it was a good game.
    :-)

  • '17 '16 '15 '14 '12

  • '19 '17 '16

    Too painful to watch. If I hadn’t have moved the Russians away from the RAF in Finland, might have gone down differently.

  • '17 '16 '15 '14 '12

    Nah, it was a good game. Fast game too, lots of fun.

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