@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
18L variance vs simon33 (bm3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Egypt
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
4 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 bomber placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 2 infantry
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 3 infantry
Bessarabia : 1 flag
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
5 artilleries moved from Eastern Poland to Belarus
1 armour and 22 infantry moved from Eastern Poland to Belarus
5 armour moved from Poland to Belarus
5 mech_infantrys moved from Poland to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Belarus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 bombers moved from 114 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 armour moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Egypt
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5,2,3,1,2,6,4,4,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Egypt : 5 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 3 armour, 1 factory_major and 7 mech_infantrys
Norway : 1 armour and 6 infantry
Belarus : 3 aaGuns, 6 armour, 5 artilleries, 22 infantry and 5 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Eastern Poland : 4 armour and 5 mech_infantrys
Ukraine : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
120 Sea Zone : 2 submarines
113 Sea Zone : 1 destroyer and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
114 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
4 artilleries and 5 infantry moved from Finland to Norway
8 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 armour and 6 infantry
Russians roll dice for 4 artilleries and 5 infantry in Norway, round 2 : 4/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 1 infantry in Norway, round 4 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
3 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Archangel to Vologda
1 infantry moved from Rostov to Bryansk
3 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to TsinghaiPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
Interesting game. Egypt down and India traded turn 3 but USSR are making 50IPC, even if it can’t be sustained.
Japan have 83IPC but doesn’t look nearly sustainable.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from French Indo China to Anhwe
1 mech_infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 tactical_bombers moved from French Indo China to Shensi
2 tactical_bombers moved from French Indo China to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
3 fighters moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Guam
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 7/10 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 2 tactical_bombers owned by the Japanese lost in Anhwe
Japanese win, taking Guam from Americans with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry and 2 tactical_bombers
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese destroys 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Shensi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Shensi to Kansu
2 bombers moved from Anhwe to Kansu
1 aaGun, 3 artilleries and 4 infantry moved from Suiyuyan to Kansu
3 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 2 bombers and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
Yeah USSR is rich
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone -
Scramble SZ113?
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no scramble
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Oh bother. There was also a scramble in SZ6. Scramble that?
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yes. I’ll give OOL round by round
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits -
Ok. 4 hits?
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tip 4 carriers
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/11 hits
4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits -
4 more hits.
That was not a good start for me, although you also rolled a bit low.
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2 carriers, 1 destroyer, 1 cruiser
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/11 hits
4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -45
Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 carrier and 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 fighter moved from Burma to Shan State
1 bomber and 1 fighter moved from Persia to India
1 armour, 1 fighter and 1 tactical_bomber moved from Burma to IndiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1,4,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs -
Hmm, if I can build 2inf in India next turn, and I can’t see how I can’t, does that mean I’ll hold it for another turn?





