TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
4 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
4 armour moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
30 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bulgaria to Albania
Italians take Albania from British
5 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: airfield = 6, factory_major = 12
Battle in Bessarabia
Germans attack with 30 infantry
Russians defend with 1 infantry
Germans roll dice for 30 infantry in Bessarabia, round 2 : 7/30 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 30 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Samara to Novosibirsk
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
5 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from United Kingdom to Holland Belgium
9 artilleries moved from Germany to Western Germany
3 armour and 3 mech_infantrys moved from Romania to Greater Southern Germany
10 artilleries moved from Slovakia Hungary to Romania
5 artilleries moved from Romania to Bessarabia
1 infantry moved from Romania to Bulgaria
1 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Vyborg to Western Germany
5 bombers moved from United Kingdom to Western Germany
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Romania
3 infantry placed in Volgograd
3 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4,4,3,5,4,1,6,2,5,2,5,5,2,3,2,3,5,2,5,1,1,3,4,2,6
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
triplea_41180_Ger16.tsvg