scramble 111, no scramble in 110
G18L - variance (allies+24) vs Tizkit
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Yeah the airbase thing would have changed things. worth the risk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry, 2 mech_infantrys and 3 transports moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 108 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 carrier and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in Java
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Java from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 fighters moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
2 fighters moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Turkmenistan to West India
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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Is there an easy way to tell which units are on which transports?
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not really. I think I accidentally left the 2 Americans units on 2 US transports, The 2 french are on 1 US transport, and the 4 UK unit are on 3 US transports. The UK transports are empty
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Ok, so I guess you just have to clarify if you need to know… or possibly roll ahead to the country’s turn and try moving them.
Other question for you… If Calcutta is taken then anything the UK takes on the Pacific Board + West India they won’t receive income for right? Like that income would go on the tracker towards UK Pacific, but UK Pacific can’t collect it.
Just wondering about if Japan were to take West India (or anything else for that matter) and UK re-takes it, it wouldn’t go to UK Europe income.
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Yes that’s right - everything on the Pacific map goes to UK pacific except Western Canada
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 fighter moved from Western Germany to Belarus
1 fighter moved from France to Belarus
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 aaGuns and 2 mech_infantrys
Germany : 1 mech_infantry
Northern Italy : 1 aaGun, 2 armour, 1 factory_major, 3 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 2 armour and 3 fighters
Eastern Poland : 1 flag
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to West India
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from France to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Belarus to Smolensk
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 7 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 6 infantry in Holland Belgium, round 3 : 1/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/10 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 bomber moved from Smolensk to Western Germany
2 bombers moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
2 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Belarus to Karelia
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
7 infantry placed in Germany
3 artilleries placed in Novgorod
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun, 2 artilleries and 6 infantry
Belarus : 4 aaGuns, 10 armour, 10 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 armour and 4 mech_infantrys
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
Bulgaria : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
7 infantry moved from Russia to Smolensk
1 artillery moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Urals to NovosibirskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Battle in Evenkiyskiy
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians winRussians win with 1 cruiser and 1 submarine remaining, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 8 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Urals to Evenkiyskiy
1 aaGun moved from Urals to Novosibirsk
1 artillery moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 91 PUs;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 42 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
4 artilleries, 3 infantry and 3 mech_infantrys moved from India to West India
1 bomber moved from Burma to West India
2 fighters moved from Burma to West India
3 bombers moved from Kweichow to West India
7 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Timguska to Evenkiyskiy
4 mech_infantrys moved from Kansu to Evenkiyskiy
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Urals
1 bomber moved from Kweichow to Urals
1 armour and 6 mech_infantrys moved from Tsinghai to NovosibirskCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 transport
Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Java
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/10 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 mech_infantry
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
Battle in West India
Japanese attack with 4 artilleries, 4 bombers, 2 fighters, 3 infantry and 3 mech_infantrys
British defend with 2 armour and 3 mech_infantrys; ANZAC defend with 1 fighter
Japanese roll dice for 4 artilleries, 4 bombers, 2 fighters, 3 infantry and 3 mech_infantrys in West India, round 2 : 7/16 hits
UK_Pacific roll dice for 2 armour, 1 fighter and 3 mech_infantrys in West India, round 2 : 2/6 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 2 armour owned by the British and 1 fighter owned by the ANZAC lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 4 bombers, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 7 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 7 infantry and 7 mech_infantrys in Novosibirsk, round 2 : 2/15 hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Novosibirsk, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in Novosibirsk, round 3 : 3/13 hits
Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Urals
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 6 mech_infantrys
Russians defend with 1 aaGun and 1 artillery
Japanese roll dice for 6 mech_infantrys in Evenkiyskiy, round 2 : 0/6 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 6 mech_infantrys in Evenkiyskiy, round 3 : 0/6 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Evenkiyskiy
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 4 : 1/5 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 4 : 0/1 hits
1 aaGun owned by the Russians lost in Evenkiyskiy
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 5 : 0/5 hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 5 : 0/1 hits
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 6 : 2/5 hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 6 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 aaGun and 1 artillery
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Urals to Timguska
1 bomber moved from Urals to Timguska
1 tactical_bomber moved from Chahar to Timguska
1 aaGun moved from Timguska to Novosibirsk
3 mech_infantrys moved from Chahar to Kansu
1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Korea to Amur
1 fighter moved from Kiangsu to 6 Sea Zone
5 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from West India to India
1 bomber moved from West India to Yunnan
3 bombers moved from West India to India
1 fighter moved from 44 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 8 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 3 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 bomber
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag, 4 mech_infantrys
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 bomber and 2 tactical_bombers
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 5 submarines, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
West India : 1 flag, 4 artilleries, 1 infantry and 3 mech_infantrys
Urals : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 aaGun, 1 armour, 5 infantry and 7 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
10 fighters moved from 54 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Queensland to Celebes
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Johnston Island: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 1.
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Celebes
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Germany to Eastern Poland
3 fighters moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Eastern Poland
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Germany to Poland
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Italians
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour and 3 mech_infantrys
Poland : 2 mech_infantrys
Northern Italy : 3 aaGuns, 3 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 2 armour and 3 fighters
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Celebes
2 aaGuns moved from Queensland to South Australia
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
5 infantry moved from Belarus to Smolensk
4 artilleries moved from Belarus to Smolensk
2 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Smolensk
Germans attack with 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/14 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits
4 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Belarus
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 4/16 hits
Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits
1 aaGun owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/14 hits
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/5 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Normandy Bordeaux, round 4 : 5/11 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Smolensk to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 aaGun moved from Germany to Western Germany
8 infantry moved from Germany to Western Germany
3 armour and 4 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Belarus : 4 aaGuns, 13 armour, 13 artilleries, 2 bombers, 1 fighter, 3 infantry, 28 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Non Combat Move - Russians
3 artilleries moved from Samara to Russia
1 artillery moved from Smolensk to Bryansk
6 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsTerritory Summary for Russians :
Sikang : 1 infantry
Bryansk : 2 aaGuns, 22 artilleries, 37 infantry and 12 mech_infantrys
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 11 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 8 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
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