Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Kansu
2 aaGuns, 3 artilleries and 12 infantry moved from Buryatia to Amur
4 infantry moved from Timguska to Novosibirsk
10 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Amur : 2 aaGuns, 3 artilleries and 12 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Bryansk : 1 aaGun, 1 armour, 7 artilleries, 25 infantry and 15 mech_infantrys
Archangel : 1 aaGun and 10 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
4 fighters and 4 tactical_bombers moved from Yunnan to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in Ceylon
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/12 hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 : 3/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/8 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 3/8 hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 10 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 bombers moved from India to French Indo China
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Yunnan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
39 Sea Zone : 2 transports
56 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
MJ got some kitty treats :-). Just rendering a new video right now, will be up shortly
Hey, couple of questions for you.
Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?
I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position. Am I understanding that right?
“How the league works” might be a good video topic for you. :)
Hey, couple of questions for you.
Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?
Increase your map resolution by clicking the Map–>zoom menu to 100% ad you will be able to make out the damage number next to the facility.
I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position. Am I understanding that right?
Yes. The best way to be an “elite” is to never play tier 2 or 3 players, which kind of sucks.
“How the league works” might be a good video topic for you. :)
That’s a very good idea! Some quiet week when I don’t have much content I will do that. Thanks Tizkit!
Ah, right in front of my face. You can see it on my resolution but it’s so small it just looked like misc pixels.
That’s kinda lame about the rankings. Have you seen any appetite for changing the system? (i.e. threads about that) Seems like it’s been that way for years.
well it kind of takes care of itself, because if someone tries to manipulate things so that they get a higher ranking than they might deserve, others will challenge them and either beat them down to where they belong or else they refuse the offer and look like a coward. Some will then start making dumb excuses for why they can’t take on any new games at the present time etc. Generally I have found that those types don’t stay around very long. They get bored after a year or 2 and when they accept the fact that they aren’t the Master player they thin they are is about the time they stop playing, instead of working to improve or just enjoying game with people who are at their own skill level. The funnest games are with people who are at your own level; not significantly better or weaker.
Well that’s good that it generally works itself out. It still kind of narrows the field of potential opponents in an already narrow field.
You’re right it’s most fun to play a tight game. It’s no fun if there’s little risk of losing or little chance of winning.
It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%. It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.
The bid system is one way to do it. I think for this year I will only play an elite or master ranked player if I am allies and I get a bid of $50. I prefer standard rules to bal mod
So how do most people do their bids? I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower. (that or a blind draw where you both pick a number and the lowest takes allies)
So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?
I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.
So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26. Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.
Would you take axis against an elite/master player with an axis bid of 2?
Yes its usually a back and forth until someone agrees to be allies for the lowest price. That’s fine if the players are about equal in skill. In my case I am certain to lose and basically have a lousy experience everytime I play a top player. Its just not fun and it feels pointless. So from now on I won’t play those guys unless I get $50 and i am allies. If they don;t want to agre to that they can go pick on someone their own size
BTW your point about how skewed the ranking are is well taken. I just posted my first 6 games for 2018. I won 4 of the 6 games and I wind up with a ranking of tier 2 :?
Yeah you have a couple losses against new players which is no good. At least it looks like when I get ranked it should boost your score. Apparently I’m in the elite group right now. Ha.
congratulations! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Gibraltar to Morocco
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Java
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Morocco : 1/3 hits
1 bomber owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits
1 aaGun owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 bombers in Morocco, round 3 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/6 hits
3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 bombers and 2 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 carriers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from New Zealand to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Morocco
2 fighters moved from Gibraltar to Morocco
1 artillery and 17 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery and 17 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 17 infantry in India, round 2 : 4/18 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
British attack with 3 fighters
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries
British roll dice for 3 fighters in Morocco, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits
2 artilleries owned by the Italians and 2 fighters owned by the British lost in Morocco
British roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Morocco, round 3 : 1/3 hits
1 fighter owned by the British lost in Morocco
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for British: 3 fighters
Casualties for Italians: 2 artilleries
Non Combat Move - British
2 aaGuns moved from West India to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
that was awful
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Poland to Belarus
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Yeah, that didn’t go so hot for the Yanks. I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.
Let me know if you want to submerge the subs and casualty orders for my sub/air hits.
yeah I was thinking of the airbase, but then I decided to gamble. Was hoping to kill some planes
no submerge, max defense