Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsG18L - variance (allies+24) vs Tizkit
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Are we playing “Simon Says”? Simon says I can do it. :-P
Anyway, I also found this on Page 13 of the Europe rule book:
“Enemy submarines and/or transports do not block any of your units’ movement, nor do they prevent loading or offloading in that sea zone (with one exception; see “Special Combat Movement: Transports,” page 16). As the moving player, you have the option of attacking any enemy submarines and/or transports that share a sea zone with you. However, if a unit chooses to make such an attack, that unit must end its movement in that sea zone, and it must attack all such units present. In other words, you must either attack all enemy submarines and transports in the sea zone, or you must ignore all of them. You may not attack some enemy units and ignore others in the same sea zone. It is possible that some of your units may stop to attack while others continue moving through the sea zone.”It sounds like the movement is all happening before the battle occurs, so some units can continue to move on.
Anyway, It’s up to you, I’d like to grab the artillery but I do have infantry in the Philippines to use instead so it’s not a huge deal.
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ok go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kansu to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Kansu to Northwest Persia
1 bomber moved from Philippines to 41 Sea Zone
2 bombers moved from Shan State to Sumatra
2 fighters and 1 tactical_bomber moved from Philippines to Java
1 tactical_bomber moved from 35 Sea Zone to Java
3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Northwest Persia
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tambov
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to India
2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Sumatra to India
6 mech_infantrys moved from West India to Turkmenistan
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Szechwan to Tsinghai
4 mech_infantrys moved from Hopei to Tsinghai
1 armour, 1 infantry and 14 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Tambov to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Vologda to UralsPlace Units - Japanese
1 armour placed in India
1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 7 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 3 bombers, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 2 submarines
37 Sea Zone : 1 flag
6 Sea Zone : 3 carriers, 7 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
West India : 1 flag, 6 artilleries, 5 infantry and 3 mech_infantrys
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 7 mech_infantrys
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 infantry and 14 mech_infantrys
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 fighters moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Finland
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 2 fighters and 1 tactical_bomber in Finland, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Norway
Americans attack with 3 fighters and 2 infantry
Germans defend with 3 armour and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 3 armour and 1 mech_infantry in Norway, round 2 : 3/4 hits
1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter and 2 infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Finland to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
4 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest PersiaCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Northwest Persia
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Northwest Persia from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 bomber and 1 fighter moved from Northwest Persia to Iraq
8 infantry moved from Trans-Jordan to Iraq
5 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer moved from 74 Sea Zone to 72 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 35 PUs (3 lost to blockades); end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Karelia to Smolensk
4 armour and 3 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 96 Sea Zone to Algeria
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Smolensk
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 4 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Bryansk, round 2 : 5/13 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Smolensk to BelarusPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 2 artilleries and 2 infantry
Western Germany : 1 fighter and 1 infantry
Holland Belgium : 1 infantry
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 airfield and 1 fighter
Bryansk : 1 flag, 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor
95 Sea Zone : 1 carrier and 1 transport
94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 75 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Smolensk
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 1 tactical_bomber in 125 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 aaGuns, 13 armour, 14 artilleries, 4 infantry and 23 mech_infantrys moved from Belarus to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Russia to Novgorod
3 armour and 5 mech_infantrys moved from Poland to Belarus
2 armour and 4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 armour moved from Norway to Karelia
3 armour moved from Karelia to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun, 2 artilleries and 5 infantry moved from Southern France to France
1 tactical_bomber moved from 125 Sea Zone to Novgorod
2 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
2 armour and 1 tactical_bomber placed in Novgorod
2 mech_infantrys placed in Western Germany
1 bomber placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 armour, 1 factory_major and 3 mech_infantrys
Belarus : 6 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys
Karelia : 1 flag, 2 armour and 7 mech_infantrys
Baltic States : 1 flag, 2 armour and 4 mech_infantrys
Bryansk : 4 aaGuns, 14 armour, 14 artilleries, 4 infantry and 28 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 tactical_bombers
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag -
Hey, just a heads up that I’m going to be travelling and you might not here from me for close to 2 weeks.
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ok have a safe trip
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 5 PUs;
Russians buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from Japanese
1 infantry moved from Samara to Volgograd
Russians take Volgograd from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 24 artilleries and 7 infantry moved from Samara to RussiaPlace Units - Russians
1 aaGun placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from India to Northwest Persia
1 infantry moved from Urals to Vologda
1 bomber moved from Caucasus to Vologda
1 bomber moved from Caucasus to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 bomber moved from India to Novosibirsk
1 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Tsinghai to Novosibirsk
5 mech_infantrys moved from Tsinghai to Kazakhstan
7 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from India to Eastern Persia
6 artilleries and 5 infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Dutch New Guinea
Battle in Guam
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 25 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 25 mech_infantrys in Kazakhstan, round 2 : 5/26 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 24 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the ANZAC lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 6 artilleries and 5 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 6 artilleries and 5 infantry in Eastern Persia, round 2 : 7/12 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 destroyer and 2 submarines moved from 44 Sea Zone to 45 Sea Zone
2 carriers and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 45 Sea Zone
3 mech_infantrys moved from West India to Turkmenistan
2 bombers moved from Northwest Persia to Sikang
2 bombers moved from Novosibirsk to Sikang
1 bomber moved from Vologda to Sikang
1 aaGun moved from Caucasus to KazakhstanPlace Units - Japanese
2 infantry placed in India
1 destroyer and 1 submarine placed in 36 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 5 bombers
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 aaGun, 1 armour and 24 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 submarine
21 Sea Zone : 1 transport
6 Sea Zone : 4 carriers, 9 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 1 transport
West India : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag, 2 mech_infantrys
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag, 3 mech_infantrys
Caucasus : 1 flag
Eastern Persia : 1 flag, 1 armour, 6 artilleries and 4 infantry
Northwest Persia : 1 flag, 1 artillery and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to Algeria
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Algeria, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Algeria, round 3 : 3/4 hits
Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Algeria
1 fighter moved from Algeria to Gibraltar
1 carrier and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from Egypt to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
6 infantry moved from Iraq to Persia
3 armour moved from Trans-Jordan to Persia
4 mech_infantrys moved from Trans-Jordan to Persia
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
5 artilleries moved from Trans-Jordan to Iraq
1 bomber moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to PersiaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 2 infantry
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Algeria: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 transports
EDIT: Removing units owned by British from Gibraltar: 1 artillery and 3 infantry
EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 3 infantry
EDIT: Adding units owned by British to 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
British undo move 3.
British undo move 2.
British undo move 1.
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (3 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier and 1 destroyer moved from 94 Sea Zone to 97 Sea Zone
2 cruisers moved from 94 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 transports moved from 94 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 5 infantry moved from 94 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 4/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 5 artilleries, 1 fighter and 7 infantry
British defend with 2 artilleries and 2 infantry; Americans defend with 2 aaGuns, 2 artilleries and 1 infantry
AA fire in Algeria : 1/1 hits
1 fighter owned by the Italians lost in Algeria
Italians roll dice for 5 artilleries and 7 infantry in Algeria, round 2 : 6/12 hits
Americans roll dice for 2 aaGuns, 4 artilleries and 3 infantry in Algeria, round 2 : 1/7 hits
2 aaGuns owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Algeria
Italians roll dice for 5 artilleries and 6 infantry in Algeria, round 3 : 5/11 hits
Americans roll dice for 3 artilleries in Algeria, round 3 : 2/3 hits
1 artillery owned by the Americans, 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter and 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 2 aaGuns, 2 artilleries and 1 infantryNon Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Belarus to 97 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag, 5 artilleries and 4 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 airfield
Bryansk : 1 flag, 4 armour, 1 infantry and 3 mech_infantrys
Eastern Poland : 1 flag
Tambov : 1 flag, 2 artilleries and 2 infantry
Ukraine : 1 flag, 1 factory_minor
94 Sea Zone : 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from New Zealand to 26 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Volgograd
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Belarus to 97 Sea Zone
2 tactical_bombers moved from Novgorod to 97 Sea Zone
2 bombers and 2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun, 3 artilleries and 7 infantry moved from Western Germany to Northern Italy
1 aaGun, 2 artilleries and 5 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Smolensk to Bryansk
6 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 armour and 4 mech_infantrys moved from Baltic States to Bryansk
2 armour moved from Novgorod to Bryansk
2 armour and 7 mech_infantrys moved from Karelia to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour and 3 mech_infantrys moved from Germany to Romania
1 bomber moved from Russia to Novgorod
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 113 Sea Zone to 119 Sea ZonePlace Units - Germans
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
1 bomber and 6 mech_infantrys placed in Western Germany
Germans undo move 1.
1 mech_infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Romania : 1 armour and 3 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 aaGuns, 5 artilleries and 12 infantry
Southern Italy : 2 bombers and 2 mech_infantrys
Belarus : 2 armour and 8 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 21 armour, 15 artilleries, 7 infantry and 36 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 2 fighters and 2 tactical_bombers
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Northwest Persia
5 bombers moved from Sikang to Northwest Persia
2 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 4/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Aleutian Islands from Americans, taking New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Japanese attack with 5 bombers and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 5 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 5/7 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 armour, 6 artilleries and 4 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Turkmenistan to West India
5 bombers moved from Northwest Persia to Sikang
2 infantry moved from India to West India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 45 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from Vologda to Samara
2 mech_infantrys moved from Novosibirsk to KazakhstanPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 5 bombers
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 aaGun, 1 armour and 24 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
8 Sea Zone : 1 transport
6 Sea Zone : 5 carriers, 11 destroyers, 8 fighters, 9 submarines, 2 tactical_bombers and 1 transport
West India : 1 flag, 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 4 transports
4 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Italians: 4 transports
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 2/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 4 transports
EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from JapaneseCombat - British
Battle in Cyprus
Battle in Malta
Battle in Northwest Persia
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Northwest Persia
British win, taking Cyprus from Italians, taking Malta from Italians, taking Northwest Persia from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Persia
5 artilleries moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
8 infantry moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
5 artilleries and 3 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
4 armour and 3 mech_infantrys moved from Bryansk to VolgogradPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 5 artilleries and 3 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Belarus : 1 flag, 1 airfield
Bryansk : 1 flag
Rostov : 1 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 4 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 63 Sea Zone to 30 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French