@donutgold no thanks
G18L - variance (allies+24) vs Tizkit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 artilleries and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
2 artilleries owned by the Russians retreated to Russia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Bryansk
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to RussiaNon Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Vologda
2 bombers moved from Szechwan to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Northwest Persia
Japanese take Northwest Persia from British
16 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 tactical_bomber moved from India to 42 Sea Zone
6 artilleries, 6 infantry and 5 mech_infantrys moved from India to West India
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 bomber moved from Szechwan to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from Borneo to Celebes
1 mech_infantry moved from Burma to West IndiaCombat - Japanese
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 16 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 4/18 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 6 artilleries, 6 infantry and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 6 artilleries, 6 infantry and 6 mech_infantrys in West India, round 2 : 5/18 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 bombers moved from Vologda to Kansu
3 mech_infantrys moved from Hunan to Szechwan
3 mech_infantrys moved from Hunan to Burma
4 mech_infantrys moved from Hunan to Hopei
1 bomber moved from Celebes to Philippines
1 bomber moved from Celebes to Shan State
1 bomber moved from 42 Sea Zone to Shan State
4 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Paulau Island to 6 Sea Zone
1 tactical_bomber moved from Paulau Island to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to Philippines
1 fighter moved from Paulau Island to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers, 4 destroyers and 2 submarines placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
Japanese undo move 1.
2 carriers, 4 destroyers and 1 submarine placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 bombers
Hopei : 1 flag, 4 mech_infantrys
Tsinghai : 1 flag
Szechwan : 1 flag, 3 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 bombers
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour, 1 infantry and 16 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
35 Sea Zone : 2 carriers, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 2 carriers, 4 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
West India : 1 flag, 6 artilleries, 6 infantry and 6 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Caucasus : 1 flag, 1 aaGun and 2 infantry
Samara : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Sumatra
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Sumatra from Japanese, taking Northwest Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Iraq
2 armour and 6 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Sumatra
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Sumatra from Japanese, taking Northwest Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Iraq
2 armour and 6 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Smolensk
1 fighter moved from Belarus to Smolensk
1 fighter moved from 97 Sea Zone to Tobruk
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tobruk, round 2 : 1/3 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Smolensk
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Smolensk to Karelia
1 fighter moved from 97 Sea Zone to Western Germany
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Tobruk to 96 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 1 fighter and 2 infantry
Tobruk : 3 artilleries and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Belarus : 1 flag, 1 airfield, 4 armour and 4 mech_infantrys
Karelia : 1 fighter
Bryansk : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South Australia
3 submarines moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Karelia to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to 91 Sea Zone -
Scramble to 91? You have 1 fighter.
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no scramble
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… was definitely going to blitz smolensk and forgot on the combat move… do you mind if I do that?
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ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Karelia to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 3 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry; Americans defend with 2 aaGuns, 2 artilleries and 4 infantry
AA fire in Norway : 0/5 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 5/17 hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Norway, round 2 : 4/10 hits
2 aaGuns owned by the Americans, 3 infantry owned by the Americans and 4 infantry owned by the Germans lost in Norway
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/13 hits
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Norway, round 3 : 4/7 hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 2 aaGuns, 2 artilleries and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Norway to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Nenetsia to Belarus
1 infantry moved from Archangel to Belarus
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 armour and 5 mech_infantrys moved from Western Germany to Poland
8 mech_infantrys moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
5 infantry moved from France to Southern France
2 artilleries and 1 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Tambov to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 aaGun, 2 artilleries, 3 bombers and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 3 armour and 5 mech_infantrys
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Norway : 3 armour and 1 mech_infantry
Belarus : 4 aaGuns, 13 armour, 14 artilleries, 6 infantry and 24 mech_infantrys
Karelia : 1 flag, 3 armour and 9 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 armour and 5 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 1 fighter and 1 tactical_bomber -
Thanks. I wish those would show up in the list of combats in the history. Sometimes I’ll do a pre-run and copy the moves for the real deal but those don’t show up in the list.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Bryansk
Russians take Bryansk from ItaliansCombat - Russians
Non Combat Move - Russians
25 artilleries moved from Russia to Samara
12 infantry moved from Russia to Samara
1 aaGun moved from Russia to SamaraPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 9 PUs -
bump
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I wanted to run another rule question by you…
With the Anzac sub off of Celebes, I know I can ignore it and pick up units on the combat move phase, and I can also send units to attack it. I’m wondering if I can do both at once though. There’s that rule that says all units in a sea zone have to participate in the combat happening there.
However, my transport would only be picking up there and attacking elsewhere so I think this is ok. I’m believe the rule about all units participating in a combat only comes into effect at the end of the combat move phase but I’m not 100% sure.
Thoughts?
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If you attack the sub it creates a sea battle. I believe that blocks picking up the troops in combat move phase
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Hmm, ok, seems non-definitive to me. Let me run it by the deputies.
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ok