@Avner Still need your email to put into the game to get dice rolls
G18L - variance (allies+24) vs Tizkit
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overkill
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scramble tac from philippines?
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Lets keep him on the land and try to preserve 1 infantry for me.
Thought I considered all your possible shenanigans… but apparently not or I would have put planes on the land. :p
I’m definitely learning a lot from playing you… I don’t think I’ve had a game go this long where I’m playing Japan. At least not where it mattered.
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I’m actually rethinking this. If you haven’t done it yet I think I’d like to change my mind to scramble. If you’ve already done it then no worries, I’d like to see how it plays out either way.
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ok scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
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That philippines air raid was a dirrty trick. Might do a video on that one if its ok with you
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Yeah go for it if you want to do a video.
I had considered you doing that to wipe out anything built off of FIC but overlooked the land.
Still a costly IPC trade for you though… will be interesting to see how that plays out.
Gotta think for bit on the next turn… will hopefully get Italy done later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
3 fighters moved from Belarus to Eastern Poland
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Battle in Eastern Poland
Italians attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Tobruk from British, taking Eastern Poland from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
2 armour moved from Romania to Belarus
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 infantry
Romania : 1 mech_infantry
Tobruk : 3 artilleries and 3 infantry
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 4 armour, 3 fighters and 2 mech_infantrys
Eastern Poland : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Celebes to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
3 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
2 artilleries and 10 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Smolensk
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 8 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/12 hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 4/8 hits
1 mech_infantry owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 6/8 hits
Russians roll dice for 4 infantry in Smolensk, round 3 : 2/4 hits
2 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 8 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries, 11 infantry and 1 tactical_bomber
British defend with 4 infantry
Germans roll dice for 4 artilleries, 11 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/16 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Western Germany to Poland
3 armour and 5 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Smolensk to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Poland : 4 mech_infantrys
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 aaGun, 4 artilleries and 9 infantry
Belarus : 4 aaGuns, 14 armour, 11 artilleries, 1 bomber, 1 fighter, 2 infantry, 27 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 artillery
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from JapaneseCombat - Russians
Non Combat Move - Russians
2 artilleries moved from Russia to Tambov
22 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Bryansk to Russia
12 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Tambov
21 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from JapaneseCombat - Russians
Non Combat Move - Russians
2 artilleries moved from Russia to Tambov
22 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Bryansk to Russia
12 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Tambov
21 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 22 artilleries and 12 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 25 artilleries and 13 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 53 infantry and 12 mech_infantrys
Volgograd : 1 factory_minor
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 6 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
2 fighters and 4 tactical_bombers moved from Japan to 33 Sea Zone
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
3 bombers moved from Szechwan to Samara
1 bomber moved from Yunnan to 45 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone -
Important battle so just want to confirm loss orders…
dmg capital ships->subs->destroyers->carriers->cruisers->fighters->battle ships?
If you want we can go round by round. Up to you.
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round by round would be better
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First round is 18 hits total. I did 3 on carriers to move it forward past the sub shots.
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tip 7 carriers, tip 2 battleships, sink 5 ANZAC subs, sink 4 US subs
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Ok, you hit 18 and I killed 7 carriers, tipped 2 battleships and killed 2 subs
On Round 2 I got 18x hits.