TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
2 bombers moved from Iwo Jima to 21 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 destroyer
Americans roll dice for 2 destroyers in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 3 bombers and 4 fighters
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 3 bombers and 4 fighters in 95 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 95 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 33
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
3 carriers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
2 bombers moved from 21 Sea Zone to New Guinea
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kwangtung to Kiangsi
1 artillery moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 4 : 0/5 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 5 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Anhwe to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in 97 Sea Zone
British attack with 1 bomber, 4 fighters and 3 submarines
Italians defend with 1 battleship and 1 destroyer
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking Greece from Italians, taking 97 Sea Zone from Neutral with 1 bomber, 4 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 1 destroyer
Battle in Manchuria
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 4 mech_infantrys in Manchuria, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
3 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kiangsu
5 infantry moved from Anhwe to Hopei
1 aaGun moved from Kweichow to Hopei
4 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 battleship moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from Egypt to Trans-Jordan
6 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
triplea_41163_UK_7.tsvg