@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
That US CV was supposed to be mobilised in the Pacific, with the 2 planes. Can I move it on USSR?
Made the edit for you, in the latest file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from France to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 submarines moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 1/2 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Germans lost in United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from Norway to Finland
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 armour moved from Holland Belgium to Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 armour placed in Western Germany
1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.724
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
British Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 6 artilleries and 23 infantry moved from Belarus to Eastern Poland
3 armour moved from Bryansk to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 artilleries moved from Novgorod to Belarus
4 infantry moved from Russia to Smolensk
6 infantry moved from Amur to Buryatia
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Kansu
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4
Russians collect 39 PUs (1 lost to blockades); end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
3 fighters and 3 tactical_bombers moved from Manchuria to Kweichow
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
3 fighters and 3 tactical_bombers moved from Manchuria to Kweichow
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 7 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 1 artillery, 7 fighters, 3 infantry and 7 tactical_bombers in Kweichow, round 2 : 8/18 hits
Chinese roll dice for 13 infantry in Kweichow, round 2 : 3/13 hits
3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 7 fighters and 7 tactical_bombers in Kweichow, round 3 : 8/15 hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits
1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 13 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Hunan to 19 Sea Zone
6 fighters and 7 tactical_bombers moved from Kweichow to Hopei
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Jehol to Japan
1 bomber moved from Amur to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.266
Median : 3.000
Variance : 0.628
Standard Deviation : 0.793
Total rolls : 79
Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24
Japanese Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.302
Median : 3.000
Variance : 0.404
Standard Deviation : 0.635
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 6 fighters and 7 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 : 9/13 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Territory Summary for Chinese :
Yunnan : 4 infantry
Suiyuyan : 1 infantry
Burma : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 6 fighters and 7 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 : 9/13 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to Siam
1 mech_infantry moved from Burma to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Szechwan
Chinese take Szechwan from Japanese
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Siam
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 artillery moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 bomber moved from French West Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 mech_infantry
Yunnan : 1 aaGun, 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 infantry
Szechwan : 1 mech_infantry
Burma : 2 aaGuns, 1 fighter and 11 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 transport
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
81 Sea Zone : 1 cruiser and 2 transports
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 6 fighters and 7 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 : 9/13 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to Siam
1 mech_infantry moved from Burma to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Szechwan
Chinese take Szechwan from Japanese
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Siam
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 artillery moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 bomber moved from French West Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 mech_infantry
Yunnan : 1 aaGun, 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 infantry
Szechwan : 1 mech_infantry
Burma : 2 aaGuns, 1 fighter and 11 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 transport
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
81 Sea Zone : 1 cruiser and 2 transports
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 transports
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
1 armour owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.889
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from South Australia to Queensland
3 fighters moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Yunnan : 3 fighters
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 artilleries and 5 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
45 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 2 submarines
Egypt : 3 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
98 Sea Zone : 1 flag, 1 destroyer
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Poland to Germany
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 infantry moved from Germany to Poland
3 armour moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Poland to Germany
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 infantry moved from Germany to Poland
3 armour moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Normandy Bordeaux to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
1 artillery and 9 infantry placed in Germany
1 armour and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
6 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
3 infantry moved from Western Ukraine to Bessarabia
9 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Slovakia Hungary
4 artilleries moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 aaGun and 9 infantry
Russians roll dice for 4 artilleries and 10 infantry in Poland, round 2 : 5/14 hits
Germans roll dice for 1 aaGun and 9 infantry in Poland, round 2 : 2/9 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 artilleries and 8 infantry in Poland, round 3 : 4/12 hits
Germans roll dice for 5 infantry in Poland, round 3 : 2/5 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
6 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
4 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Bryansk
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
1 armour moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Hopei to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kiangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Amur
1 bomber moved from Japan to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
1 armour moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Hopei to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kiangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Amur
1 bomber moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 3 : 0/6 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 4 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Amur, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Amur, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Amur, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 2 destroyers in 45 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 2 destroyers
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Hopei to 20 Sea Zone
1 fighter moved from Chahar to 20 Sea Zone
1 fighter moved from Chahar to Kiangsu
2 tactical_bombers moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 tactical_bomber moved from Suiyuyan to Kiangsu
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Japan
2 fighters moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Paulau Island
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.632
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 76
Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
Average roll : 3.000
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.855
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 55
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer, 2 submarines and 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 91 Sea Zone to British Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shensi from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer, 2 submarines and 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 91 Sea Zone to British Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shensi from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Kenya
Battle in Ethiopia
Battle in Sikang
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Sikang
British roll dice for 2 fighters in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Kenya from Italians, taking Ethiopia from Italians with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kwangtung
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Siam to Yunnan
11 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 armour moved from India to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Sikang to Yunnan
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 marine placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,1,4,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians, 1 fighter owned by the Italians, 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 3 transports in 98 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 29
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Trans-Jordan
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28
Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10