I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
18L Suprise Attack vs variance (allies) - Bal mod
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
1 armour owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.889
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from South Australia to Queensland
3 fighters moved from Burma to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Yunnan : 3 fighters
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 artilleries and 5 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
45 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 2 submarines
Egypt : 3 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
98 Sea Zone : 1 flag, 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Poland to Germany
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 infantry moved from Germany to Poland
3 armour moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Poland to Germany
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 infantry moved from Germany to Poland
3 armour moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Non Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Normandy Bordeaux to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 artillery and 9 infantry placed in Germany
1 armour and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
6 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
3 infantry moved from Western Ukraine to Bessarabia
9 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Slovakia Hungary
4 artilleries moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 aaGun and 9 infantry
Russians roll dice for 4 artilleries and 10 infantry in Poland, round 2 : 5/14 hits
Germans roll dice for 1 aaGun and 9 infantry in Poland, round 2 : 2/9 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 artilleries and 8 infantry in Poland, round 3 : 4/12 hits
Germans roll dice for 5 infantry in Poland, round 3 : 2/5 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
6 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
4 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Bryansk
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
1 armour moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Hopei to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kiangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Amur
1 bomber moved from Japan to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
1 armour moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Hopei to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kiangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Amur
1 bomber moved from Japan to 45 Sea ZoneCombat - Japanese
Battle in Kwangtung
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 3 : 0/6 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 4 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Amur, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Amur, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Amur, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 2 destroyers in 45 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 2 destroyers
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Hopei to 20 Sea Zone
1 fighter moved from Chahar to 20 Sea Zone
1 fighter moved from Chahar to Kiangsu
2 tactical_bombers moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 tactical_bomber moved from Suiyuyan to Kiangsu
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Japan
2 fighters moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Paulau IslandPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.632
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 76Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
Average roll : 3.000
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.855
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 55 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer, 2 submarines and 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 91 Sea Zone to British Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to KwangsiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shensi from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer, 2 submarines and 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 91 Sea Zone to British Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to KwangsiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shensi from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Kenya
Battle in Ethiopia
Battle in Sikang
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Sikang
British roll dice for 2 fighters in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Kenya from Italians, taking Ethiopia from Italians with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kwangtung
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Siam to Yunnan
11 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 armour moved from India to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Sikang to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 marine placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,1,4,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians, 1 fighter owned by the Italians, 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 3 transports in 98 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 29
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Trans-JordanNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to AnhweCombat - ANZAC
Battle in Anhwe
ANZAC attack with 3 fighters
Japanese defend with 1 tactical_bomber
ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
2 fighters moved from Anhwe to Yunnan
1 infantry moved from Shan State to Yunnan
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
7 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour, 1 artillery and 11 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
7 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour, 1 artillery and 11 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/11 hits
Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/11 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from France to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Denmark to Western Germany
1 armour moved from Yugoslavia to Germany
1 bomber moved from 104 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 5 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.714
Median : 4.000
Variance : 1.707
Standard Deviation : 1.307
Total rolls : 42Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.853
Median : 4.000
Variance : 1.758
Standard Deviation : 1.326
Total rolls : 34British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Belarus to Novgorod
7 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 13 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits
Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 5 artilleries and 13 infantry
Germans defend with 1 aaGun and 12 infantry
Russians roll dice for 5 artilleries and 13 infantry in Romania, round 2 : 3/18 hits
Germans roll dice for 1 aaGun and 12 infantry in Romania, round 2 : 4/12 hits
4 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 9 infantry in Romania, round 3 : 5/14 hits
Germans roll dice for 10 infantry in Romania, round 3 : 1/10 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 8 infantry in Romania, round 4 : 3/13 hits
Germans roll dice for 5 infantry in Romania, round 4 : 0/5 hits
3 infantry owned by the Germans lost in Romania
8 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun and 10 infantry
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 7 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
Russians roll dice for 7 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/21 hits
Germans roll dice for 1 armour, 1 artillery and 12 infantry in Novgorod, round 2 : 4/14 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Novgorod
Russians roll dice for 7 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/17 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Novgorod, round 3 : 1/7 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 armour, 1 artillery and 12 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Kansu to Suiyuyan
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
10 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 fighters, 10 infantry and 1 tactical_bomber
Eastern Poland : 4 aaGuns, 5 artilleries and 8 infantry
Bessarabia : 1 artillery
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 3 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 7 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Paulau Island to Japan
1 armour and 1 artillery moved from Chahar to Suiyuyan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from Jehol to Japan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Paulau Island to Japan
1 armour and 1 artillery moved from Chahar to Suiyuyan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from Jehol to JapanCombat - Japanese
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Chinese win, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits
3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 fighter
Kweichow : 1 artillery and 4 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry