Actually, if it isn’t too late I want to reverse that decision.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 armour and 2 infantry moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 bomber moved from Bulgaria to Southern Italy
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from Burma to Kweichow
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 2 fighters
Japanese defend with 1 tactical_bomber
ANZAC roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Kweichow
retreated to Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kweichow to Burma
1 infantry moved from New South Wales to Queensland
3 artilleries and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 48 / 59
Russians : 33 / 40
Japanese : 42 / 58
Americans : 55 / 80
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 13 / 11
Italians : 12 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from Burma to Kweichow
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 2 fighters
Japanese defend with 1 tactical_bomber
ANZAC roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Kweichow
retreated to Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kweichow to Burma
1 infantry moved from New South Wales to Queensland
3 artilleries and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 59
Russians : 33 / 40
Japanese : 42 / 58
Americans : 55 / 80
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 13 / 11
Italians : 12 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
4 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
7 infantry moved from Baltic States to Eastern Poland
6 armour, 5 artilleries and 8 infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Romania to Eastern Poland
4 tactical_bombers moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
4 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
7 infantry moved from Baltic States to Eastern Poland
6 armour, 5 artilleries and 8 infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Romania to Eastern Poland
4 tactical_bombers moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Eastern Poland
Germans attack with 9 armour, 8 artilleries, 1 bomber, 3 fighters, 18 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 2 mech_infantrys
AA fire in Eastern Poland : 0/8 hits
Germans roll dice for 9 armour, 8 artilleries, 1 bomber, 3 fighters, 18 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 2 : 14/44 hits
Russians roll dice for 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 16/45 hits
3 aaGuns owned by the Russians, 16 infantry owned by the Germans and 11 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 9 armour, 8 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 3 : 13/28 hits
Russians roll dice for 8 armour, 7 artilleries, 17 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 12/34 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 8 artilleries owned by the Germans and 13 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Poland, round 4 : 8/16 hits
Russians roll dice for 8 armour, 7 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 6/21 hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
2 armour owned by the Germans retreated to Slovakia Hungary
Russians win, taking Archangel from Russians, taking Nenetsia from Russians with 8 armour and 5 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 7 armour, 8 artilleries, 18 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 2 artilleries, 28 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
3 fighters moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Southern France
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 aaGun moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 34 times
5 was rolled 32 times
6 was rolled 39 times
Average roll : 3.648
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 196
Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 22 times
Average roll : 3.761
Median : 4.000
Variance : 1.195
Standard Deviation : 1.093
Total rolls : 88
Russians Combat
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.556
Median : 4.000
Variance : 0.224
Standard Deviation : 0.474
Total rolls : 108
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits
Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
4 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Vologda
2 fighters moved from Belarus to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 infantry and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Western Ukraine: 1 armour
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 40
Japanese : 42 / 58
Americans : 55 / 80
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 13 / 11
Italians : 12 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Kweichow to Hopei
1 armour moved from Kwangtung to French Indo China
1 fighter moved from Hunan to French Indo China
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Kweichow to Hopei
1 armour moved from Kwangtung to French Indo China
1 fighter moved from Hunan to French Indo China
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship in 44 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Dutch New Guinea
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 3/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsu to Manchuria
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.083
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.960
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
I know I forgot Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
5 fighters moved from New Guinea to 45 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 5 fighters in 45 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 45 Sea Zone to 54 Sea Zone
2 bombers moved from 45 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 40
Japanese : 44 / 47
Americans : 59 / 86
Chinese : 5 / 10
British : 34 / 43
UK_Pacific : 13 / 11
Italians : 10 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 40
Japanese : 42 / 47
Americans : 59 / 86
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 13 / 11
Italians : 10 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
5 fighters moved from New Guinea to 45 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 5 fighters in 45 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 45 Sea Zone to 54 Sea Zone
2 bombers moved from 45 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 mech_infantry moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 mech_infantry moved from Shan State to Hunan
1 bomber moved from India to Hunan
1 fighter moved from Shan State to Hunan
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Hunan
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 mech_infantrys moved from Malaya to Yunnan
7 infantry moved from Burma to Yunnan
1 aaGun, 3 artilleries and 7 infantry moved from Shan State to Yunnan
8 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
1 bomber moved from Hunan to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 99 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 32 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 40
Japanese : 40 / 47
Americans : 59 / 86
Chinese : 9 / 10
British : 34 / 33
UK_Pacific : 13 / 16
Italians : 10 / 17
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 40
Japanese : 40 / 47
Americans : 59 / 86
Chinese : 9 / 10
British : 34 / 33
UK_Pacific : 13 / 16
Italians : 11 / 11
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m off to Meeple con to play A&A so I wont be able to post until after the 20th
Thanks
Kris
Have fun :-)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Belarus
1 artillery moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 fighter moved from Slovakia Hungary to Belarus
2 transports moved from 127 Sea Zone to 112 Sea Zone
3 fighters moved from Slovakia Hungary to Greater Southern Germany
2 fighters moved from Greater Southern Germany to Western Germany
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Greater Southern Germany to Western Germany
Any Intercept orders for London