@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
"Caesar's Gaul" (Axis) v. "Aivanle" (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
15 armour, 9 artilleries, 31 infantry and 5 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
3 armour moved from Eastern Poland to SmolenskCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 4,7,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys in Smolensk, round 2 : 26/65 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
4 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 infantry moved from France to Western Germany
1 armour moved from Bessarabia to Eastern Poland
5 mech_infantrys moved from Poland to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Russia to Archangel
3 infantry moved from Russia to Smolensk
9 armour, 5 artilleries, 2 fighters, 52 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to SmolenskCombat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Korea, round 2 : 1/18 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
AA fire in Smolensk : 0/3 hits
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 20/76 hits
Germans roll dice for 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys in Smolensk, round 2 : 19/64 hits
1 aaGun owned by the Germans, 19 infantry owned by the Germans and 19 infantry owned by the Russians lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 36 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 20/57 hits
Germans roll dice for 20 armour, 9 artilleries, 11 infantry and 5 mech_infantrys in Smolensk, round 3 : 17/45 hits
5 mech_infantrys owned by the Germans, 11 infantry owned by the Germans, 17 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 9/40 hits
Germans roll dice for 20 armour and 5 artilleries in Smolensk, round 4 : 9/25 hits
4 armour owned by the Germans, 9 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 5 : 16/31 hits
Germans roll dice for 16 armour in Smolensk, round 5 : 5/16 hits
16 armour owned by the Germans and 5 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
Casualties for Russians: 50 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 9 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Russia
3 aaGuns moved from Bryansk to TambovPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,4,3,4,4,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 fighters and 3 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 2 battleships, 4 carriers, 4 destroyers, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 infantry moved from West India to India
3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to India
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Chahar to KweichowPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
4 artilleries placed in Japan
4 transports placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
Japanese undo move 4.Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





