@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
"Caesar's Gaul" (Axis) v. "Aivanle" (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
7 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
3 bombers moved from Kiangsi to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 3 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 bombers and 1 destroyerNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Chahar
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
2 armour and 1 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 4 carriers, 5 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to BurmaPlace Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
3 armour placed in India
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 7 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 7 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
9 infantry moved from Iraq to Trans-Jordan
4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to Malta
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Trans-Jordan
British attack with 3 armour, 14 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 armour, 14 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/18 hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 aaGun moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-JordanPlace Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Iraq
British undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 infantry and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 armour, 1 artillery and 8 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 8 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 8 infantry in Anglo Egyptian Sudan, round 2 : 4/10 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 bombers moved from 94 Sea Zone to Southern Italy
2 fighters moved from Egypt to Southern Italy
1 aaGun moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Romania to Bulgaria
2 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
15 armour, 9 artilleries, 31 infantry and 5 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
3 armour moved from Eastern Poland to SmolenskCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 4,7,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys in Smolensk, round 2 : 26/65 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
4 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 infantry moved from France to Western Germany
1 armour moved from Bessarabia to Eastern Poland
5 mech_infantrys moved from Poland to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Russia to Archangel
3 infantry moved from Russia to Smolensk
9 armour, 5 artilleries, 2 fighters, 52 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to SmolenskCombat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Korea, round 2 : 1/18 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
AA fire in Smolensk : 0/3 hits
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 20/76 hits
Germans roll dice for 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys in Smolensk, round 2 : 19/64 hits
1 aaGun owned by the Germans, 19 infantry owned by the Germans and 19 infantry owned by the Russians lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 36 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 20/57 hits
Germans roll dice for 20 armour, 9 artilleries, 11 infantry and 5 mech_infantrys in Smolensk, round 3 : 17/45 hits
5 mech_infantrys owned by the Germans, 11 infantry owned by the Germans, 17 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 9/40 hits
Germans roll dice for 20 armour and 5 artilleries in Smolensk, round 4 : 9/25 hits
4 armour owned by the Germans, 9 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 5 : 16/31 hits
Germans roll dice for 16 armour in Smolensk, round 5 : 5/16 hits
16 armour owned by the Germans and 5 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
Casualties for Russians: 50 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 9 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Russia
3 aaGuns moved from Bryansk to TambovPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,4,3,4,4,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 fighters and 3 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 2 battleships, 4 carriers, 4 destroyers, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 infantry moved from West India to India
3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to India
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Chahar to KweichowPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
4 artilleries placed in Japan
4 transports placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
Japanese undo move 4.Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





