"Caesar's Gaul" (Axis) v. "Aivanle" (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
                Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                8 armour, 2 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Korea to Amur

    Place Units - Russians
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,4,2,4,5,6,5,4,2,4,4,3,1,3,1,4,2,3,5,4,6,5,1,1
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs

    triplea_41155.0_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Shensi
                7 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                3 bombers moved from Kiangsi to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 bombers and 1 destroyer
                    Americans defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 3 bombers and 1 destroyer in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 2 bombers and 1 destroyer

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Chahar
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                2 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 5 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
                1 bomber moved from 42 Sea Zone to Shan State
                3 mech_infantrys moved from French Indo China to Burma

    Place Units - Japanese
                2 transports placed in 36 Sea Zone
                1 infantry placed in French Indo China
                3 armour placed in India
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_41155.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 armour and 1 mech_infantry moved from Algeria to Libya
                      Americans take Tunisia from Italians
                      Americans take Libya from Italians
                1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 7 infantry placed in Western United States
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41155.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    triplea_41155.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 armour and 1 mech_infantry moved from Algeria to Libya
                      Americans take Tunisia from Italians
                      Americans take Libya from Italians
                1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 7 infantry placed in Western United States
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                9 infantry moved from Iraq to Trans-Jordan
                4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Gibraltar to Malta
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 bomber moved from Iraq to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 :  5/7 hits
                        Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports
                Battle in Trans-Jordan
                    British attack with 3 armour, 14 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries and 1 infantry
                        British roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 3 armour, 14 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  6/18 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        2 artilleries owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 3 armour, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 aaGun moved from Iraq to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan

    Place Units - British
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Iraq
                British undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                2 infantry and 1 tactical_bomber placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_41155.0_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                2 bombers moved from Egypt to 94 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Italians win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 cruiser
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery and 8 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 8 infantry in Anglo Egyptian Sudan, round 2 :  4/10 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from 94 Sea Zone to Southern Italy
                2 fighters moved from Egypt to Southern Italy
                1 aaGun moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Romania to Bulgaria
                2 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41155.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Hawaiian Islands to Queensland
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs

    triplea_41155.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Hawaiian Islands to Queensland
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41155.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 bombers moved from Novgorod to Russia
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                15 armour, 9 artilleries, 31 infantry and 5 mech_infantrys moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                3 armour moved from Eastern Poland to Smolensk

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/4 hits
                    Bombing raid in Russia rolls: 4,7,6,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys in Smolensk, round 2 :  26/65 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Bessarabia to Eastern Poland
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                4 bombers moved from Russia to Novgorod
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 infantry moved from France to Western Germany
                1 armour moved from Bessarabia to Eastern Poland
                5 mech_infantrys moved from Poland to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41155.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Russia to Archangel
                3 infantry moved from Russia to Smolensk
                9 armour, 5 artilleries, 2 fighters, 52 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Korea
                    Russians attack with 18 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 18 infantry in Korea, round 2 :  1/18 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
                        AA fire in Smolensk :  0/3 hits
                        Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 55 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 :  20/76 hits
                        Germans roll dice for 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys in Smolensk, round 2 :  19/64 hits
                        1 aaGun owned by the Germans, 19 infantry owned by the Germans and 19 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 36 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 :  20/57 hits
                        Germans roll dice for 20 armour, 9 artilleries, 11 infantry and 5 mech_infantrys in Smolensk, round 3 :  17/45 hits
                        5 mech_infantrys owned by the Germans, 11 infantry owned by the Germans, 17 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 :  9/40 hits
                        Germans roll dice for 20 armour and 5 artilleries in Smolensk, round 4 :  9/25 hits
                        4 armour owned by the Germans, 9 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 5 :  16/31 hits
                        Germans roll dice for 16 armour in Smolensk, round 5 :  5/16 hits
                        16 armour owned by the Germans and 5 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 121
                    Casualties for Germans: 1 aaGun, 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys
                    Casualties for Russians: 50 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 9 armour, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
                EDIT: Changing ownership of Smolensk from Russians to Germans
                EDIT: Adding units owned by Germans to Smolensk: 9 armour
                EDIT: Turning off Edit Mode
                1 aaGun moved from Bryansk to Russia
                3 aaGuns moved from Bryansk to Tambov

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,4,3,4,4,2
                Russians collect 25 PUs (3 lost to blockades); end with 25 PUs

    triplea_41155.0_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 submarines moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
                4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 30 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 4 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/4 hits
                        1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  4/5 hits
                        Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 fighters and 3 tactical_bombers

    Non Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                2 armour, 1 artillery, 2 battleships, 4 carriers, 4 destroyers, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to Japan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                7 infantry moved from West India to India
                3 mech_infantrys moved from Burma to India
                1 bomber moved from Shan State to India
                2 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Chahar to Kweichow

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                4 artilleries placed in Japan
                4 transports placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                Japanese undo move 4.

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_41155.0_Jap7.tsvg

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