"Caesar's Gaul" (Axis) v. "Aivanle" (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                2 armour moved from Yugoslavia to Greece
                1 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Greece
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 97 Sea Zone from British

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 cruiser in Greece, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 :  6/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        4 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                9 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41155.0_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to 34 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 34 Sea Zone to Caroline Islands
                2 aaGuns and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    triplea_41155.0_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to 34 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 34 Sea Zone to Caroline Islands
                2 aaGuns and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Non Combat Move - French

    Turn Complete - French

    triplea_41155.0_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 3 infantry in Archangel, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 armour in Archangel, round 3 :  2/2 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        1 armour owned by the Germans and 2 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                5 infantry moved from Finland to Vyborg
                2 mech_infantrys moved from Poland to Western Ukraine
                2 aaGuns, 11 armour, 5 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 aaGun and 2 artilleries moved from Germany to Poland
                1 aaGun moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Egypt to Southern Italy

    Place Units - Germans
                5 armour and 3 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_41155.0_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun and 8 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns and 17 infantry moved from Amur to Korea

    Place Units - Russians
                1 armour, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs

    triplea_41155.0_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers and 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships and 3 carriers in 35 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to Philippines
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from 44 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 1.
                3 infantry placed in India
                3 infantry placed in Japan
                1 mech_infantry placed in French Indo China
                1 bomber placed in Japan
                2 destroyers placed in 36 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_41155.0_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 104 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 44 Sea Zone to New Guinea

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_41155.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                Chinese undo move 2.
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_41155.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 104 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 44 Sea Zone to New Guinea

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                Chinese undo move 2.
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                2 fighters and 1 tactical_bomber moved from Eastern Persia to West India
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar
                1 bomber moved from Ceylon to Sumatra
                2 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in West India
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Sumatra, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Sumatra
                        British roll dice for 1 bomber and 1 infantry in Sumatra, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    British win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Kenya from Italians to British
                EDIT: Turning off Edit Mode
                1 bomber moved from Sumatra to Ceylon
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Persia
                2 fighters and 1 tactical_bomber moved from West India to Persia
                2 infantry moved from Belgian Congo to French Equatorial Africa
                2 infantry moved from Belgian Congo to Kenya
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 aaGun moved from Eastern Persia to Persia
                1 aaGun moved from Eastern Persia to Persia
                1 aaGun and 7 infantry moved from Eastern Persia to Persia

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 80 Sea Zone
                1 armour and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_41155.0_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 aaGun, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 5 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Greece to Yugoslavia
                3 infantry moved from Greece to Bulgaria
                1 aaGun moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 aaGun and 2 infantry placed in Egypt
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_41155.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Caroline Islands to Queensland
                1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs

    triplea_41155.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Caroline Islands to Queensland
                1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs

    Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone

    Turn Complete - French

    triplea_41155.0_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Western Ukraine to Belarus
                5 bombers moved from Western Germany to Belarus
                1 artillery moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 5 bombers, 2 infantry and 1 mech_infantry in Belarus, round 2 :  5/8 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Germans
                1 aaGun and 2 artilleries moved from Poland to Eastern Poland
                5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Baltic States to Novgorod
                6 infantry moved from Vyborg to Novgorod
                5 bombers moved from Belarus to Novgorod
                2 aaGuns, 12 armour, 4 artilleries, 24 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Southern Italy to Western Germany
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry placed in France
                3 armour placed in Germany
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_41155.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Bryansk to Ukraine

    Combat - Russians

    Non Combat Move - Russians
                8 infantry moved from Russia to Bryansk
                7 armour and 3 mech_infantrys moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Russians collect 34 PUs; end with 34 PUs

    triplea_41155.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 mech_infantrys moved from Kiangsu to Hopei
                2 bombers moved from French Indo China to Hopei
                1 bomber moved from Japan to Hopei
                2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Caroline Islands
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking Caroline Islands from Americans, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hopei
                    Japanese attack with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 5 infantry
                        Japanese roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  5/9 hits
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                3 bombers moved from Hopei to Kiangsi
                2 fighters and 1 tactical_bomber moved from Hopei to Kiangsi
                1 infantry moved from Burma to India
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 34 Sea Zone to 23 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 armour placed in Japan
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_41155.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from New Guinea to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 33 Sea Zone to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_41155.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    triplea_41155.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from New Guinea to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 4 fighters in 110 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 33 Sea Zone to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 bomber moved from Ceylon to Trans-Jordan
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 artillery and 5 infantry
                        AA fire in Trans-Jordan :  0/3 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  6/12 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 5 infantry in Trans-Jordan, round 2 :  3/6 hits
                        1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  4/9 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 5 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 aaGuns and 9 infantry moved from Persia to Iraq
                1 infantry moved from West India to Eastern Persia
                1 cruiser, 2 destroyers and 1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                3 armour placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_41155.0_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 bombers and 2 fighters moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
                    British defend with 1 armour, 2 artilleries and 2 mech_infantrys
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Trans-Jordan, round 2 :  5/8 hits
                        British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 :  1/5 hits
                        2 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt
                2 bombers moved from Trans-Jordan to Egypt
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 armour moved from Yugoslavia to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Bulgaria to Romania

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41155.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs

    triplea_41155.0_ANZ5.tsvg

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