dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
"Caesar's Gaul" (Axis) v. "Aivanle" (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter and 6 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 3/4 hits
Japanese roll dice for 2 artilleries in Hopei, round 4 : 0/2 hits
2 artilleries owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 airfield, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Persia
3 aaGuns and 10 infantry moved from India to West India
1 bomber moved from Malta to Persia
1 tactical_bomber moved from Malta to Cyprus
2 fighters moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British SomalilandPlace Units - British
1 airfield placed in Gibraltar
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
Italians take Egypt from British
1 armour and 1 artillery moved from Alexandria to EgyptCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 aaGun and 3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Albania
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern PolandCombat - Germans
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
11 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 aaGun, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns, 3 armour, 1 artillery and 16 infantry moved from Belarus to Bryansk
2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to RostovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 infantry
EDIT: Adding units owned by Russians to Bryansk: 6 infantry
EDIT: Turning off Edit Mode
1 aaGun, 8 infantry and 1 mech_infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Hunan to Kweichow
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
4 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to Szechwan
2 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in India
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in India, round 2 : 2/3 hits
1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hopei
Japanese roll dice for 2 bombers and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is -15
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 armour, 5 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 armour, 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 10/11 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 5/7 hits
1 fighter owned by the Chinese, 1 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Szechwan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 1 armour, 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
1 fighter moved from Kweichow to French Indo China
3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 carriers and 2 destroyers moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 cruiser moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
3 destroyers placed in 36 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Algeria to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Algeria to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to 41 Sea Zone
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Cyprus to 98 Sea Zone
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/10 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/9 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belgian Congo
British attack with 4 infantry
Italians defend with 1 infantry
British roll dice for 4 infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Malta
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
3 aaGuns and 10 infantry moved from West India to Eastern Persia
1 bomber moved from 41 Sea Zone to CeylonPlace Units - British
1 factory_minor and 1 harbour placed in PersiaTurn Complete - British
British collect 28 PUs; end with 29 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 armour moved from Yugoslavia to Greece
1 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 6/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
9 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
5 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Poland to Western Ukraine
2 aaGuns, 11 armour, 5 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun and 2 artilleries moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
5 armour and 3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns and 17 infantry moved from Amur to KoreaPlace Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 3 carriers in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
3 infantry placed in India
3 infantry placed in Japan
1 mech_infantry placed in French Indo China
1 bomber placed in Japan
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 104 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to New GuineaPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
Chinese undo move 2.
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 104 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to New GuineaPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
Chinese undo move 2.
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 bomber moved from Ceylon to Sumatra
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in West India
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British lost in Sumatra
British roll dice for 1 bomber and 1 infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Turning off Edit Mode
1 bomber moved from Sumatra to Ceylon
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from West India to Persia
2 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Belgian Congo to Kenya
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun and 7 infantry moved from Eastern Persia to PersiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 aaGun, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 5 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
2 armour moved from Greece to Yugoslavia
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Egypt to Trans-JordanPlace Units - Italians
1 transport placed in 97 Sea Zone
1 aaGun and 2 infantry placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs





