Csaw_1988 (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  3/7 hits
                        ANZAC roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Rostov to Tambov

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs

    triplea_41125_Ita7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Persia to Egypt
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_41125_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Russia to Tambov
                      Germans take Samara from Russians
                3 mech_infantrys moved from Ukraine to Caucasus
                3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 bomber moved from France to Spain
                1 bomber and 1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Southern France
                1 bomber moved from France to Southern France
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Spain
                        AA fire in Spain : 0/1 hits, 0.17 expected hits
                    Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Spain causes 4 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3.17 expected hits
                        Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                        Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1.33 expected hits
                        Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery and 1 bomber in Southern France, round 4 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in Caucasus
                    Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 mech_infantry
                        Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.00 expected hits
                        Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
                        1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.50 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter and 3 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from Caucasus to Tambov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun and 2 artilleries moved from Bryansk to Tambov
                1 infantry moved from Russia to Samara
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Spain to Western Germany
                1 mech_infantry moved from Germany to France
                2 artilleries and 2 infantry moved from Western Germany to France
                1 armour moved from Russia to Urals
                2 aaGuns, 15 armour, 11 artilleries, 26 infantry and 37 mech_infantrys moved from Russia to Tambov
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
                1 carrier, 2 destroyers and 2 fighters placed in 112 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        British : -1.00
        Americans : 1.00
        AA fire in Spain : : -0.17
        Russians : 2.00

    triplea_41125_Ger8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 armour, 14 artilleries, 57 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
                3 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Turn Complete - Russians

    triplea_41125_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Shantung to Anhwe
                      Japanese take Jehol from Chinese
                4 artilleries, 2 infantry and 1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shensi to Anhwe
                1 infantry moved from Kweichow to Anhwe
                4 artilleries and 1 infantry moved from Hunan to Anhwe
                3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys moved from India to West India
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
                2 bombers moved from Shantung to Guam
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Siberia
                Battle in Guam
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 artillery, 3 infantry and 1 marine
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Guam, round 2 : 1/6 hits, 2.67 expected hits
                        Americans roll dice for 1 artillery, 3 infantry and 1 marine in Guam, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Guam, round 3 : 1/5 hits, 2.33 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 marine in Guam, round 3 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                        Japanese roll dice for 2 artilleries and 2 bombers in Guam, round 4 : 2/4 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 4 : 1/3 hits, 1.00 expected hits
                        1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                        Japanese roll dice for 1 artillery and 2 bombers in Guam, round 5 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 1 marine in Guam, round 5 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Americans lost in Guam
                    Japanese win, taking Siberia from Russians, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery, 3 infantry and 1 marine
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in West India
                    Japanese attack with 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys in West India, round 2 : 7/23 hits, 7.50 expected hits
                        British roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from British with 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/15 hits, 5.17 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                1 carrier and 2 submarines moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun moved from India to West India
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Shan State to Burma
                2 bombers moved from Guam to Shantung

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                2 infantry placed in Malaya
                1 artillery and 2 infantry placed in India
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Americans : -1.50
        Chinese : -0.67
        Japanese : -2.00

    triplea_41125_Jap8.tsvg

  • '19 '17 '16

    BTW, I assumed no suicidal scramble to SZ110 on Germany’s turn.

    West India should be UK_Pacific I’m sure so I think you’ve got 2IPCs to much for UK Europe but I don’t think it will change the game.

  • '17

    I was under the impression that if India fell and West India was retaken by UK then the money would go to London.  Is that not the case?

  • '19 '17 '16

    @Pac:

    Capture of One of the United Kingdom’s Regional Capitals
    If one of the regional capitals is captured by the Axis, it will surrender any unspent IPCs that its economy has in its treasury
    to the capturing power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The
    free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories
    are recaptured from the Axis
    . Other Allied powers can temporarily take control of any original United Kingdom territory that
    would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis.

    It’s counter intuitive but there’s the rule.

  • '17

    Very interesting.  Sorry about that.  I am looking over this game and I am afraid it is looking very bleak for me.  I have a lot going on right now so I going to concede this one to you.  Very well played.  I demand a rematch  :-D at some point once things slow down for me.  I will post the results once I know you accept the surrender.  Thanks for the game.

  • '19 '17 '16

    Of course I accept the surrender.

    Thanks for the game.

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