Csaw_1988 (Allies) vs Simon33 (Axis) BM3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                      ANZAC take Italian Somaliland from Italians

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 3 PUs;

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Eastern Persia

    Turn Complete - French

    triplea_41125_Fre4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Ukraine to Rostov
                11 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
                2 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 1 tactical_bomber moved from Greece to Rostov
                1 fighter and 1 tactical_bomber moved from Greece to Rostov
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
                2 fighters and 2 tactical_bombers moved from Greece to Novgorod

    Purchase Units - Germans
                Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Nenetsia
                Battle in Bryansk
                    Germans attack with 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys in Bryansk, round 2 :  14/66 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
                2 artilleries moved from Poland to Eastern Poland
                2 artilleries moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Poland to Belarus
                1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Belarus
                1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                9 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 infantry placed in France
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41125_Ger5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Russians

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 3 mech_infantrys moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_41125_Rus5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Japanese
                1 armour, 5 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from Hunan to Burma
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from Szechwan to Burma

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 3 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 2 :  4/17 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 4 infantry moved from Hunan to Yunnan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 fighters moved from Philippines to 42 Sea Zone
                1 tactical_bomber moved from Philippines to Shan State
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                1 armour and 2 artilleries placed in French Indo China
                1 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_41125_Jap5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery, 3 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 21 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 21 Sea Zone to Guam

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Guam

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tunisia from Italians to Americans
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Morocco to Algeria
                4 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
                4 aaGuns, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 aaGuns and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from French Central Africa to French West Africa
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Midway
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Combat Move - Chinese
                1 artillery, 1 fighter and 9 infantry moved from Suiyuyan to Chahar

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery, 1 fighter and 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Chahar, round 2 :  2/11 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Suiyuyan
                Chinese undo move 2.
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Combat Move - British

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                5 fighters and 2 tactical_bombers moved from Eastern Persia to Russia
                1 bomber moved from Egypt to Russia
                2 fighters moved from India to Iraq
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                2 armour moved from Persia to Trans-Jordan
                3 aaGuns, 1 armour, 3 artilleries and 10 infantry moved from India to West India
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries and 1 infantry placed in Egypt
                1 factory_minor placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41125_UK_5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 fighter moved from Southern Italy to Rostov

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 fighter in Rostov, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
                    Russians win with no units remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 fighter and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_41125_Ita5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 21 Sea Zone
                EDIT: 1 battleship moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Russia

    Turn Complete - French

    triplea_41125_Fre5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Smolensk to Bryansk
                6 artilleries, 6 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
                1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship and 1 cruiser
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Tambov
                    Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
                2 aaGuns moved from Ukraine to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 artilleries moved from Eastern Poland to Belarus

    Place Units - Germans
                3 armour placed in Ukraine
                3 bombers placed in Novgorod
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_41125_Ger6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Samara
                4 armour, 14 artilleries, 43 infantry and 3 mech_infantrys moved from Russia to Samara
                1 fighter moved from Vologda to Samara
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_41125_Rus6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
                2 bombers moved from French Indo China to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Guinea
                Battle in Ceylon
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 :  3/16 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
                        Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 :  15/19 hits

    triplea_41125_Jap6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
                2 bombers moved from French Indo China to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Guinea
                Battle in Ceylon
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 :  3/16 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
                        Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 :  15/19 hits
                    Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 9 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 :  10/24 hits
                        1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 3 :  11/16 hits
                        Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 3 :  8/15 hits
                        3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 :  6/8 hits
                        Americans roll dice for 2 battleships, 2 fighters and 2 transports in 21 Sea Zone, round 4 :  4/4 hits
                        3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 87
                    Casualties for British: 1 battleship
                    Casualties for ANZAC: 1 cruiser and 3 destroyers
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 3 submarines and 6 tactical_bombers
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters moved from 21 Sea Zone to Philippines
                2 bombers moved from 21 Sea Zone to French Indo China
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Shantung
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 armour moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 tactical_bomber moved from Shan State to Philippines
                2 artilleries moved from French Indo China to Yunnan
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
                1 aaGun moved from Burma to India
                1 artillery and 1 infantry moved from Shan State to Burma
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                Japanese undo move 1.
                1 artillery and 1 infantry placed in Malaya
                2 artilleries, 1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_41125_Jap6.tsvg

  • '19 '17 '16

    I can’t really imagine you would want to change that OOL in SZ21. I rolled way above average; I was going to just retreat to SZ35 and repair my capital ships but I’d done so well that I could continue.

  • '17

    DAMN… killer.  Oh well. That happens with the dice.  If this was a non-BM game I would be throwing in the towel.  I am still pretty new to BM so I don’t know if how much of a difference that makes.  You are throughoughly out playing me though so I am not sure how much longer I will last.  I don’t like to be a quitter but I see very few outcomes that end in an allied victory.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 bomber, 2 fighters and 4 infantry moved from Gibraltar to Spain
                1 bomber moved from Eastern United States to Spain
                1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry in Spain, round 2 :  4/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 :  3/12 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Normandy Bordeaux from Germans, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers and 2 fighters moved from Spain to Gibraltar
                4 aaGuns moved from Gibraltar to Spain
                1 fighter moved from Eastern United States to Gibraltar
                EDIT: 3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                4 fighters moved from Midway to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Central United States
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Combat Move - Chinese
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 infantry
                EDIT: Adding units owned by Chinese to Jehol: 1 infantry
                EDIT: Turning off Edit Mode
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Chinese creates battle in territory Jehol
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Jehol from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                4 fighters and 1 tactical_bomber moved from Russia to Turkey
                2 fighters moved from Iraq to Turkey
                1 armour and 2 mech_infantrys moved from Persia to Turkey
                1 armour moved from West India to Persia
                3 artilleries and 10 infantry moved from West India to Eastern Persia
                3 fighters moved from Egypt to Turkey
                3 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Gibraltar to Portugal
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal

    Purchase Units - British
                British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Cyprus
                Battle in Portugal
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 cruisers in Portugal, round 2 :  2/2 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Cyprus from Italians, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  6/17 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        3 mech_infantrys owned by the British, 6 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey
                        British roll dice for 3 armour, 9 fighters and 1 tactical_bomber in Turkey, round 3 :  7/13 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  2/2 hits
                        2 infantry owned by the Neutral_True and 2 armour owned by the British lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 3 armour and 3 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Caucasus
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                9 fighters and 1 tactical_bomber moved from Turkey to Iraq
                4 fighters moved from Iraq to Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                British undo move 1.
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 3 aaGuns
                EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns
                EDIT: Removing units owned by British from Gibraltar: 1 infantry
                EDIT: Adding units owned by British to Spain: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_41125_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 99 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Italians collect 14 PUs (2 lost to blockades); end with 15 PUs

    triplea_41125_Ita6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
                EDIT: Changing ownership of Tobruk from Italians to ANZAC
                EDIT: Turning off Edit Mode
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 fighter moved from Russia to Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_41125_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                3 armour moved from Ukraine to Russia
                3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
                1 infantry moved from Tambov to Volgograd
                14 armour, 11 artilleries, 31 infantry and 37 mech_infantrys moved from Bryansk to Russia
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 bombers moved from Novgorod to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
                        Germans roll dice for 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys in Russia, round 2 :  29/96 hits
                        Russians roll dice for 4 aaGuns, 1 artillery and 9 infantry in Russia, round 2 :  4/10 hits
                        9 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 11 artilleries, 27 infantry and 37 mech_infantrys remaining. Battle score for attacker is 39
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 aaGuns, 1 artillery and 9 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 :  4/5 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 tactical_bombers moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from 115 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to France
                7 mech_infantrys moved from Western Germany to France
                1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                4 bombers moved from Novgorod to Western Germany
                2 artilleries moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Russia
                3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                2 bombers moved from Normandy Bordeaux to France

    Place Units - Germans
                1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                2 artilleries and 3 infantry placed in Western Germany
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    triplea_41125_Ger7.tsvg

  • '17

    I am very sorry but I am out away from home until the week of the end of the year.  I will have to put this game on pause until then.  I should be able to post my next move around the 3rd of Jan.  Sorry for the inconvenience.  Please let me know if this is a problem.

  • '19 '17 '16

    It’ll be ok.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 mech_infantry moved from Samara to Caucasus
                3 fighters and 1 tactical_bomber moved from Samara to Caucasus
                4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys moved from Samara to Volgograd

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys in Volgograd, round 2 :  16/78 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 4 armour, 14 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Samara to Volgograd
                3 fighters and 1 tactical_bomber moved from Caucasus to Persia

    Turn Complete - Russians

    triplea_41125_Rus7.tsvg

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