AND the Dice Roll is ODD!
Csaw_1988 (Allies) vs Simon33 (Axis) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Eastern PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Ukraine to Rostov
11 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
2 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
2 fighters and 2 tactical_bombers moved from Greece to NovgorodPurchase Units - Germans
Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Nenetsia
Battle in Bryansk
Germans attack with 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys in Bryansk, round 2 : 14/66 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 13 armour, 5 artilleries, 26 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
2 artilleries moved from Poland to Eastern Poland
2 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Belarus
1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Rostov
4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 3 mech_infantrys moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to BurmaPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/17 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 artillery and 4 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 artilleries placed in French Indo China
1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 21 Sea Zone to GuamPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in GuamNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
4 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 aaGuns and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from French Central Africa to French West Africa
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsCombat Move - Chinese
1 artillery, 1 fighter and 9 infantry moved from Suiyuyan to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Chahar, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Chinese undo move 2.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Move - British
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 fighters and 2 tactical_bombers moved from Eastern Persia to Russia
1 bomber moved from Egypt to Russia
2 fighters moved from India to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
3 aaGuns, 1 armour, 3 artilleries and 10 infantry moved from India to West India
1 infantry moved from French Madagascar to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Southern Italy to RostovPurchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 3 destroyers moved from 54 Sea Zone to 21 Sea Zone
EDIT: 1 battleship moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to RussiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Bryansk
6 artilleries, 6 infantry and 4 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Eastern Poland to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 bombers placed in Novgorod
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to VologdaPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Samara
4 armour, 14 artilleries, 43 infantry and 3 mech_infantrys moved from Russia to Samara
1 fighter moved from Vologda to Samara
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Shensi
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in New Guinea
Battle in Ceylon
Battle in India
Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 : 3/16 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 : 15/19 hits -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Shensi
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in New Guinea
Battle in Ceylon
Battle in India
Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 : 3/16 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 : 15/19 hits
Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 9 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 10/24 hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 3 : 8/15 hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 2 battleships, 2 fighters and 2 transports in 21 Sea Zone, round 4 : 4/4 hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 87
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser and 3 destroyers
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 3 submarines and 6 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from 21 Sea Zone to Philippines
2 bombers moved from 21 Sea Zone to French Indo China
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Shan State to Philippines
2 artilleries moved from French Indo China to Yunnan
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
1 aaGun moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
Japanese undo move 1.
1 artillery and 1 infantry placed in Malaya
2 artilleries, 1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
I can’t really imagine you would want to change that OOL in SZ21. I rolled way above average; I was going to just retreat to SZ35 and repair my capital ships but I’d done so well that I could continue.
-
DAMN… killer. Oh well. That happens with the dice. If this was a non-BM game I would be throwing in the towel. I am still pretty new to BM so I don’t know if how much of a difference that makes. You are throughoughly out playing me though so I am not sure how much longer I will last. I don’t like to be a quitter but I see very few outcomes that end in an allied victory.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber, 2 fighters and 4 infantry moved from Gibraltar to Spain
1 bomber moved from Eastern United States to Spain
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Normandy Bordeaux
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry in Spain, round 2 : 4/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 : 3/12 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Normandy Bordeaux from Germans, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers and 2 fighters moved from Spain to Gibraltar
4 aaGuns moved from Gibraltar to Spain
1 fighter moved from Eastern United States to Gibraltar
EDIT: 3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsCombat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Jehol
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Jehol from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Turkey
2 fighters moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour moved from West India to Persia
3 artilleries and 10 infantry moved from West India to Eastern Persia
3 fighters moved from Egypt to Turkey
3 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalPurchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Cyprus
Battle in Portugal
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 cruisers in Portugal, round 2 : 2/2 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Cyprus from Italians, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/17 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
3 mech_infantrys owned by the British, 6 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey
British roll dice for 3 armour, 9 fighters and 1 tactical_bomber in Turkey, round 3 : 7/13 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits
2 infantry owned by the Neutral_True and 2 armour owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
9 fighters and 1 tactical_bomber moved from Turkey to Iraq
4 fighters moved from Iraq to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
British undo move 1.
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to Spain: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 mech_infantry moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Turning off Edit Mode
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 fighter moved from Russia to PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
3 armour moved from Ukraine to Russia
3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from Tambov to Volgograd
14 armour, 11 artilleries, 31 infantry and 37 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Novgorod to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Germans roll dice for 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys in Russia, round 2 : 29/96 hits
Russians roll dice for 4 aaGuns, 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits
9 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 11 artilleries, 27 infantry and 37 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 4 infantry
Casualties for Russians: 4 aaGuns, 1 artillery and 9 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
7 mech_infantrys moved from Western Germany to France
1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
4 bombers moved from Novgorod to Western Germany
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
2 bombers moved from Normandy Bordeaux to FrancePlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
I am very sorry but I am out away from home until the week of the end of the year. I will have to put this game on pause until then. I should be able to post my next move around the 3rd of Jan. Sorry for the inconvenience. Please let me know if this is a problem.
-
It’ll be ok.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Samara to Caucasus
4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys moved from Samara to VolgogradCombat - Russians
Battle in Caucasus
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys in Volgograd, round 2 : 16/78 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 4 armour, 14 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Caucasus to PersiaTurn Complete - Russians