Everyone rolls up!
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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Ok Sniggs,
Thanks didnt know that… Are marines allowed in regular G40? I just got the game for Christmas but haven’t opened the package yet… lol
Thanks,
AAGamer
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Nope. They don’t exist in the base game. It’s one of the add one, like the guerrila Chinese
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Ok thanks
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Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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i posted this earlier just a reminder…
Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.
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Got it. Np.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Novgorod to Vologda
2 bombers moved from Bryansk to Novosibirsk
1 fighter and 3 tactical_bombers moved from Bryansk to Vologda
1 bomber moved from Bryansk to Novosibirsk
1 bomber moved from Western Germany to Egypt
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Novosibirsk
2 tactical_bombers moved from Bryansk to VolgogradCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Novosibirsk
Germans attack with 2 armour and 4 bombers
Russians defend with 1 armour
Germans roll dice for 2 armour and 4 bombers in Novosibirsk, round 2 : 6/6 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 5/5 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
4 bombers moved from Novosibirsk to Bryansk
1 fighter and 3 tactical_bombers moved from Vologda to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Tobruk
3 submarines moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
3 infantry placed in Western Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Timguska : 1 flag
Gibraltar : 3 fighters and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major
Tobruk : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 5 aaGuns, 13 armour, 19 artilleries, 5 bombers, 1 fighter, 23 infantry, 32 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 12 submarines -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Kazakhstan to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Kazakhstan to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Sakha
1 bomber moved from Anhwe to Buryatia
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Kweichow
1 bomber moved from Anhwe to Kweichow
1 infantry moved from Amur to Sakha
4 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Buryatia, round 2 : 0/5 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 : 1/4 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 bomber
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Sakha, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 bomber moved from Buryatia to Korea
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Kiangsu
1 bomber moved from Kweichow to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Korea : 1 bomber
Kiangsu : 1 flag, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 4 armour, 1 bomber and 4 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Shantung
2 bombers moved from Yunnan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Shantung
2 bombers moved from Yunnan to KiangsuCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 1/2 hits
1 bomber killed by AA
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Kweichow
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 bomber moved from Russia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Shantung
2 bombers moved from Yunnan to KiangsuCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 1/2 hits
1 bomber killed by AA
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Kweichow
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 25 PUs;
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in French Madagascar
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking French Madagascar from Neutral_Axis, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 marine
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to KiangsiPlace Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,5,4,3,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry -
Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
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Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
Heh, I’ll take it. Japan needs all the help it can get to retain any semblance of relevancy this game.





