TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 destroyers, 16 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Germans
Americans take Sakha from Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from 91 Sea Zone to Southern France
3 fighters moved from Gibraltar to Holland Belgium
3 fighters moved from Spain to Holland Belgium
1 bomber moved from Spain to France
1 bomber moved from Iraq to Volgograd
1 mech_infantry moved from Saudi Arabia to Persia
1 armour moved from Saudi Arabia to Persia
5 fighters moved from Iraq to Persia
1 armour moved from Saudi Arabia to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Syria
3 fighters moved from Iraq to Syria
4 infantry moved from Spain to Southern France
1 infantry moved from Spain to Southern France
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 3 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 6 fighters and 6 infantry
Germans defend with 9 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 6 fighters and 6 infantry in Southern France, round 2 : 7/12 hits
Germans roll dice for 9 artilleries in Southern France, round 2 : 2/9 hits
2 infantry owned by the Americans and 7 artilleries owned by the Germans lost in Southern France
Americans roll dice for 6 fighters and 4 infantry in Southern France, round 3 : 4/10 hits
Germans roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 9 artilleries
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 7 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Persia
Americans attack with 1 armour, 5 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 armour, 5 fighters and 1 mech_infantry in Persia, round 2 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Syria
Americans attack with 1 armour and 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 3 fighters in Syria, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Syria to Iraq
5 fighters moved from Persia to Iraq
6 fighters moved from Southern France to 91 Sea Zone
1 bomber moved from France to Iraq
1 bomber moved from Eastern United States to Spain
3 fighters moved from Holland Belgium to Gibraltar
3 fighters moved from Holland Belgium to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 carriers, 1 destroyer and 4 fighters moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Saudi Arabia
3 artilleries placed in Spain
3 infantry placed in Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
10 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Americans collect 89 PUs (1 lost to blockades); end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Northwest Persia
15 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 15 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 15 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/18 hits
Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits
1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
British win with 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
15 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 aaGuns, 7 artilleries and 33 infantry moved from Eastern Persia to Persia
6 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
triplea_41114_UK_24.tsvg