Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
G40L BM3 Snigg (Axis) vs. Csaw (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
3 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
2 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 artillery and 2 infantry
Turkey : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
Crete : 1 flag
Greece : 1 flag, 1 harbour
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from India to 35 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from India to 35 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Turkey to Syria
Germans take Syria from British
1 armour moved from Syria to Turkey -
Scramble 92?
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no scramble
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Turkey to Syria
Germans take Syria from British
1 armour moved from Syria to TurkeyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Germans attack with 6 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 6 bombers and 1 destroyer in 92 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 mech_infantry
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Adding units owned by Germans to Norway: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
3 fighters moved from Western Germany to Turkey
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 tactical_bombers moved from Western Germany to Turkey
3 armour moved from Rostov to Turkey
6 armour moved from Volgograd to Turkey
3 mech_infantrys moved from Russia to Volgograd
3 aaGuns moved from Rostov to Caucasus
3 infantry moved from Northern Italy to France
3 infantry moved from Switzerland to France
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 armour moved from Yenisey to Buryatia
2 armour moved from Karelia to Belarus
2 bombers moved from 92 Sea Zone to Western Germany
4 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Yugoslavia
2 artilleries and 1 infantry placed in France
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 2 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 2 armour, 13 artilleries, 1 factory_minor, 29 infantry and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 19 infantry
Germany : 1 factory_major
Norway : 1 mech_infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 4 bombers
Belarus : 1 flag, 2 armour
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 7 submarines
Turkey : 35 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Switzerland : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Sweden : 1 flag, 6 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 2 mech_infantrys
Finland : 1 flag, 3 mech_infantrys -
Edited walk in on Norway. Sorry about that, was thinking I’d do that at same time as taking Sweden for some reason.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
1 armour moved from Sakha to SiberiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 carriers, 14 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific -
OOL?
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max defense take Anzac units first
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just to clarify I want max defense but when it comes to the same units take Anzac ones first.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 carriers, 14 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_PacificCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 14 destroyers, 10 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 7 carriers, 11 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 2 transports; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 4 carriers, 14 destroyers, 10 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 13/30 hits
Units damaged: 7 carriers owned by the Americans
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 7 carriers, 12 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 10/27 hits
5 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 11 destroyers, 10 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 11/27 hits
Americans roll dice for 7 carriers, 11 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 9/26 hits
10 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 9 destroyers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 10 fighters and 4 tactical_bombers in 35 Sea Zone, round 4 : 7/18 hits
Americans roll dice for 7 carriers, 6 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 4 : 7/15 hits
5 fighters owned by the Japanese, 2 destroyers owned by the Japanese and 7 carriers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 5 : 5/11 hits
Americans roll dice for 6 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 5 : 5/8 hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 2 tactical_bombers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 6 : 4/6 hits
Americans roll dice for 3 fighters and 3 transports in 35 Sea Zone, round 6 : 3/3 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 7 carriers, 11 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 2 transports
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 transport
Casualties for Japanese: 4 carriers, 14 destroyers, 10 fighters, 1 submarine and 3 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 infantry moved from Shan State to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
2 fighters placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 1 airfield
Burma : 1 flag, 1 aaGun, 1 armour, 8 artilleries, 13 infantry and 29 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from Western United States to Wake Island
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 3 : 2/5 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Southern France to Gibraltar
1 bomber moved from France to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
3 armour moved from Saudi Arabia to Iraq
1 transport moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
2 artilleries and 1 mech_infantry placed in Spain
3 armour placed in Saudi Arabia
2 bombers placed in Eastern United States
1 artillery and 9 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from Western United States to Wake Island
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 3 : 2/5 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Southern France to Gibraltar
1 bomber moved from France to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
3 armour moved from Saudi Arabia to Iraq
1 transport moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
2 artilleries and 1 mech_infantry placed in Spain
3 armour placed in Saudi Arabia
2 bombers placed in Eastern United States
1 artillery and 9 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to Volgograd
14 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Iraq to Syria
British take Syria from GermansCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Northwest Persia
British attack with 14 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 14 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 7/16 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 14 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Iraq
14 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,6,3,4,5,1,2
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from 99 Sea Zone to Northwest Persia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Northwest Persia to 99 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 marine placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 marine
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 artillery and 2 infantry
Turkey : 1 flag, 2 aaGuns, 2 artilleries and 5 infantry
Crete : 1 flag
Greece : 1 flag, 1 harbour
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French





