TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Egypt to 92 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 3 fighters
Germans defend with 3 submarines
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Germans lost in 92 Sea Zone
Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
3 bombers moved from 92 Sea Zone to Gibraltar
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Turkmenistan to Volgograd
1 bomber and 3 fighters moved from Russia to Volgograd
1 armour and 6 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in Volgograd
British attack with 2 armour, 1 bomber and 3 fighters
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour, 1 bomber and 3 fighters in Volgograd, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 bomber
Non Combat Move - British
3 fighters moved from Volgograd to Russia
2 fighters moved from Persia to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Turkmenistan to Persia
1 mech_infantry moved from Timguska to Kazakhstan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour and 1 fighter placed in Persia
2 infantry placed in Iraq
1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
British undo move 4.
1 mech_infantry placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
triplea_41114_UK_11.tsvg