@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 bombers and 2 fighters moved from Gibraltar to Morocco
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Morocco
Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
AA fire in Morocco : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 : 5/11 hits
Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 2/9 hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 : 3/9 hits
Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 : 3/6 hits
Italians roll dice for 2 marines in Morocco, round 4 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
4 bombers and 1 fighter moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries and 6 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 bombers and 2 fighters moved from Gibraltar to Morocco
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Morocco
Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
AA fire in Morocco : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 : 5/11 hits
Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 2/9 hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 : 3/9 hits
Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 : 3/6 hits
Italians roll dice for 2 marines in Morocco, round 4 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
4 bombers and 1 fighter moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries and 6 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Burma to India
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from Trans-Jordan to Persia
3 fighters moved from Persia to Eastern Persia
3 fighters moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - British
1 fighter placed in United Kingdom
1 infantry placed in Persia
1 bomber placed in Persia
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 4.
2 infantry placed in Iraq
British undo move 5.
1 infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Algeria to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Southern Italy
1 aaGun and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
2 infantry moved from Smolensk to Russia
1 bomber moved from Western Germany to Russia
14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
2 infantry moved from Smolensk to Russia
1 bomber moved from Western Germany to Russia
14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to Vologda
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 16 artilleries, 6 bombers, 2 fighters, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 24 artilleries, 1 factory_major, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 33/97 hits, 33,50 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 31/86 hits, 30,83 expected hits
29 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 3 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/66 hits, 28,33 expected hits
Russians roll dice for 6 armour, 24 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/57 hits, 21,17 expected hits
4 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 15 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Russia
Germans roll dice for 20 armour, 14 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 4 : 19/45 hits, 21,83 expected hits
Russians roll dice for 6 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 11/30 hits, 12,17 expected hits
19 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
Germans roll dice for 20 armour, 3 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 5 : 21/34 hits, 18,17 expected hits
Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5,83 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 6 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 2 armour, 16 artilleries, 1 fighter, 34 infantry, 1 marine and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Vologda, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
3 infantry placed in France
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (2 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1,00
Germans : -1,83
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
5 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 8 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters and 2 infantry in Borneo, round 2 : 6/10 hits, 4,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 8 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 42 Sea Zone to 37 Sea Zone
8 fighters moved from Borneo to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 fighter and 2 mech_infantrys placed in French Indo China
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : -0,67
Japanese : 4,67
I am looking over this game and I think that you got me. Germany is running wild and unstoppable at this point. Really well played. I am going to concede this one to you. I hope we can have a rematch soon. I will post the results assuming you accept the surrender. Thanks again for the game.
The Allies are not totally beaten yet and Axis still need their VC’s to achieve.
If you really don’t see any chance for your Allies to flip this, then I will accept your surrender.
To post the result correct is:
L17 BM3 G40 Csaw (L) vs AetV (X)
Name over other name wins
https://www.axisandallies.org/forums/index.php?action=post;topic=41113.120;num_replies=130
Yeah i think it is just a matter of time before you finish this one out. I have made no progress as USA in Europe and Germany wiped out Russia with ease. Most games I have played that get to this point are easy Axis victories.
Thanks again for the game. Hopefully we can do a rematch some time.
Let me know when you are ready.
We may switch sides if you like and give Axis a small bid boost.