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L17 BM3 G40 Csaw (L) vs AetV (X)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 42 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41113_ANZ10.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - French

    triplea_41113_Fre10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Tambov to Russia
                3 armour moved from Volgograd to Russia
                2 infantry moved from Smolensk to Russia
                1 bomber moved from Western Germany to Russia
                14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    triplea_41113_Ger11.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Tambov to Russia
                3 armour moved from Volgograd to Russia
                2 infantry moved from Smolensk to Russia
                1 bomber moved from Western Germany to Russia
                14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Russia
                    Germans attack with 20 armour, 16 artilleries, 6 bombers, 2 fighters, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 6 armour, 24 artilleries, 1 factory_major, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia : 1/12 hits, 2,00 expected hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 33/97 hits, 33,50 expected hits
                        Russians roll dice for 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 31/86 hits, 30,83 expected hits
                        29 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 3 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/66 hits, 28,33 expected hits
                        Russians roll dice for 6 armour, 24 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/57 hits, 21,17 expected hits
                        4 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 15 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Russia
                        Germans roll dice for 20 armour, 14 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 4 : 19/45 hits, 21,83 expected hits
                        Russians roll dice for 6 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 11/30 hits, 12,17 expected hits
                        19 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 20 armour, 3 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 5 : 21/34 hits, 18,17 expected hits
                        Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5,83 expected hits
                        1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Germans captures 22PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour, 6 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 100
                    Casualties for Germans: 2 armour, 16 artilleries, 1 fighter, 34 infantry, 1 marine and 15 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 mech_infantrys in Vologda, round 3 : 1/3 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Rostov
                1 bomber moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Rostov
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from France to Northern Italy

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 113 Sea Zone
                2 fighters placed in Western Germany
                2 artilleries and 3 infantry placed in Western Germany
                3 infantry placed in France
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 60 PUs (2 lost to blockades); end with 82 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -1,00
        Germans : -1,83
        Russians : -1,67

    triplea_41113_Ger11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 105 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine; Americans loiter and taunt
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41113_Rus11.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                5 fighters moved from 35 Sea Zone to Borneo
                3 fighters moved from 35 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Borneo
                    Japanese attack with 8 fighters and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 8 fighters and 2 infantry in Borneo, round 2 : 6/10 hits, 4,33 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 8 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 cruiser owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                4 fighters moved from 42 Sea Zone to 37 Sea Zone
                8 fighters moved from Borneo to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Japan to 37 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 fighter and 2 mech_infantrys placed in French Indo China
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,17
        UK_Pacific : -0,67
        Japanese : 4,67

    triplea_41113_Jap11.tsvg

  • 17

    I am looking over this game and I think that you got me.  Germany is running wild and unstoppable at this point.  Really well played.  I am going to concede this one to you.  I hope we can have a rematch soon.  I will post the results assuming you accept the surrender.  Thanks again for the game.

  • 22 21 20 19 18 17 16

    The Allies are not totally beaten yet and Axis still need their VC’s to achieve.

    If you really don’t see any chance for your Allies to flip this, then I will accept your surrender.

    To post the result correct is:

    L17 BM3 G40 Csaw (L) vs AetV (X)
    Name over other name wins

    https://www.axisandallies.org/forums/index.php?action=post;topic=41113.120;num_replies=130

  • 17

    Yeah i think it is just a matter of time before you finish this one out.  I have made no progress as USA in Europe and Germany wiped out Russia with ease.  Most games I have played that get to this point are easy Axis victories.

    Thanks again for the game.  Hopefully we can do a rematch some time.

  • 22 21 20 19 18 17 16

    Let me know when you are ready.
    We may switch sides if you like and give Axis a small bid boost.

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