@crockett36 no intercepts
Giallo v JWW (axis) +3 BM3
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wow I got smoked that turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
3 fighters moved from Southern Italy to 110 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from British
1 fighter moved from Southern Italy to 110 Sea ZonePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Greater Southern Germany to Holland Belgium
1 armour moved from Albania to Romania
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 armour
Holland Belgium : 1 armour and 4 fighters
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 1 infantry
Ukraine : 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 61 / 95
Russians : 10 / 17
Japanese : 64 / 97
Americans : 47 / 68
Chinese : 11 / 15
British : 41 / 50
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 8 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t escape my blunders……played a good game up until the end. I think.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 infantry moved from Iraq to Trans-JordanPurchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
2 fighters moved from 63 Sea Zone to Queensland
3 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland
1 carrier moved from 63 Sea Zone to 28 Sea Zone
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 60 Sea Zone to 61 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 3 bombers and 4 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 3 bombers and 4 infantry in United Kingdom, round 2 : 1/7 hits
British roll dice for 2 artilleries and 1 infantry in United Kingdom, round 2 : 0/3 hits
1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 3 bombers and 4 infantry in United Kingdom, round 3 : 4/7 hits
British roll dice for 2 artilleries in United Kingdom, round 3 : 0/2 hits
2 artilleries owned by the Americans lost in United Kingdom
Germans destroys 50PUs while taking British capital
Germans win, taking United Kingdom from British with 3 bombers and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 armour and 9 mech_infantrys moved from Northwest Persia to Persia
4 armour and 25 mech_infantrys moved from Tambov to Volgograd
1 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 aaGun, 2 armour and 20 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 aaGun, 4 artilleries and 22 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
4 armour moved from Poland to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Eire to ScotlandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Germans undo move 4.
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
7 infantry placed in Germany
Germans undo move 4.
1 fighter placed in Germany
Germans undo move 4.
8 infantry and 2 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
Germans undo move 3.
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,6,3,5,6,2,4,1,4,2,2,6,1,1,1,2,6,3,5,3,3,3,6,6,4,3,1,5,4,5,1,1,1,6,1,1,1,6,5,5,3,5,4,4,1,4,2,1
Germans collect 65 PUs (8 lost to blockades); end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 armour and 5 mech_infantrys
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 5 mech_infantrys
Germany : 1 factory_major and 7 infantry
Holland Belgium : 1 aaGun, 2 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 7 artilleries, 1 factory_minor and 26 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory_minor, 1 fighter and 20 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 9 mech_infantrys
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 73 / 96
Russians : 8 / 17
Japanese : 62 / 97
Americans : 47 / 68
Chinese : 11 / 15
British : 31 / 0
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 infantry moved from Kansu to Novosibirsk
20 artilleries and 75 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Russia to Smolensk
1 submarine moved from 104 Sea Zone to 110 Sea ZonePurchase Units - Russians
Russians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Tambov
Russians attack with 20 artilleries and 75 infantry
Germans defend with 1 infantry
Russians roll dice for 20 artilleries and 75 infantry in Tambov, round 2 : 29/95 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 20 artilleries and 74 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 aaGun and 1 infantry moved from Kansu to Shensi
1 fighter moved from Samara to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Russia to Smolensk
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
I need to stop provoking that R ss.
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@JWW:
I need to stop provoking that R ss.
You can never be too early with things like that :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 marines moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry and 1 marine moved from 39 Sea Zone to India
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 38 Sea Zone to Burma
4 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 fighters moved from 36 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
3 bombers moved from Kwangtung to Burma
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 9 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to BurmaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 28 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 carrier in 28 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 28 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 27 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 27 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 2 fighters in 27 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 27 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 27 Sea Zone
retreated to 27 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 12 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 9 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries, 4 bombers, 8 fighters, 4 infantry, 1 marine and 4 tactical_bombers
British defend with 10 artilleries and 6 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Burma, round 2 : 11/23 hits
UK_Pacific roll dice for 10 artilleries and 6 infantry in Burma, round 2 : 3/16 hits
3 infantry owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Burma, round 3 : 11/20 hits
UK_Pacific roll dice for 5 artilleries in Burma, round 3 : 1/5 hits
1 infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 4 bombers, 8 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 10 artilleries and 6 infantry
Casualties for Japanese: 4 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in India, round 2 : 5/6 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from India to Shan State
1 carrier moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
4 bombers, 6 fighters and 4 tactical_bombers moved from Burma to Shan State
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
2 artilleries and 1 mech_infantry placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 104 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 5 bombers, 6 fighters and 4 tactical_bombers
Burma : 1 flag, 2 artilleries and 1 marine
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
New Britain : 1 flag
Solomon Islands : 1 flag, 1 artillery
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Alaska : 1 flag, 1 infantry
Johnston Island : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 4 infantry and 2 marines
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
36 Sea Zone : 1 destroyer and 2 transports
35 Sea Zone : 1 carrier
Dzavhan : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
38 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
26 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 fighters, 3 submarines, 3 tactical_bombers and 1 transport
28 Sea Zone : 1 destroyer
13 Sea Zone : 1 destroyer
12 Sea Zone : 1 destroyer
11 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 2 transports
Buyant-Uhaa : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 68 / 96
Russians : 13 / 21
Japanese : 67 / 104
Americans : 47 / 68
Chinese : 10 / 15
British : 31 / 0
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 bombers moved from Western United States to 13 Sea Zone
2 bombers moved from Western United States to 12 Sea Zone
2 bombers moved from Western United States to 28 Sea Zone
1 bomber moved from Western United States to 11 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 bomber moved from Western United States to 28 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
6 fighters moved from 109 Sea Zone to 113 Sea Zone
3 carriers moved from 109 Sea Zone to 112 Sea Zone
3 transports moved from 109 Sea Zone to 107 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 27 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from Southeast Mexico to 28 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 113 Sea Zone
Americans attack with 7 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 11 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 11 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 28 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 28 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 28 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 13 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 13 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 13 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/8 hits
Germans roll dice for 4 infantry in United Kingdom, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 4 infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 bombers moved from 13 Sea Zone to Western United States
2 bombers and 2 fighters moved from 12 Sea Zone to Western United States
1 bomber and 3 fighters moved from 11 Sea Zone to Western United States
3 bombers moved from 28 Sea Zone to Western United States
1 fighter moved from 28 Sea Zone to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
3 fighters moved from New Zealand to Southeast Mexico
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
7 fighters moved from 113 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
7 submarines moved from 109 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
4 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 3 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 battleship moved from 103 Sea Zone to 89 Sea Zone
2 armour moved from West India to India
2 infantry moved from West India to India
1 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from Egypt to West India
1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 armour moved from West India to IndiaCombat - British
Battle in Scotland
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in India
British attack with 3 armour and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
British roll dice for 3 armour and 3 infantry in India, round 2 : 2/6 hits
Japanese roll dice for 2 infantry and 1 marine in India, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 3 armour and 2 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 1 marine in India, round 3 : 0/1 hits
1 marine owned by the Japanese lost in India
British win, taking India from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 1 marineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 carriers, 3 cruisers and 1 fighter moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,4,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
2 fighters moved from Holland Belgium to United KingdomPurchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in United Kingdom
Italians attack with 2 fighters
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 2 fighters in United Kingdom, round 2 : 2/2 hits
British roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
1 artillery owned by the Americans lost in United Kingdom
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to France
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Persia
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Romania to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Western Germany : 1 armour, 2 fighters and 1 infantry
Holland Belgium : 2 fighters
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 2 infantry
Ukraine : 1 armour
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 aaGun and 1 infantry
Persia : 2 fighters and 1 infantryProduction/PUs Summary :
Germans : 60 / 96
Russians : 13 / 21
Japanese : 59 / 104
Americans : 49 / 69
Chinese : 13 / 13
British : 39 / 48
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Combat Move - Germans
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
1 infantry moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Caucasus to West India
1 fighter moved from Caucasus to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
2 artilleries and 4 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Caucasus to NovosibirskPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Air Battle in Russia -
intercept w/your russian fgt’s? I am bombing Moscow.
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no AA will help me out
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no AA will help me out
That is what I say but it doesn’t seem to me that I get help all that often
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Test summary from TripleA, engine version: 1.9, time: 10:00:39 AM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Combat Move - Germans
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
1 infantry moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Caucasus to West India
1 fighter moved from Caucasus to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
2 artilleries and 4 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Caucasus to NovosibirskPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,6,4 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in West India
Germans attack with 1 bomber
British defend with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans roll dice for 1 bomber in West India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/10 hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in West India
UK_Pacific win with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 2/9 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
British defend with 4 infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits
British roll dice for 5 infantry in Trans-Jordan, round 2 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 4 infantry
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Novosibirsk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 : 3/6 hits
Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 0/3 hits
1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 1 armour in Sikang, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to Iraq
3 armour and 17 mech_infantrys moved from Caucasus to Iraq
1 aaGun, 5 artilleries and 22 infantry moved from Volgograd to Caucasus
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to KareliaPlace Units - Germans
1 airfield placed in Iraq
1 harbour placed in Persia
1 carrier and 2 transports placed in 80 Sea Zone
1 destroyer placed in 80 Sea Zone
2 infantry placed in Iraq
2 fighters placed in Western Germany
Germans undo move 6.
2 fighters placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 2 armour and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 2 armour, 1 factory_major, 2 fighters, 2 infantry and 4 mech_infantrys
Holland Belgium : 1 aaGun, 4 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Bryansk : 1 flag, 3 bombers, 1 fighter and 1 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 22 infantry
Samara : 1 flag, 2 artilleries and 4 infantry
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 17 mech_infantrys
Eastern Persia : 1 flag, 4 armour, 1 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 harbour
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 67 / 95
Russians : 10 / 21
Japanese : 59 / 104
Americans : 49 / 69
Chinese : 11 / 13
British : 37 / 48
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You bombed my ab, can’t believe that’s correct…
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