@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
House Rules from Game Master
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Its about a balance between historic simulation and historic replay.
The former being complex, the latter being restrictive. -
I second Micoon in that regard… Historical version requires a historical timeline… its only purpose is to draw relationships for realistic events as they occur. Its not anything more than a guideline anyway.
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Germany had Already Radar in place to defend the “Atlantic wall” in Early 1941, long before “Barbarossa” would begin… So Radar shouldn’t be a UK advantage at all in a 1942 scenario. Only in a 1939…
We are working here on a Historical edition for A&A, so for this game timelines are essential and therefore more important then game flexibility, IMO.
Germany had short wave radar only, hence did not pick up a signal on airplanes being long away and the warning was too late sometimes!





