1-1.png
My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
Its about a balance between historic simulation and historic replay.
The former being complex, the latter being restrictive.
I second Micoon in that regard… Historical version requires a historical timeline… its only purpose is to draw relationships for realistic events as they occur. Its not anything more than a guideline anyway.
Germany had Already Radar in place to defend the “Atlantic wall” in Early 1941, long before “Barbarossa” would begin… So Radar shouldn’t be a UK advantage at all in a 1942 scenario. Only in a 1939…
We are working here on a Historical edition for A&A, so for this game timelines are essential and therefore more important then game flexibility, IMO.
Germany had short wave radar only, hence did not pick up a signal on airplanes being long away and the warning was too late sometimes!