@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
House Rules from Game Master
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Its about a balance between historic simulation and historic replay.
The former being complex, the latter being restrictive. -
I second Micoon in that regard… Historical version requires a historical timeline… its only purpose is to draw relationships for realistic events as they occur. Its not anything more than a guideline anyway.
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Germany had Already Radar in place to defend the “Atlantic wall” in Early 1941, long before “Barbarossa” would begin… So Radar shouldn’t be a UK advantage at all in a 1942 scenario. Only in a 1939…
We are working here on a Historical edition for A&A, so for this game timelines are essential and therefore more important then game flexibility, IMO.
Germany had short wave radar only, hence did not pick up a signal on airplanes being long away and the warning was too late sometimes!

















