@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
House Rules from Game Master
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Its about a balance between historic simulation and historic replay.
The former being complex, the latter being restrictive. -
I second Micoon in that regard… Historical version requires a historical timeline… its only purpose is to draw relationships for realistic events as they occur. Its not anything more than a guideline anyway.
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Germany had Already Radar in place to defend the “Atlantic wall” in Early 1941, long before “Barbarossa” would begin… So Radar shouldn’t be a UK advantage at all in a 1942 scenario. Only in a 1939…
We are working here on a Historical edition for A&A, so for this game timelines are essential and therefore more important then game flexibility, IMO.
Germany had short wave radar only, hence did not pick up a signal on airplanes being long away and the warning was too late sometimes!





