@Baron:
To help Cruiser and BB being interesting, I would drop Carrier AA capacity.
Carrier has already the highest defense capacity of all carriers in A&A series with 2 hits and @3.
To make things simpler, I would not give AA at all for Carrier. It will be purchase because of her carrying capacity anyway. Another option is to make it similar to G40 Carrier A0 D2 C16 2 hits with AA capacity. This IMO will make all ships competitive with strength and weakness.
So, something like this:
Battleships at C20 A4D4M2 - Two hits to kill, Amphibious Bombardment, AAA value at 1 against up to 2 planes per BB
Carriers at C16 A1D3M2 - Two hits to kill, Carry two fighters, AAA value at 1 against up to 2 planes per CV (No AAA value anymore for the CVs.)
Cruisers at C12 A3D3M2 - One hit to kill, Counters SS Submerge ability, AAA value at 1 against up to 1 plane per CA
Subs at C8 A2D2M2 - One hit to kill, First Strike ability, Submerge ability
Trans at C8 A0D1M2 - One hit to kill, Carry three infantry or one infantry and one (armor or AAA)
I dig it, there’s a use for every ship - Transports carry ground units, Carriers carry Fighters, Battleships carry the big guns and help defend the Carriers and Transports against planes, Cruisers carry medium guns and help defend the Carriers and Transports against Subs, and the Subs are the wolves of the sea, striking at the weak and unprotected. I can work with this Cruiser.
Thanks Baron!
-Midnight_Reaper