Closely notice every setup change. Some facillities and industrial complexes are changed.
To get you into this, I will give some overall strategy guides, changes, and tips.
Germany:
At the moment, your goal is to knock out the pro-Allied nations surrounding you (Poland, Denmark, Norway, and Holland) and get the pro-Axis on your side (Hungary and Romania). Attacking France will require many forces so don’t take any chances and move/buy every unit you think is necessary. Sink as much of the Royal Navy as possible and definitely consider Sea Lion. The UK is weak and the Russkies and Yanks won’t be around any time soon. The only one standing in your path to London is France…or are they? An earlier year brings more opportunities, but you will need to build up too. Grab any portion of Eastern Europe that Russia did not take on Turn 2 (Eastern Poland, Bessarabia, Baltic States, and Vyborg). You can try attacking Russia very early, possibly with Japanese help. Italy has a little more leverage in the Mediterranean, but the lack of action early on in that theater means that you can make a big impact there if you want. Germany should probably foregone taking Yugoslavia and leave Bulgaria and Greece to Italy. Remember, time is not on your side; decide where you want to hit the Allies and act fast. Be creative, especially on the seas.
Japan:
All options are open. China is strong and you will need considerable force to push them back. The US is weaker, but the other minor Allies are more of a threat to deal with. Getting in war in 1939 might not be a good idea due to the lack of targets and proximity to the Dutch East Indies. Perhaps you should use the extra turn to hit China hard or start a war with Russia. Consider striking fast at UK or ANZAC before they have time to build up. Their lack of transports makes J1 still viable, but keeping the US out for 3 whole turns of NOs might be worthwhile. As always, take the Dutch East Indies fast, but beware of China and consider options you might usually avoid such as Russia, Pearl Harbor, and Australia.
Russia:
Grab everything you can: Bessarabia, Baltic States, Eastern Poland, and Vyborg. Don’t fall for the trap of letting Germany take out Eastern Poland; it puts them that much closer to Moscow. Your forces are weak and your factory in Moscow needs an upgrade. But you do have a decent navy and a bomber to hit Berlin when you can. Ukraine does not have a factory so readjust for that. A two-front war is more likely with tension growing in the China/Japan/Mongolia/Russia border. If possible, try to make Germany wait out the 5 turns you potentionally have to stock up. China is stronger, but supporting them is still an option. Most likely the Middle East will be covered by the time you get involved.
US:
Basically the same as 1940, just a longer wait and the need for upgrade. Japan might get gutsy and hit you in 1939 in which case you need to get in the Pacific fast. Notice the added facilities in the islands and use them to your advantage. If you want to go south, ask ANZAC to build a Naval base somewhere. Keep in mind that Sounthern France has no IC either. Don’t feel that you must upgrade every factory. Just get an upgrade when you need it. Try to help to get multinational naval support in the Atlantic to help cover your transports. Brazil might be activated long before you get over there. Planning ahead is crucial.
China:
You are a formidable foe in this one with artillery to start and a guarantee on the Burma road too. Make Japan pay and keep that road covered. You have the rare chance to do some coastal fighting, but watch out for amphibious assaults. Don’t get overconfident and maybe ask UK or Russia for some flak support. Try to keep the Burma Road defended at all times in order to buy as many artillery as are useful until the Japanese start overwhelming you. Fighting up north is a good distraction, but Japan will most likely try to take Yunnan by way of Kwangsi or French Indo-China. Try to destroy as many Japanese as possible even if you lose equal forces.
ANZAC:
You may look stronger, but some of your faculties are gone and Japan can easily overwhelm you. Get a transport ASAP. New Zealand has a factory which can allow some variety, but this bonus is not as helpful as it looks. Use your bigger navy to help UK and make upgrades when necessary. Fortunately, you have a good land army and Japan won’t be invading Australia easily. Your fleet might get cornered, so use your fighters and a possible airbase for scrambling. Be cautious when declaring war on Japan because the US has a longer wait in the war and a lack of available resources right away. Don’t be tempted to hit a juicy Japanese target unless you can survive until the fourth turn when the US can relieve you. The two infantry in Southeast Asia and also in Egypt can be used offensively if you send help. Consider sending fighters from Queensland to Malaya.
UK:
Most likely turn one you won’t be able to do much. Italy is neutral and you need to get ready for a possible attack from them next turn. Get Egypt secured, maybe buy a factory if Germany is not getting planes and ships. Plan ahead to contain East Africa. You surround the Italians there currently, but you are outnumbered. Defend London at all costs; some more AA is a good idea. Persia is hostile in this scenario, so get those guys from India to hit them. India is somewhat undefended, but you can save the Far East navy from Japan. Fighting with Italy will be very different due to their neutrality. Overwhelming odds and tall stacks is the key. Bring that Candian fighter as soon as you can. Ask France for their fighters. Grab Iceland with either your Canadians or a surviving transport by the UK. Don’t forget to grab Belgian Congo too. As for your navy, you need to consolidate, maybe with the French navy. Use Gibraltar and that air base on Malta to give you the mobility and cover you need. Italy is strong and you need to react accordingly.
Italy:
Great news! Nothing will be dead before you get a chance to play! You get a full navy, some air power, and a grand army in all your lands. You are a bit surrounded but if you get your assaults coordinated, you can get Egypt, mess around in sub Sahara, and rule the Mediterranean. Don’t ignore the French. They have a decent navy and quite an army in Africa that can stab you in the back. Their two transports can be a pain. You might want to go for the Balkans because Germany has other responsibilities. Keep your fleet defended at all costs. Use turn one to dump units on Libya. Try to get so many units in Africa that the UK cannot stop you in Egypt or Ethiopia or both. Don’t forget to help Germany on the Russian front as usual.
France:
You can finally build! But…just for a turn. Paris is on a minor factory, so you might want a ship or two in Normandy. Of course you can max defend Paris and ask for UK to help, but against a determined German player maybe you should probably use those transports instead to get men to safety. Maybe fly out your pilots to join the RAF. It is your decision. Keep your navy alive and work with the UK. You can hurt Italy more than you think. Use your Army of Africa wisely. Hit Libya when the Italian hordes go east.
1939 lets you relive fun battles and give Italy and France more of a say. Should Germany go for Russia before Paris? Should Italy hold off war with the Allies? Should Russia not expand into Eastern Europe? Should Japan do Pearl Harbor in 1939? Will the lenient neutrals make a big impression with insane luck? Can China, France, and Italy make game-breaking victories? Who knows! In Axis and Allies you decide!
This setup was not made with any bias for France. None.
Ok, maybe just a little. But I promise I believe it to be fair overall.