Whackamatt (Axis) vs entek (Allies)…take 2!
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 unit repaired.
3 Infantrys moved from Mindanao to Davao
1 Artillery, 6 Infantrys and 1 Marine moved from West Papua to Port Moresby
1 Infantry moved from West Papua to Port Moresby
2 Transports moved from 112 Sea Zone to 113 Sea Zone
1 Infantry and 1 Marine moved from Tanimbar to 113 Sea Zone
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from Aroe to 113 Sea Zone
1 Transport moved from 112 Sea Zone to 113 Sea Zone
2 Infantrys moved from Tanimbar to 113 Sea Zone
4 Infantrys and 1 Marine moved from 113 Sea Zone to Townsville
1 Battleship moved from 67 Sea Zone to 113 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Timor to Townsville
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
1 Destroyer moved from 67 Sea Zone to 107 Sea Zone
1 Submarine moved from 94 Sea Zone to 93 Sea Zone
2 Fighters moved from 85 Sea Zone to 93 Sea Zone
2 Fighters moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from 85 Sea Zone to 107 Sea Zone
1 Destroyer and 2 Fighters moved from 85 Sea Zone to 76 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 4 Infantrys, 2 S.Submarines and 5 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 2 Fighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 2 Fighters in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in 107 Sea Zone
Yamamoto attack with 1 Destroyer and 3 Fighters
Americans defend with 1 S.Submarine
Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 1/4 hits
1 S.Submarine owned by the Americans lost in 107 Sea Zone
Yamamoto win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in 76 Sea Zone
Yamamoto attack with 1 Destroyer and 2 Fighters
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 : 1/3 hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Davao
Yamamoto attack with 3 Infantrys
Americans defend with 1 AAGun, 1 Factory and 1 Infantry
Yamamoto roll dice for 3 Infantrys in Davao, round 2 : 0/3 hits
Americans roll dice for 1 Infantry in Davao, round 2 : 0/1 hits
Yamamoto roll dice for 3 Infantrys in Davao, round 3 : 1/3 hits
Americans roll dice for 1 Infantry in Davao, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
Yamamoto win, taking Davao from Americans with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Townsville
Yamamoto attack with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Marine
Anzac defend with 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite and 1 Factory
AA fire in Townsville : 0/3 hits
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Townsville, round 2 : 1/2 hits
Units damaged: 1 Bunker owned by the Anzac
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Marine in Townsville, round 2 : 3/8 hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Artillery, 2 Bunkers and 1 Elite in Townsville, round 2 : 1/4 hits
1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Townsville
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Marine in Townsville, round 3 : 4/7 hits
Anzac roll dice for 2 Bunkers in Townsville, round 3 : 0/2 hits
2 Bunkers owned by the Anzac lost in Townsville
Yamamoto win, taking Townsville from Anzac with 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 17
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery, 2 Bunkers and 1 Elite
Battle in Port Moresby
Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine
Anzac defend with 1 AAGun, 2 Elites, 1 Factory and 4 Infantrys
Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in Port Moresby, round 2 : 2/9 hits
Anzac roll dice for 2 Elites and 4 Infantrys in Port Moresby, round 2 : 2/6 hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Port Moresby, round 3 : 4/7 hits
Anzac roll dice for 2 Elites and 2 Infantrys in Port Moresby, round 3 : 1/4 hits
2 Infantrys owned by the Anzac, 2 Elites owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Port Moresby
Yamamoto win, taking Port Moresby from Anzac with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 2 Elites and 4 InfantrysNon Combat Move - Yamamoto
1 Adv.Fighter and 2 Fighters moved from Townsville to Tanimbar
3 Fighters moved from 107 Sea Zone to 85 Sea Zone
2 Fighters moved from 93 Sea Zone to 85 Sea Zone
2 Fighters moved from 76 Sea Zone to 85 Sea ZonePlace Units - Yamamoto
1 Destroyer, 2 S.Submarines and 5 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
1 Destroyer and 3 Submarines placed in 85 Sea Zone
2 S.Submarines and 2 Submarines placed in 85 Sea Zone
4 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs -
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Hisaichi
5 Infantrys moved from Szechwan to Hupeh
2 Tanks moved from Shensi to HupehPurchase Units - Chinese
Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 2 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 5 Infantrys and 2 Tanks
Hisaichi defend with 1 AAGun and 1 Tank
Chinese roll dice for 5 Infantrys and 2 Tanks in Hupeh, round 2 : 1/7 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 TankNon Combat Move - Chinese
3 Infantrys moved from Ningsia to Suiyuan
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
6 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from Gobi Altai to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
3 Tanks moved from Urumqi to Gobi AltaiPlace Units - Chinese
6 Infantrys placed in Hsining
1 Infantry and 3 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 28 PUs; end with 30 PUs totalTerritory Summary for Chinese :
Shansi : 1 AAGun, 1 Elite, 4 Infantrys and 1 Tank
Kweichow : 1 Infantry
Suiyuan : 4 Infantrys
E.Qinghai : 8 Infantrys
Hupeh : 1 AAGun, 5 Infantrys and 2 Tanks
E.Sinkiang : 1 Infantry
Urumqi : 1 Factory, 1 Infantry and 3 Tanks
Lanchow : 6 Infantrys
Szechwan : 1 Elite and 5 Infantrys
Hsining : 1 Factory and 6 Infantrys
Gobi Altai : 1 flag, 4 Infantrys and 3 TanksProduction/PUs Summary :
Germans : 134 / 138
Russians : 88 / 92
Italians : 101 / 105
French : 15 / 16
Yamamoto : 74 / 74
Chinese : 28 / 30
Hisaichi : 63 / 67
British : 54 / 60
Anzac : 27 / 34
Dutch : 4 / 17
Finns : 10 / 11
Romanians : 16 / 18
Thai : 32 / 32
Americans : 119 / 123 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Shantung to Shansi
3 Tanks moved from Chahar to Shansi
1 ArmoredCar moved from Anhwei to Shansi
2 Transports moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
4 Infantrys moved from 75 Sea Zone to Ayan
6 Infantrys moved from Heilungchiang to Chita
2 Tanks moved from N.French Indochina to Kweichow
2 ArmoredCars moved from Hunan to Shansi
2 ArmoredCars moved from Hunan to Kweichow
1 ArmoredCar moved from Hunan to Anhwei
1 Fighter moved from Hunan to Chahar
3 Infantrys moved from Peking to Chahar
6 ArmoredCars moved from Hong Kong to Shanghai
1 Bomber moved from Hunan to Delhi
1 Infantry moved from Heilungchiang to Ayan
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
3 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Hisaichi
Strategic bombing raid in Delhi
AA fire in Delhi : 0/1 hits
Bombing raid in Delhi rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Kweichow
Hisaichi attack with 2 ArmoredCars and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 3 ArmoredCars, 1 Infantry and 3 Tanks
Chinese defend with 1 AAGun, 1 Elite, 4 Infantrys and 1 Tank
Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 : 4/7 hits
Chinese roll dice for 1 Elite, 4 Infantrys and 1 Tank in Shansi, round 2 : 2/6 hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Shansi, round 3 : 1/5 hits
Chinese roll dice for 1 Elite and 1 Tank in Shansi, round 3 : 0/2 hits
1 Elite owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Shansi, round 4 : 3/5 hits
Chinese roll dice for 1 Tank in Shansi, round 4 : 0/1 hits
1 Tank owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Casualties for Chinese: 1 Elite, 4 Infantrys and 1 TankNon Combat Move - Hisaichi
1 AAGun moved from Hunan to N.French Indochina
1 Bomber moved from Delhi to BiharPlace Units - Hisaichi
1 Bunker and 1 Factory placed in Chita
1 Artillery, 1 Elite and 1 Tank placed in Peking
1 Artillery and 1 Marine placed in N.French Indochina
6 ArmoredCars placed in Hong Kong
1 Mech.Inf placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 65 PUs -
Game History
Round: 8
Combat Move - British
2 Infantrys moved from Wales to Manchester
1 Artillery moved from Dover to Manchester
1 Bomber and 8 Infantrys moved from London to Manchester
2 Fighters moved from 18 Sea Zone to Manchester
1 Infantry moved from Delhi to Punjab
3 Infantrys moved from Delhi to Punjab
1 Fighter moved from Iceland to Manchester
1 Destroyer moved from 18 Sea Zone to 10 Sea Zone
1 Destroyer moved from 18 Sea Zone to 4 Sea ZonePurchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Destroyers, 8 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs;Combat - British
Battle in Punjab
British attack with 4 Infantrys
Italians defend with 1 ArmoredCar
British roll dice for 4 Infantrys in Punjab, round 2 : 0/4 hits
Italians roll dice for 1 ArmoredCar in Punjab, round 2 : 0/1 hits
British roll dice for 4 Infantrys in Punjab, round 3 : 2/4 hits
Italians roll dice for 1 ArmoredCar in Punjab, round 3 : 0/1 hits
1 ArmoredCar owned by the Italians lost in Punjab
British win, taking Punjab from Italians with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in Manchester
British attack with 1 Artillery, 1 Bomber, 3 Fighters and 10 Infantrys
Germans defend with 1 AAGun, 1 Elite, 1 Factory, 7 Infantrys and 3 Tanks
AA fire in Manchester : 2/4 hits
1 Bomber owned by the British and 1 Fighter owned by the British lost in Manchester
British roll dice for 1 Artillery, 2 Fighters and 10 Infantrys in Manchester, round 2 : 3/13 hits
Germans roll dice for 1 Elite, 7 Infantrys and 3 Tanks in Manchester, round 2 : 5/11 hits
3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Manchester
British roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Manchester, round 3 : 1/8 hits
Germans roll dice for 1 Elite, 4 Infantrys and 3 Tanks in Manchester, round 3 : 1/8 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Manchester
British roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Manchester, round 4 : 1/7 hits
Germans roll dice for 1 Elite, 3 Infantrys and 3 Tanks in Manchester, round 4 : 4/7 hits
1 Infantry owned by the Germans and 4 Infantrys owned by the British lost in Manchester
British roll dice for 1 Artillery and 2 Fighters in Manchester, round 5 : 1/3 hits
Germans roll dice for 1 Elite, 2 Infantrys and 3 Tanks in Manchester, round 5 : 5/6 hits
1 Infantry owned by the Germans, 2 Fighters owned by the British and 1 Artillery owned by the British lost in Manchester
Germans win with 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -50
Casualties for Germans: 6 Infantrys
Casualties for British: 1 Artillery, 1 Bomber, 3 Fighters and 10 InfantrysNon Combat Move - British
Place Units - British
1 Bunker and 8 Infantrys placed in London
2 Destroyers placed in 18 Sea Zone
2 Artillerys placed in Wales
2 Mech.Infs placed in DelhiTurn Complete - British
British collect 54 PUs; end with 55 PUs totalTerritory Summary for British :
London : 2 Bunkers, 1 Factory and 8 Infantrys
British Guiana : 1 Infantry
Okhotsk : 2 Infantrys
Vancouver : 1 AAGun and 1 Factory
Yukon : 1 Infantry
Dover : 1 AAGun, 7 Infantrys and 1 Tank
Wales : 1 AAGun, 2 Artillerys, 1 Bunker and 1 Factory
Canadian Prairies : 1 Infantry
Punjab : 4 Infantrys
Quebec : 1 Infantry
Fiji : 1 Artillery and 1 Infantry
Kenya : 1 Bunker and 2 Mot.Infs
Andaman : 1 Infantry
Montreal : 1 AAGun and 1 Factory
Delhi : 1 AAGun, 1 ArmoredCar, 2 Artillerys, 3 Bunkers, 1 Elite, 1 Factory, 3 Fighters, 4 Infantrys, 2 Mech.Infs and 1 Tank
Nauru : 1 Infantry
Ceylon : 1 Infantry
Tarawa : 1 Infantry
Alaska : 1 Infantry
Cape Town : 1 AAGun, 1 ArmoredCar and 1 Factory
Dublin : 1 flag
South Africa : 2 Infantrys
Iceland : 1 flag
Greenland : 1 flag
10 Sea Zone : 1 Destroyer
18 Sea Zone : 1 Battleship, 1 Carrier, 8 Destroyers and 2 Transports
20 Sea Zone : 1 Destroyer
4 Sea Zone : 1 DestroyerProduction/PUs Summary :
Germans : 134 / 138
Russians : 88 / 92
Italians : 101 / 105
French : 15 / 16
Yamamoto : 74 / 74
Chinese : 26 / 30
Hisaichi : 65 / 65
British : 54 / 55
Anzac : 27 / 34
Dutch : 4 / 17
Finns : 10 / 11
Romanians : 16 / 18
Thai : 32 / 32
Americans : 119 / 123 -
Alright, with Britain about to fall and with Japanese and Thai troops landing on Australia, I do think it’s time to call this one. I think you were right that before was premature though ;)
Want to start over?
-
I sure do. Do you care who is what sides? Or do you want to start two games with opposite sides, one where you’re the Axis and one where you’re the Allies?
-
That sounds good. I’ll get the one where I’m the Axis set up either later today or tomorrow.
-
Let me know when you have the new game set up!





