Whackamatt (Axis) vs entek (Allies)…take 2!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Italians
                1 Infantry moved from Provence to 43 Sea Zone
                2 Infantrys moved from N.Tunisia to 45 Sea Zone
                1 Infantry moved from N.Tunisia to 45 Sea Zone
                3 Infantrys and 2 Transports moved from 45 Sea Zone to 41 Sea Zone
                1 Artillery moved from Gibraltar to 41 Sea Zone
                1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
                1 Artillery moved from Gibraltar to 41 Sea Zone
                1 Cruiser moved from 45 Sea Zone to 41 Sea Zone
                1 Elite moved from Gibraltar to 41 Sea Zone
                2 Artillerys, 1 Elite and 4 Infantrys moved from 41 Sea Zone to E.Morocco
                2 Artillerys and 5 Infantrys moved from S.Algeria to E.Morocco
                2 ArmoredCars, 2 Artillerys, 1 Elite, 10 Infantrys and 1 Mech.Inf moved from N.Algeria to E.Morocco
                2 Fighters moved from 42 Sea Zone to E.Morocco
                1 Fighter moved from Tunis to E.Morocco
                1 Submarine moved from 43 Sea Zone to 41 Sea Zone
                1 Carrier and 3 Destroyers moved from 42 Sea Zone to 41 Sea Zone
                3 Infantrys moved from N.Tunisia to N.Algeria
                3 Infantrys moved from Tunis to N.Tunisia
                1 Infantry moved from Provence to Languedoc
                7 ArmoredCars moved from Aragon to Andalusia
                2 Artillerys moved from La Mancha to Andalusia
                1 Infantry moved from Kordofan to Italian East Africa
                2 Infantrys moved from French Somaliland to Italian East Africa
                1 Elite and 5 Infantrys moved from Cairo to Lower Egypt
                6 Infantrys moved from Lower Egypt to New Valley
                1 Fighter moved from Lower Egypt to New Valley
                1 HeavyTank moved from W.Iran to Baluchistan
                      Italians take E.Iran from Russians
                1 HeavyTank moved from W.Iran to Uzbekistan
                      Italians take Uzbekistan from Russians
                1 ArmoredCar moved from Mysore to Punjab
                      Italians take Punjab from British
                1 ArmoredCar and 1 Tank moved from Mysore to Baluchistan
                1 HeavyTank moved from Mysore to Rajputana
                2 HeavyTanks moved from Bombay to Rajputana
                2 HeavyTanks and 1 Tank moved from Madras to Hyderabad
                1 Tank moved from Madras to Rajputana

    Purchase Units - Italians
                Italians buy 1 Carrier, 1 Elite, 2 Factorys, 2 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Italian East Africa
                    Italians attack with 3 Infantrys
                    British defend with 1 ArmoredCar
                        Italians roll dice for 3 Infantrys in Italian East Africa, round 2 :  0/3 hits
                        British roll dice for 1 ArmoredCar in Italian East Africa, round 2 :  0/1 hits
                        Italians roll dice for 3 Infantrys in Italian East Africa, round 3 :  0/3 hits
                        British roll dice for 1 ArmoredCar in Italian East Africa, round 3 :  0/1 hits
                        Italians roll dice for 3 Infantrys in Italian East Africa, round 4 :  0/3 hits
                        British roll dice for 1 ArmoredCar in Italian East Africa, round 4 :  0/1 hits
                        Italians roll dice for 3 Infantrys in Italian East Africa, round 5 :  0/3 hits
                        British roll dice for 1 ArmoredCar in Italian East Africa, round 5 :  0/1 hits
                        Italians roll dice for 3 Infantrys in Italian East Africa, round 6 :  2/3 hits
                        British roll dice for 1 ArmoredCar in Italian East Africa, round 6 :  0/1 hits
                        1 ArmoredCar owned by the British lost in Italian East Africa
                    Italians win, taking Italian East Africa from British with 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 ArmoredCar
                Battle in E.Morocco
                    Italians attack with 2 ArmoredCars, 6 Artillerys, 2 Elites, 3 Fighters, 19 Infantrys and 1 Mech.Inf
                    British defend with 1 Fighter; French defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 2 Elites, 1 Factory and 16 Infantrys
                        AA fire in E.Morocco :  1/3 hits
                        1 Fighter owned by the Italians lost in E.Morocco
                        Italians roll dice for 1 Cruiser in E.Morocco, round 2 :  1/1 hits
                    Units damaged: 1 Bunker owned by the French
                        Italians roll dice for 2 ArmoredCars, 6 Artillerys, 2 Elites, 2 Fighters, 19 Infantrys and 1 Mech.Inf in E.Morocco, round 2 :  7/32 hits
                    Units damaged: 1 Bunker owned by the French
                        French roll dice for 3 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter and 16 Infantrys in E.Morocco, round 2 :  8/24 hits
                        6 Infantrys owned by the French and 8 Infantrys owned by the Italians lost in E.Morocco
                        Italians roll dice for 2 ArmoredCars, 6 Artillerys, 2 Elites, 2 Fighters, 11 Infantrys and 1 Mech.Inf in E.Morocco, round 3 :  4/24 hits
                        French roll dice for 3 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter and 10 Infantrys in E.Morocco, round 3 :  4/18 hits
                        4 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in E.Morocco
                        Italians roll dice for 2 ArmoredCars, 6 Artillerys, 2 Elites, 2 Fighters, 7 Infantrys and 1 Mech.Inf in E.Morocco, round 4 :  6/20 hits
                        French roll dice for 3 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter and 6 Infantrys in E.Morocco, round 4 :  3/14 hits
                        6 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in E.Morocco
                        Italians roll dice for 2 ArmoredCars, 6 Artillerys, 2 Elites, 2 Fighters, 4 Infantrys and 1 Mech.Inf in E.Morocco, round 5 :  6/17 hits
                        French roll dice for 3 Artillerys, 2 Bunkers, 2 Elites and 1 Fighter in E.Morocco, round 5 :  4/8 hits
                        2 Elites owned by the French, 1 Bunker owned by the French, 3 Artillerys owned by the French and 4 Infantrys owned by the Italians lost in E.Morocco
                        Italians roll dice for 2 ArmoredCars, 6 Artillerys, 2 Elites, 2 Fighters and 1 Mech.Inf in E.Morocco, round 6 :  6/13 hits
                        French roll dice for 1 Bunker and 1 Fighter in E.Morocco, round 6 :  1/2 hits
                        1 ArmoredCar owned by the Italians, 1 Fighter owned by the British and 1 Bunker owned by the French lost in E.Morocco
                    Italians win, taking E.Morocco from French with 1 ArmoredCar, 6 Artillerys, 2 Elites, 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 ArmoredCar, 1 Fighter and 19 Infantrys
                    Casualties for British: 1 Fighter
                    Casualties for French: 3 Artillerys, 2 Bunkers, 2 Elites and 16 Infantrys
                Battle in Baluchistan
                    Italians attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                    Russians defend with 1 Mech.Inf
                        Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Baluchistan, round 2 :  1/3 hits
                        British roll dice for 1 Mech.Inf in Baluchistan, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Italians and 1 Mech.Inf owned by the Russians lost in Baluchistan
                    Italians win, taking Baluchistan from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 ArmoredCar
                    Casualties for Russians: 1 Mech.Inf

    Non Combat Move - Italians
                1 AAGun moved from Madras to Hyderabad
                1 AAGun moved from Bombay to Rajputana
                1 Battleship, 3 Destroyers, 1 Submarine and 3 Transports moved from 59 Sea Zone to 66 Sea Zone
                1 Fighter moved from E.Morocco to Andalusia
                1 Fighter moved from E.Morocco to 41 Sea Zone
                1 AAGun moved from Languedoc to Catalonia
                1 AAGun moved from Provence to Languedoc
                1 AAGun moved from N.Tunisia to N.Algeria

    Place Units - Italians
                1 Factory placed in Andalusia
                1 Factory placed in Kufra
                1 Elite and 4 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                3 Infantrys placed in W.Iran
                1 Carrier and 2 Submarines placed in 43 Sea Zone
                2 Fighters and 2 Infantrys placed in Tunis

    Turn Complete - Italians
                Italians collect 105 PUs; end with 105 PUs

    triplea_41071_Ita8.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 8

    Combat Move - French
                1 Infantry moved from Equatoria to Kordofan
                      British take Kordofan from Italians
                1 Infantry moved from Darfur to Nubia
                      British take Nubia from Italians
                1 Artillery and 1 Infantry moved from Darfur to Kufra
                      French take Kufra from Italians
                1 Artillery and 3 Infantrys moved from French Equatorial Africa to Darfur
                1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
                1 Transport moved from 34 Sea Zone to 15 Sea Zone
                1 Submarine moved from 1 Sea Zone to 8 Sea Zone

    Purchase Units - French
                French buy 2 ArmoredCars, 2 Artillerys and 1 Infantry; Remaining resources: 1 PUs;

    Combat - French

    Non Combat Move - French
                1 Infantry moved from Keewatin to Canadian Prairies
                2 Infantrys moved from Churchill to Canadian Prairies

    Place Units - French
                2 ArmoredCars and 1 Infantry placed in French Equatorial Africa
                2 Artillerys placed in Churchill

    Turn Complete - French
                French collect 15 PUs; end with 16 PUs total

    Territory Summary for French :

    Kufra : 1 flag, 1 Artillery, 1 Factory and 1 Infantry
        Churchill : 1 AAGun, 2 Artillerys, 1 Factory and 1 Infantry
        Mauritania : 1 Artillery
        French Equatorial Africa : 2 ArmoredCars, 2 Bunkers, 1 Factory and 1 Infantry
        French Guiana : 1 Infantry
        Madagascar : 1 Infantry
        Darfur : 1 Artillery and 3 Infantrys
        Kordofan : 1 Infantry
        Canadian Prairies : 3 Infantrys
        Nubia : 1 Infantry
        Azores : 1 flag
        15 Sea Zone : 1 Transport
        31 Sea Zone : 1 Destroyer
        8 Sea Zone : 1 Submarine

    Production/PUs Summary :

    Germans : 134 / 138
        Russians : 88 / 92
        Italians : 101 / 105
        French : 15 / 16
        Yamamoto : 64 / 71
        Chinese : 24 / 31
        Hisaichi : 67 / 67
        British : 54 / 60
        Anzac : 33 / 34
        Dutch : 4 / 17
        Finns : 10 / 11
        Romanians : 16 / 18
        Thai : 32 / 32
        Americans : 123 / 123

    triplea_41071_Fre8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Yamamoto
                1 unit repaired.
                3 Infantrys moved from Mindanao to Davao
                1 Artillery, 6 Infantrys and 1 Marine moved from West Papua to Port Moresby
                1 Infantry moved from West Papua to Port Moresby
                2 Transports moved from 112 Sea Zone to 113 Sea Zone
                1 Infantry and 1 Marine moved from Tanimbar to 113 Sea Zone
                1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Aroe to 113 Sea Zone
                1 Transport moved from 112 Sea Zone to 113 Sea Zone
                2 Infantrys moved from Tanimbar to 113 Sea Zone
                4 Infantrys and 1 Marine moved from 113 Sea Zone to Townsville
                1 Battleship moved from 67 Sea Zone to 113 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Timor to Townsville
                1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 107 Sea Zone
                1 Submarine moved from 94 Sea Zone to 93 Sea Zone
                2 Fighters moved from 85 Sea Zone to 93 Sea Zone
                2 Fighters moved from 85 Sea Zone to 107 Sea Zone
                1 Fighter moved from 85 Sea Zone to 107 Sea Zone
                1 Destroyer and 2 Fighters moved from 85 Sea Zone to 76 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 1 Destroyer, 4 Infantrys, 2 S.Submarines and 5 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 93 Sea Zone
                    Yamamoto attack with 2 Fighters and 1 Submarine
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Fighters in 93 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone
                    Yamamoto win with 2 Fighters remaining. Battle score for attacker is 1
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in 107 Sea Zone
                    Yamamoto attack with 1 Destroyer and 3 Fighters
                    Americans defend with 1 S.Submarine
                        Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 :  1/4 hits
                    1 S.Submarine owned by the Americans lost in 107 Sea Zone
                    Yamamoto win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 S.Submarine
                Battle in 76 Sea Zone
                    Yamamoto attack with 1 Destroyer and 2 Fighters
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 :  1/3 hits
                        1 Submarine owned by the Americans lost in 76 Sea Zone
                    Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Submarine
                Battle in Davao
                    Yamamoto attack with 3 Infantrys
                    Americans defend with 1 AAGun, 1 Factory and 1 Infantry
                        Yamamoto roll dice for 3 Infantrys in Davao, round 2 :  0/3 hits
                        Americans roll dice for 1 Infantry in Davao, round 2 :  0/1 hits
                        Yamamoto roll dice for 3 Infantrys in Davao, round 3 :  1/3 hits
                        Americans roll dice for 1 Infantry in Davao, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto win, taking Davao from Americans with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in Townsville
                    Yamamoto attack with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Marine
                    Anzac defend with 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite and 1 Factory
                        AA fire in Townsville :  0/3 hits
                        Yamamoto roll dice for 1 Battleship and 1 Cruiser in Townsville, round 2 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Anzac
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Marine in Townsville, round 2 :  3/8 hits
                    Units damaged: 1 Bunker owned by the Anzac
                        Anzac roll dice for 1 Artillery, 2 Bunkers and 1 Elite in Townsville, round 2 :  1/4 hits
                        1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Townsville
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Marine in Townsville, round 3 :  4/7 hits
                        Anzac roll dice for 2 Bunkers in Townsville, round 3 :  0/2 hits
                        2 Bunkers owned by the Anzac lost in Townsville
                    Yamamoto win, taking Townsville from Anzac with 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 17
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Artillery, 2 Bunkers and 1 Elite
                Battle in Port Moresby
                    Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine
                    Anzac defend with 1 AAGun, 2 Elites, 1 Factory and 4 Infantrys
                        Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in Port Moresby, round 2 :  2/9 hits
                        Anzac roll dice for 2 Elites and 4 Infantrys in Port Moresby, round 2 :  2/6 hits
                        2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Port Moresby
                        Yamamoto roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Port Moresby, round 3 :  4/7 hits
                        Anzac roll dice for 2 Elites and 2 Infantrys in Port Moresby, round 3 :  1/4 hits
                        2 Infantrys owned by the Anzac, 2 Elites owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Port Moresby
                    Yamamoto win, taking Port Moresby from Anzac with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Anzac: 2 Elites and 4 Infantrys

    Non Combat Move - Yamamoto
                1 Adv.Fighter and 2 Fighters moved from Townsville to Tanimbar
                3 Fighters moved from 107 Sea Zone to 85 Sea Zone
                2 Fighters moved from 93 Sea Zone to 85 Sea Zone
                2 Fighters moved from 76 Sea Zone to 85 Sea Zone

    Place Units - Yamamoto
                1 Destroyer, 2 S.Submarines and 5 Submarines placed in 85 Sea Zone
                Yamamoto undo move 1.
                1 Destroyer and 3 Submarines placed in 85 Sea Zone
                2 S.Submarines and 2 Submarines placed in 85 Sea Zone
                4 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 74 PUs; end with 74 PUs

    triplea_41071_Yam8.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 8

    Combat Move - Chinese
                1 Infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Hisaichi
                5 Infantrys moved from Szechwan to Hupeh
                2 Tanks moved from Shensi to Hupeh

    Purchase Units - Chinese
                Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 5 Infantrys and 2 Tanks
                    Hisaichi defend with 1 AAGun and 1 Tank
                        Chinese roll dice for 5 Infantrys and 2 Tanks in Hupeh, round 2 :  1/7 hits
                        Hisaichi roll dice for 1 Tank in Hupeh, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank

    Non Combat Move - Chinese
                3 Infantrys moved from Ningsia to Suiyuan
                1 Elite and 5 Infantrys moved from Lanchow to Szechwan
                6 Infantrys moved from E.Qinghai to Lanchow
                6 Infantrys moved from Hsining to E.Qinghai
                2 Infantrys moved from Gobi Altai to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                1 Infantry moved from Urumqi to E.Sinkiang
                3 Tanks moved from Urumqi to Gobi Altai

    Place Units - Chinese
                6 Infantrys placed in Hsining
                1 Infantry and 3 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 28 PUs; end with 30 PUs total

    Territory Summary for Chinese :

    Shansi : 1 AAGun, 1 Elite, 4 Infantrys and 1 Tank
        Kweichow : 1 Infantry
        Suiyuan : 4 Infantrys
        E.Qinghai : 8 Infantrys
        Hupeh : 1 AAGun, 5 Infantrys and 2 Tanks
        E.Sinkiang : 1 Infantry
        Urumqi : 1 Factory, 1 Infantry and 3 Tanks
        Lanchow : 6 Infantrys
        Szechwan : 1 Elite and 5 Infantrys
        Hsining : 1 Factory and 6 Infantrys
        Gobi Altai : 1 flag, 4 Infantrys and 3 Tanks

    Production/PUs Summary :

    Germans : 134 / 138
        Russians : 88 / 92
        Italians : 101 / 105
        French : 15 / 16
        Yamamoto : 74 / 74
        Chinese : 28 / 30
        Hisaichi : 63 / 67
        British : 54 / 60
        Anzac : 27 / 34
        Dutch : 4 / 17
        Finns : 10 / 11
        Romanians : 16 / 18
        Thai : 32 / 32
        Americans : 119 / 123

    triplea_41071_Chi8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Hisaichi
                1 Infantry moved from Shantung to Shansi
                3 Tanks moved from Chahar to Shansi
                1 ArmoredCar moved from Anhwei to Shansi
                2 Transports moved from 75 Sea Zone to 84 Sea Zone
                4 Infantrys moved from Changchun to 84 Sea Zone
                4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
                4 Infantrys moved from 75 Sea Zone to Ayan
                6 Infantrys moved from Heilungchiang to Chita
                2 Tanks moved from N.French Indochina to Kweichow
                2 ArmoredCars moved from Hunan to Shansi
                2 ArmoredCars moved from Hunan to Kweichow
                1 ArmoredCar moved from Hunan to Anhwei
                1 Fighter moved from Hunan to Chahar
                3 Infantrys moved from Peking to Chahar
                6 ArmoredCars moved from Hong Kong to Shanghai
                1 Bomber moved from Hunan to Delhi
                1 Infantry moved from Heilungchiang to Ayan
                2 Infantrys moved from Kirin to Heilungchiang
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                3 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Strategic bombing raid in Delhi
                        AA fire in Delhi :  0/1 hits
                    Bombing raid in Delhi rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Kweichow
                    Hisaichi attack with 2 ArmoredCars and 2 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 Infantry in Kweichow, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 3 ArmoredCars, 1 Infantry and 3 Tanks
                    Chinese defend with 1 AAGun, 1 Elite, 4 Infantrys and 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 :  4/7 hits
                        Chinese roll dice for 1 Elite, 4 Infantrys and 1 Tank in Shansi, round 2 :  2/6 hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Shansi, round 3 :  1/5 hits
                        Chinese roll dice for 1 Elite and 1 Tank in Shansi, round 3 :  0/2 hits
                        1 Elite owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Shansi, round 4 :  3/5 hits
                        Chinese roll dice for 1 Tank in Shansi, round 4 :  0/1 hits
                        1 Tank owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                    Casualties for Chinese: 1 Elite, 4 Infantrys and 1 Tank

    Non Combat Move - Hisaichi
                1 AAGun moved from Hunan to N.French Indochina
                1 Bomber moved from Delhi to Bihar

    Place Units - Hisaichi
                1 Bunker and 1 Factory placed in Chita
                1 Artillery, 1 Elite and 1 Tank placed in Peking
                1 Artillery and 1 Marine placed in N.French Indochina
                6 ArmoredCars placed in Hong Kong
                1 Mech.Inf placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 65 PUs; end with 65 PUs

    triplea_41071_His8.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 8

    Combat Move - British
                2 Infantrys moved from Wales to Manchester
                1 Artillery moved from Dover to Manchester
                1 Bomber and 8 Infantrys moved from London to Manchester
                2 Fighters moved from 18 Sea Zone to Manchester
                1 Infantry moved from Delhi to Punjab
                3 Infantrys moved from Delhi to Punjab
                1 Fighter moved from Iceland to Manchester
                1 Destroyer moved from 18 Sea Zone to 10 Sea Zone
                1 Destroyer moved from 18 Sea Zone to 4 Sea Zone

    Purchase Units - British
                British buy 2 Artillerys, 1 Bunker, 2 Destroyers, 8 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs;

    Combat - British
                Battle in Punjab
                    British attack with 4 Infantrys
                    Italians defend with 1 ArmoredCar
                        British roll dice for 4 Infantrys in Punjab, round 2 :  0/4 hits
                        Italians roll dice for 1 ArmoredCar in Punjab, round 2 :  0/1 hits
                        British roll dice for 4 Infantrys in Punjab, round 3 :  2/4 hits
                        Italians roll dice for 1 ArmoredCar in Punjab, round 3 :  0/1 hits
                        1 ArmoredCar owned by the Italians lost in Punjab
                    British win, taking Punjab from Italians with 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 ArmoredCar
                Battle in Manchester
                    British attack with 1 Artillery, 1 Bomber, 3 Fighters and 10 Infantrys
                    Germans defend with 1 AAGun, 1 Elite, 1 Factory, 7 Infantrys and 3 Tanks
                        AA fire in Manchester :  2/4 hits
                        1 Bomber owned by the British and 1 Fighter owned by the British lost in Manchester
                        British roll dice for 1 Artillery, 2 Fighters and 10 Infantrys in Manchester, round 2 :  3/13 hits
                        Germans roll dice for 1 Elite, 7 Infantrys and 3 Tanks in Manchester, round 2 :  5/11 hits
                        3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Manchester
                        British roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Manchester, round 3 :  1/8 hits
                        Germans roll dice for 1 Elite, 4 Infantrys and 3 Tanks in Manchester, round 3 :  1/8 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Manchester
                        British roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Manchester, round 4 :  1/7 hits
                        Germans roll dice for 1 Elite, 3 Infantrys and 3 Tanks in Manchester, round 4 :  4/7 hits
                        1 Infantry owned by the Germans and 4 Infantrys owned by the British lost in Manchester
                        British roll dice for 1 Artillery and 2 Fighters in Manchester, round 5 :  1/3 hits
                        Germans roll dice for 1 Elite, 2 Infantrys and 3 Tanks in Manchester, round 5 :  5/6 hits
                        1 Infantry owned by the Germans, 2 Fighters owned by the British and 1 Artillery owned by the British lost in Manchester
                    Germans win with 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -50
                    Casualties for Germans: 6 Infantrys
                    Casualties for British: 1 Artillery, 1 Bomber, 3 Fighters and 10 Infantrys

    Non Combat Move - British

    Place Units - British
                1 Bunker and 8 Infantrys placed in London
                2 Destroyers placed in 18 Sea Zone
                2 Artillerys placed in Wales
                2 Mech.Infs placed in Delhi

    Turn Complete - British
                British collect 54 PUs; end with 55 PUs total

    Territory Summary for British :

    London : 2 Bunkers, 1 Factory and 8 Infantrys
        British Guiana : 1 Infantry
        Okhotsk : 2 Infantrys
        Vancouver : 1 AAGun and 1 Factory
        Yukon : 1 Infantry
        Dover : 1 AAGun, 7 Infantrys and 1 Tank
        Wales : 1 AAGun, 2 Artillerys, 1 Bunker and 1 Factory
        Canadian Prairies : 1 Infantry
        Punjab : 4 Infantrys
        Quebec : 1 Infantry
        Fiji : 1 Artillery and 1 Infantry
        Kenya : 1 Bunker and 2 Mot.Infs
        Andaman : 1 Infantry
        Montreal : 1 AAGun and 1 Factory
        Delhi : 1 AAGun, 1 ArmoredCar, 2 Artillerys, 3 Bunkers, 1 Elite, 1 Factory, 3 Fighters, 4 Infantrys, 2 Mech.Infs and 1 Tank
        Nauru : 1 Infantry
        Ceylon : 1 Infantry
        Tarawa : 1 Infantry
        Alaska : 1 Infantry
        Cape Town : 1 AAGun, 1 ArmoredCar and 1 Factory
        Dublin : 1 flag
        South Africa : 2 Infantrys
        Iceland : 1 flag
        Greenland : 1 flag
        10 Sea Zone : 1 Destroyer
        18 Sea Zone : 1 Battleship, 1 Carrier, 8 Destroyers and 2 Transports
        20 Sea Zone : 1 Destroyer
        4 Sea Zone : 1 Destroyer

    Production/PUs Summary :

    Germans : 134 / 138
        Russians : 88 / 92
        Italians : 101 / 105
        French : 15 / 16
        Yamamoto : 74 / 74
        Chinese : 26 / 30
        Hisaichi : 65 / 65
        British : 54 / 55
        Anzac : 27 / 34
        Dutch : 4 / 17
        Finns : 10 / 11
        Romanians : 16 / 18
        Thai : 32 / 32
        Americans : 119 / 123

    triplea_41071_Bri8.tsvg

  • '20 '19 '18 '17 '16

    Alright, with Britain about to fall and with Japanese and Thai troops landing on Australia, I do think it’s time to call this one.  I think you were right that before was premature though ;)

    Want to start over?

  • '20 '18 '17 '15

    I sure do. Do you care who is what sides?  Or do you want to start two games with opposite sides, one where you’re the Axis and one where you’re the Allies?

  • '20 '19 '18 '17 '16

    That sounds good.  I’ll get the one where I’m the Axis set up either later today or tomorrow.

  • '20 '18 '17 '15

    Let me know when you have the new game set up!

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