@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
None. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
3 bombers moved from French Indo China to India
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 17 damage total. Damaged units is as follows: airfield = 6, factory_major = 11
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 bombers moved from India to French Indo China
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Kweichow to Yunnan
2 armour and 1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 36 Sea Zone
3 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 fighters moved from Anhwe to Yunnan
2 fighters moved from Japan to Shantung
1 carrier and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
Japanese undo move 3.
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Don’t worry about the earlier dice emails. I clicked the wrong game. Re-did the SBR.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Norway
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Jehol to 36 Sea Zone
1 fighter moved from Jehol to Anhwe
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Norway
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Jehol to 36 Sea Zone
1 fighter moved from Jehol to Anhwe
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in Denmark
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Midway to Jehol
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from 36 Sea Zone to Dutch New Guinea
Place Units - Americans
2 armour and 1 fighter placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 101 Sea Zone
4 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 5 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 5 artilleries, 1 factory_minor, 2 fighters and 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shantung, round 2 : 2/6 hits
Japanese roll dice for 5 artilleries, 2 fighters and 3 infantry in Shantung, round 2 : 3/10 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Jehol
Japanese win with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Jehol
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Non Combat Move - British
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour and 2 infantry moved from Burma to India
Place Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to France
4 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Rostov to Ukraine
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Rostov, round 5 : 1/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the ANZAC lost in Rostov
ANZAC win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
I’m going to concede this one here. Blocking Rostov was a real set back, but of course there have been many.
USA will take a major investment to dislodge from France and Norway, if it is even possible to do. Japan is weak too. They might take India but I can’t outbuild USA with them making over 100IPCs.
Axis will need a bid.
Once the US joins at war and Germany and Japan are not allready in key positions it is a no brainer Economy win for the Allies.
Japan and Italy need to be stripped away from convoys and M I’s (Money Islands) and Berlin conquered in full.
Game
Will Let all of my games tun out now and Start a last one for this season with Mallery.
But if you are interested, we could Start a game next year were each Nation starts off with one Marine and can choose to place them.
What do you think?
GG simon33
I’m happy to go again in 2018.
I actually think that Allies will significantly have the advantage in BM if Allied play can improve like I think it can, not just a slight advantage. I just haven’t proved it yet.