AetV (L) vs Simon33 (X) BM3


  • None. Thank you.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                3 units repaired.
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 battleships and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                2 fighters moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                3 bombers moved from French Indo China to India

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 17 damage total.  Damaged units is as follows: airfield = 6, factory_major = 11
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/7 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                3 bombers moved from India to French Indo China
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Kweichow to Yunnan
                2 armour and 1 artillery moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                3 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                2 fighters moved from Anhwe to Yunnan
                2 fighters moved from Japan to Shantung
                1 carrier and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                Japanese undo move 3.
                1 artillery and 2 infantry placed in Shantung
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41054_Jap8.tsvg

  • '19 '17 '16

    Don’t worry about the earlier dice emails. I clicked the wrong game. Re-did the SBR.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to Norway
                1 fighter moved from Normandy Bordeaux to Norway
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Jehol to 36 Sea Zone
                1 fighter moved from Jehol to Anhwe
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans

    triplea_41054_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to Norway
                1 fighter moved from Normandy Bordeaux to Norway
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Jehol to 36 Sea Zone
                1 fighter moved from Jehol to Anhwe
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in Philippines
                Battle in Celebes
                Battle in Denmark
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 fighter and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Anhwe
                    Americans attack with 1 fighter
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in Anhwe, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Anhwe to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Midway to Jehol
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Midway
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 bomber moved from 36 Sea Zone to Dutch New Guinea

    Place Units - Americans
                2 armour and 1 fighter placed in Normandy Bordeaux
                1 destroyer and 2 submarines placed in 101 Sea Zone
                4 submarines and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery and 5 infantry moved from Jehol to Shantung

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 5 artilleries, 1 factory_minor, 2 fighters and 3 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Shantung, round 2 :  2/6 hits
                        Japanese roll dice for 5 artilleries, 2 fighters and 3 infantry in Shantung, round 2 :  3/10 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Jehol
                    Japanese win with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Shensi

    Place Units - Chinese
                3 infantry placed in Jehol
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs

    Purchase Units - British
                British buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 10x factory_major; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians

    Combat - British

    Non Combat Move - British
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 armour and 4 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to 112 Sea Zone
                4 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 aaGun, 1 armour and 2 infantry moved from Burma to India

    Place Units - British
                1 bomber placed in United Kingdom
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41054_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                2 fighters moved from Southern Italy to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to France
                4 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from Rostov to Ukraine
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Italians collect 15 PUs (1 lost to blockades); end with 17 PUs

    triplea_41054_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Caucasus to Rostov

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 2 infantry
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Rostov, round 4 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Rostov, round 5 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the ANZAC lost in Rostov
                    ANZAC win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Turn Complete - French

    triplea_41054_Fre8.tsvg

  • '19 '17 '16

    I’m going to concede this one here. Blocking Rostov was a real set back, but of course there have been many.

    USA will take a major investment to dislodge from France and Norway, if it is even possible to do. Japan is weak too. They might take India but I can’t outbuild USA with them making over 100IPCs.


  • Axis will need a bid.
    Once the US joins at war and Germany and Japan are not allready in key positions it is a no brainer Economy win for the Allies.
    Japan and Italy need to be stripped away from convoys and M I’s (Money Islands) and Berlin conquered in full.
    Game

    Will Let all of my games tun out now and Start a last one for this season with Mallery.
    But if you are interested, we could Start a game next year were each Nation starts off with one Marine and can  choose to place them.
    What do you think?

    GG simon33

  • '19 '17 '16

    I’m happy to go again in 2018.

    I actually think that Allies will significantly have the advantage in BM if Allied play can improve like I think it can, not just a slight advantage. I just haven’t proved it yet.

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