TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
So the basic math of using one inf to take a 1 Terr is that you gain 1 IPC, and have a 1/3 chance of killing and Inf when I take it over - so EV of 1 IPC. Against that you lose 1 Inf so net (-1).
But - in order to kill the guy, I’ll have to do the same math - and if I want to be sure to retake it, I need to bring 2 Inf - so when you add in my expected future loss, you can gain that back and more. And if I get unlucky and don’t take it back you can move your air in and really put pressure on India. So there is a possible strategic gain too.
So yeah it’s the right move especially if the terr has strategic value.
Now - just leaving that DD sitting there because I forgot about it was a mistake.
Ha the real mistake I made is that useless factory, I didn’t realize it will only be able to produce one unit per turn… is it possible to move it to kwangtung by any chance please…?
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Non Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory
EDIT: Removing units owned by Japanese from Anhwei: 1 factory
EDIT: Turning off Edit Mode
I took care of it to spare you the pain. If not ok, no worries at all, please just use the previous saved game, all good.
Haha not at all. For big mistakes, one can ask for a take back, but small mistakes you should cause the requisite pain!
Unfortunately…you have some of those bigger mistakes here. Your fleet isn’t safe in z47 - I can hit it with 4 SS, 3 DD, 1 CC, 1-3 CV, 1 BB, 4 Ftr and 1 Bom - I see it as 85% + to win, depending on how many CV’s I bring (I likely wouldn’t bring them all as they might not be safe from your counterattack from z60).
If you can’t defend the TT, you might not take Borneo - if you want to re-run the turn, pls go ahead (and yes, no issue to move the factory - I just saw your post on that. Generally, no issue to move your placements as long as it is before my turn).
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Thanks… I moved my 3 ships from z60, not sure if it will be enough, but that’s it!
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour moved from Persia to Szechwan
Americans take Szechwan from Japanese
1 fighter moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 infantry moved from Eastern Australia to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 carrier, 2 fighters and 1 submarine moved from 44 Sea Zone to 49 Sea Zone
2 destroyers moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
3 transports moved from 13 Sea Zone to 11 Sea Zone
4 infantry moved from Morocco to 13 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
4 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Persia
Place Units - Americans
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 56 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 44 PUs; end with 46 PUs
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to Archangel
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to Archangel
Combat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Belorussia to West Russia
2 artilleries and 7 infantry moved from Caucasus to West Russia
2 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West Russia
Place Units - Russians
4 artilleries and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to West Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Poland to Belorussia
1 fighter moved from Poland to Archangel
1 fighter moved from Poland to Belorussia
4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Poland to Belorussia
2 fighters moved from France to Northwestern Europe
1 fighter moved from France to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Northwestern Europe, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Belorussia to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Germany
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Italy to Germany
1 infantry moved from Italy to France
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Poland to Belorussia
1 fighter moved from Poland to Archangel
1 fighter moved from Poland to Belorussia
4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Poland to Belorussia
2 fighters moved from France to Northwestern Europe
1 fighter moved from France to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Northwestern Europe, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Belorussia to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Germany
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Italy to Germany
1 infantry moved from Italy to France
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern Europe
1 armour moved from Kazakh S.S.R. to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Szechwan
1 bomber moved from India to 62 Sea Zone
1 fighter moved from Kazakh S.S.R. to Burma
2 fighters and 2 infantry moved from India to Burma
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern Europe
1 armour moved from Kazakh S.S.R. to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Szechwan
1 bomber moved from India to 62 Sea Zone
1 fighter moved from Kazakh S.S.R. to Burma
2 fighters and 2 infantry moved from India to Burma
Combat - British
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwestern Europe
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 5 infantry
British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Northwestern Europe, round 2 : 3/6 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 2 : 2/5 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from Egypt to Morocco
1 armour, 2 artilleries, 1 fighter and 2 infantry moved from Kazakh S.S.R. to Szechwan
2 fighters moved from Burma to Szechwan
1 armour moved from Persia to Szechwan
1 armour moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from 62 Sea Zone to Yakut S.S.R.
1 fighter moved from Burma to India
2 infantry moved from Eastern Australia to 45 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
Place Units - British
1 bomber placed in India
3 destroyers placed in 8 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Sorry about that…I only just saw that the Bom could reach those TTs.
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Borneo to 47 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry moved from Anhwei to Kwangtung
2 fighters moved from Japan to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters and 4 infantry
British defend with 1 armour and 1 factory
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits
British roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 infantry moved from Manchuria to Kiangsu
3 fighters moved from Kwangtung to Japan
1 bomber moved from Kwangtung to 60 Sea Zone
2 fighters moved from Kwangtung to Kiangsu
1 bomber moved from 60 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 cruiser and 2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Not going well at all…
It’s not over, but I’d rather be the Allies here.
You have a bit of a IJN issue again - that fleet isn’t safe in z61. You need a blocker in z48 so my fleet can’t reach you.
If you agree, I’ll edit a DD there.