@ManuC23 reposting this from the message i sent you regarding posting the text:
once you place units, save and then copy and paste the “view turn summary” contents and the save file. good hunting
Sorry about that…I only just saw that the Bom could reach those TTs.
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Borneo to 47 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry moved from Anhwei to Kwangtung
2 fighters moved from Japan to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters and 4 infantry
British defend with 1 armour and 1 factory
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits
British roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 infantry moved from Manchuria to Kiangsu
3 fighters moved from Kwangtung to Japan
1 bomber moved from Kwangtung to 60 Sea Zone
2 fighters moved from Kwangtung to Kiangsu
1 bomber moved from 60 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 cruiser and 2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Not going well at all…
It’s not over, but I’d rather be the Allies here.
You have a bit of a IJN issue again - that fleet isn’t safe in z61. You need a blocker in z48 so my fleet can’t reach you.
If you agree, I’ll edit a DD there.
Actually - I’m sending you a DM too - take a look.
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from New Guinea to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 47 Sea Zone
3 infantry moved from 47 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines moved from 49 Sea Zone to 61 Sea Zone
1 bomber moved from India to 61 Sea Zone
1 armour moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
1 armour moved from Yunnan to Szechwan
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from New Guinea to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 47 Sea Zone
3 infantry moved from 47 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines moved from 49 Sea Zone to 61 Sea Zone
1 bomber moved from India to 61 Sea Zone
1 armour moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
1 armour moved from Yunnan to Szechwan
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Borneo
Americans attack with 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 transport
Americans roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 61 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 5/14 hits
Units damaged: 1 battleship owned by the Americans
5 destroyers owned by the Japanese, 2 submarines owned by the Americans and 2 carriers owned by the Americans lost in 61 Sea Zone
Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers and 6 fighters in 61 Sea Zone, round 3 : 8/12 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 3 : 6/9 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 3 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 61 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 6 fighters in 61 Sea Zone, round 4 : 6/8 hits
Japanese roll dice for 1 battleship and 1 transport in 61 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Americans, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 61 Sea Zone
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 57
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 4 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
2 destroyers moved from 44 Sea Zone to 47 Sea Zone
1 carrier moved from 49 Sea Zone to 47 Sea Zone
2 fighters moved from 61 Sea Zone to 47 Sea Zone
1 bomber and 4 fighters moved from 61 Sea Zone to Szechwan
1 destroyer and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 bomber moved from Western United States to New Guinea
6 infantry moved from Eastern United States to 11 Sea Zone
6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from 10 Sea Zone to Eastern Canada
1 infantry moved from Persia to Kazakh S.S.R.
Place Units - Americans
4 destroyers and 1 transport placed in 56 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Ended up with exact number expected. I didn’t ask for OOL since it seemed clear.
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Archangel
1 fighter and 2 infantry moved from West Russia to Belorussia
2 artilleries and 3 infantry moved from West Russia to Ukraine S.S.R.
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Archangel
1 fighter and 2 infantry moved from West Russia to Belorussia
2 artilleries and 3 infantry moved from West Russia to Ukraine S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine S.S.R., round 2 : 1/5 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Novosibirsk to Russia
2 artilleries and 11 infantry moved from West Russia to Russia
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs