@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
A&A Mallorca
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_upgrade
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters moved from 102 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to 2 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 5 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 cruiser, 1 destroyer and 5 transports
Casualties for Americans: 2 fighters
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 2 Sea Zone
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from 2 Sea Zone to British Columbia
2 carriers, 1 cruiser and 3 destroyers moved from 102 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_upgrade
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters moved from 102 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to 2 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 5 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 cruiser, 1 destroyer and 5 transports
Casualties for Americans: 2 fighters
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 2 Sea Zone
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from 2 Sea Zone to British Columbia
2 carriers, 1 cruiser and 3 destroyers moved from 102 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from Union of South Africa to French West Africa
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Yunnan to Hunan
1 infantry moved from Siam to Shan State
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Persia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 bomber, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 bomber, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Alexandria to 81 Sea Zone
1 bomber moved from Libya to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 81 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 81 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 81 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 37
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Tunisia to Tobruk
4 submarines moved from 95 Sea Zone to 93 Sea Zone
4 transports moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 81 Sea Zone to Egypt
1 bomber moved from Slovakia Hungary to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 factory_minor placed in Egypt
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 43 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 43 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
1 destroyer moved from 83 Sea Zone to 86 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs;
Germans buy 2 artilleries, 2 destroyers, 3 fighters, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 bomber moved from France to Romania
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Germany to Poland
1 fighter and 3 tactical_bombers moved from France to Poland
1 armour moved from Egypt to Syria
Germans take Syria from FrenchCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 armour and 3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 bomber moved from Romania to Western Germany
1 fighter and 3 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Scotland to Western Germany
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 4 transports moved from 127 Sea Zone to 125 Sea Zone
2 fighters moved from Novgorod to 125 Sea Zone
3 aaGuns moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 fighters placed in United Kingdom
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Nenetsia to Novgorod
1 armour and 1 infantry moved from Archangel to Novgorod
1 artillery, 3 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 infantry moved from Eastern Poland to Romania
1 fighter moved from Belarus to Romania
1 bomber moved from Belarus to Romania
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/11 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 mech_infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Romania to Russia
1 fighter moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
3 aaGuns, 5 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Smolensk
1 artillery moved from Vologda to Russia
1 artillery moved from Nenetsia to Vologda
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 7 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 2 Sea Zone to 1 Sea Zone
3 submarines moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
1 fighter moved from Kiangsu to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to 43 Sea Zone
1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
3 tactical_bombers moved from Manchuria to Anhwe
1 armour moved from Manchuria to ChaharCombat - Japanese
Battle in Java
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Java from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 6/7 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 43 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 44 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/16 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from Anhwe to Kwangtung
1 bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United States
1 artillery and 1 infantry moved from Alaska to British ColumbiaPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 8 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 9 infantry
Japanese defend with 4 artilleries and 5 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Anhwe, round 2 : 2/12 hits
Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 0/9 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Anhwe, round 3 : 6/12 hits
Japanese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 2/7 hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
7 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Shensi
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United States
1 artillery and 1 infantry moved from Alaska to British ColumbiaPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 8 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 9 infantry
Japanese defend with 4 artilleries and 5 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Anhwe, round 2 : 2/12 hits
Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 0/9 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Anhwe, round 3 : 6/12 hits
Japanese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 2/7 hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
7 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Shensi
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 bomber moved from India to 20 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 fighter moved from French West Africa to 91 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anhwe
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 20 Sea Zone to Hunan
1 fighter moved from Ethiopia to Italian SomalilandPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Rhodesia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 2 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 artillery moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 submarines and 4 transports moved from 95 Sea Zone to 97 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Tobruk to Egypt
1 fighter moved from Egypt to Southern Italy
1 battleship and 1 cruiser moved from 81 Sea Zone to 71 Sea ZonePlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Queensland to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Queensland to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 destroyer moved from 86 Sea Zone to 87 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Syria to Egypt
4 mech_infantrys moved from Slovakia Hungary to Belarus
9 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 fighters moved from 125 Sea Zone to Novgorod
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
AA fire in Novgorod : 1/3 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 7/11 hits
Russians roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/10 hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Novgorod, round 3 : 4/7 hits
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 2/4 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 fighters owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 fighters and 3 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in Romania
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour and 4 mech_infantrys in Belarus, round 2 : 3/13 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
3 tactical_bombers moved from Novgorod to Karelia
2 fighters moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 carrier, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to EgyptPlace Units - Germans
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 tactical_bomber placed in United Kingdom
2 destroyers and 1 submarine placed in 110 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Iraq to Syria
Russians take Syria from Germans
1 armour moved from Syria to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
19 infantry moved from Buryatia to SakhaCombat - Russians
Battle in Sakha
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians roll dice for 19 infantry in Sakha, round 2 : 2/19 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour and 3 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/13 hits
Germans roll dice for 9 armour and 3 mech_infantrys in Belarus, round 2 : 7/12 hits
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 3/6 hits
Germans roll dice for 6 armour in Belarus, round 3 : 3/6 hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 6 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 2/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 aaGuns moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Buryatia to Sakha
5 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Chahar to Dzavhan
Japanese take Central Mongolia from Russians
Japanese take Dzavhan from Russians
1 battleship moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Jehol
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 artillery moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 7/9 hits, 5,17 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Kwangtung
1 bomber moved from 42 Sea Zone to Kwangtung
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
ANZAC : -1,33
Chinese : -0,67
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters moved from 91 Sea Zone to United Kingdom
5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 submarines and 6 transports
Germans defend with 1 carrier, 2 destroyers, 5 submarines and 4 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 carriers, 1 cruiser, 5 destroyers, 3 fighters and 6 transports in 110 Sea Zone, round 2 : 4/9 hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 carrier, 2 destroyers and 4 transports in 110 Sea Zone, round 2 : 0/3 hits
2 submarines owned by the Americans and 4 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 carriers, 1 cruiser, 5 destroyers, 3 fighters and 6 transports in 110 Sea Zone, round 3 : 5/9 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 1/3 hits
2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 carriers, 1 cruiser, 4 destroyers, 3 fighters and 6 transports remaining. Battle score for attacker is 70
Casualties for Germans: 1 carrier, 2 destroyers, 5 submarines and 4 transports
Casualties for Americans: 1 destroyer and 2 submarines
Battle in United Kingdom
Americans attack with 1 armour, 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield, 10 artilleries, 1 factory_minor, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/15 hits
Germans roll dice for 10 artilleries and 1 tactical_bomber in United Kingdom, round 2 : 5/11 hits
4 artilleries owned by the Germans and 5 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits
Germans roll dice for 6 artilleries and 1 tactical_bomber in United Kingdom, round 3 : 1/7 hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/9 hits
Germans roll dice for 4 artilleries and 1 tactical_bomber in United Kingdom, round 4 : 1/5 hits
4 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 5 : 3/8 hits
Germans roll dice for 1 tactical_bomber in United Kingdom, round 5 : 0/1 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Trans-Jordan from Russians, taking Gibraltar from Americans with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Germans: 10 artilleries and 1 tactical_bomber
Casualties for Americans: 7 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 1 Sea Zone to Western United States
1 artillery moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Queensland
3 fighters moved from United Kingdom to 110 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs





