here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
A&A Mallorca
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Malta
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to Malta
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 infantry in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
French win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Malta
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 aaGun, 2 fighters and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 2 : 2/5 hits
British roll dice for 1 aaGun, 2 fighters and 1 infantry in Malta, round 2 : 2/3 hits
1 aaGun owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 1 fighter in Malta, round 3 : 1/3 hits
British roll dice for 1 fighter in Malta, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 aaGun, 2 fighters and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Malta to Tobruk
1 bomber moved from 93 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to NigeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 111 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
4 infantry moved from 109 Sea Zone to Eire
2 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Southern France
5 armour and 2 artilleries moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Southern France
3 artilleries and 9 infantry moved from Western Germany to Holland Belgium
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to GreeceCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Eire
Battle in Scotland
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 1 infantry in Greece, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 5 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 2/5 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Southern France to Western Germany
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 4 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
6 transports placed in 113 Sea Zone
4 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
4 artilleries placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
7 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 artilleries and 6 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery and 1 infantry placed in Russia
2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 bomber placed in Russia
Russians undo move 2.
Russians undo move 2.
1 artillery and 1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 6 infantry moved from Anhwe to Kweichow
2 artilleries and 5 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
2 bombers moved from Kiangsu to SuiyuyanCombat - Japanese
Battle in Siberia
Battle in Kweichow
Japanese attack with 3 artilleries, 2 fighters and 11 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 11 infantry in Kweichow, round 2 : 7/16 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Siberia from Russians, taking Kweichow from Chinese with 3 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 bomber moved from Suiyuyan to Kiangsi
1 bomber moved from Suiyuyan to Kiangsi
4 fighters and 4 tactical_bombers moved from Amur to ManchuriaPlace Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 infantry moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 artilleries, 1 fighter and 11 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 3 artilleries and 10 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Kweichow, round 2 : 6/16 hits
Japanese roll dice for 3 artilleries and 10 infantry in Kweichow, round 2 : 4/13 hits
6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kweichow, round 3 : 6/12 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kweichow, round 4 : 3/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 artilleries and 10 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
2 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 infantry moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 artilleries, 1 fighter and 11 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 3 artilleries and 10 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Kweichow, round 2 : 6/16 hits
Japanese roll dice for 3 artilleries and 10 infantry in Kweichow, round 2 : 4/13 hits
6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kweichow, round 3 : 6/12 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kweichow, round 4 : 3/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 artilleries and 10 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
2 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 10x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from India to Siam
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from India to Kwangsi
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to YunnanCombat - British
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 2/2 hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Yunnan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 fighter moved from Kwangsi to Burma
2 infantry moved from Burma to Shan State
2 artilleries and 1 infantry moved from India to BurmaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,3,3,4,4
British collect 21 PUs (6 lost to blockades); end with 21 PUsPlace Units - UK_Pacific
1 fighter, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 fighter, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Tobruk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to LibyaPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Tobruk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to LibyaPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 harbour, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
6 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 artilleries and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
5 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from Greece to Bulgaria
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
3 infantry moved from France to Normandy Bordeaux
4 infantry moved from Eire to ScotlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 infantry moved from 109 Sea Zone to Scotland
3 artilleries moved from 109 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
6 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Holland Belgium to Scotland
2 tactical_bombers moved from Western Germany to Scotland
1 bomber moved from United Kingdom to Western Germany
3 aaGuns moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 harbour placed in Scotland
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
1 bomber moved from Russia to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Suiyuyan
1 infantry owned by the Russians retreated to Kansu
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Suiyuyan to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Russia to Vologda
3 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 110 Sea Zone to 103 Sea Zone
2 aaGuns and 19 infantry moved from Ulaanbaatar to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kiangsi to 44 Sea Zone
1 bomber moved from Kiangsi to 45 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to KansuCombat - Japanese
Battle in Kwangtung
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from 44 Sea Zone to Hainan
1 bomber moved from 45 Sea Zone to HainanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 101 Sea Zone
1 fighter moved from United Kingdom to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 fighter moved from India to Ethiopia
1 fighter moved from Burma to IndiaCombat - British
Non Combat Move - British
Place Units - British
1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Yugoslavia to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Slovakia Hungary to Greater Southern Germany
3 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Romania to Yugoslavia
1 bomber moved from Libya to Egypt
2 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Morocco to Tunisia
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/10 hits
British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits
2 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the French, 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 3/7 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 bomber moved from Alexandria to Libya
2 fighters moved from Egypt to AlexandriaPlace Units - Italians
4 submarines placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs





