@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
will be gone from 10th till 19th. Going on cruise!
Haha - same - in australia until the 20th for vacation! Enjoy the cruise!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Casualties in SZ6? First Round 10 hits.
All 5 CVs….
:cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/26 hits
5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 5 carriers
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour moved from Manchuria to Buryatia
1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 bombers moved from 6 Sea Zone to Anhwe
2 fighters moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
5 artilleries and 3 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Chinese
3 infantry placed in Manchuria
1 artillery placed in Manchuria
1 artillery and 3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/26 hits
5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 5 carriers
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour moved from Manchuria to Buryatia
1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 bombers moved from 6 Sea Zone to Anhwe
2 fighters moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
5 artilleries and 3 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Chinese
3 infantry placed in Manchuria
1 artillery placed in Manchuria
1 artillery and 3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters in Eastern Persia, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits
1 fighter owned by the British lost in Eastern Persia
British roll dice for 1 fighter in Eastern Persia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits
British roll dice for 1 fighter in Eastern Persia, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber and 1 fighter moved from 92 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Eastern Persia to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to West India
1 aaGun moved from India to West India
2 aaGuns moved from Kweichow to Shensi
1 fighter moved from Shensi to India
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsi to Kweichow
1 battleship moved from 35 Sea Zone to 17 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 112 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Gibraltar, round 2 : 1/6 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Italians and 2 fighters owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Assumed no scramble…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 17 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
10 bombers moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
4 fighters and 5 tactical_bombers moved from Caucasus to Iraq
16 armour and 5 artilleries moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Finland to Norway
2 armour, 1 infantry and 2 mech_infantrys moved from Yenisey to Evenkiyskiy
Combat - Germans
Battle in Kazakhstan
Germans attack with 10 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 10 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 7/12 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 10 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 4 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 7/11 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Germans win, taking Iraq from British with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from Iraq to Northwest Persia
10 bombers moved from Kazakhstan to Northwest Persia
5 artilleries moved from Caucasus to Northwest Persia
8 mech_infantrys moved from Caucasus to Persia
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
12 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
10 mech_infantrys placed in Germany
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 65 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 battleships, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 5 carriers, 3 destroyers, 4 submarines and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 15/23 hits
Units damaged: 1 battleship owned by the British, 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 6 submarines in 17 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 transports in 17 Sea Zone, round 2 : 6/17 hits
5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 2 submarines owned by the ANZAC, 4 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters and 5 transports in 17 Sea Zone, round 3 : 7/15 hits
1 carrier owned by the ANZAC, 5 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 2 battleships, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 4 : 6/9 hits
Americans roll dice for 1 battleship, 3 fighters and 5 transports in 17 Sea Zone, round 4 : 3/4 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 2 transports owned by the Americans, 2 battleships owned by the Japanese and 3 fighters owned by the ANZAC lost in 17 Sea Zone
2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 90
Casualties for British: 1 battleship
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Casualties for Americans: 5 carriers, 3 destroyers, 4 submarines and 4 transports
Casualties for Japanese: 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 8 PUs (1 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
Combat - Americans
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Iwo Jima
5 fighters and 1 tactical_bomber moved from Western United States to French Guiana
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Buryatia to Yakut S.S.R.
3 bombers moved from Anhwe to India
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 3 infantry placed in Sikang
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
Combat - Americans
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Iwo Jima
5 fighters and 1 tactical_bomber moved from Western United States to French Guiana
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Buryatia to Yakut S.S.R.
3 bombers moved from Anhwe to India
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 3 infantry placed in Sikang
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 fighter moved from Trans-Jordan to Iraq
7 fighters moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Iraq
British attack with 8 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 8 fighters and 2 infantry in Iraq, round 2 : 4/10 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
8 fighters moved from Iraq to Egypt
4 mech_infantrys moved from India to West India
1 aaGun moved from West India to India
1 armour moved from Kweichow to Burma
1 armour moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 armour and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 infantry moved from 94 Sea Zone to Tunisia
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from Western Germany to Southern Italy
Combat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 2 armour, 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Algeria from French, taking Tunisia from British with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs