The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
Turn1-3 US-UK buys for KGF and KJF?
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Hello all. I saw from AAGamer’s average bid post that the discussion is shifting towards KGF and KJF. I have a related question:
Assume 40.2 game background with 20 UK bid (98 sub, Alex art, Sudan art, Egypt tank), J1-G2 DoW that relax Allies movement constraints. (Japan grasps islands; Germany goes Russia/Dark skies)
What are the usual, say, turn1 to turn3 US-UK buys for KGF and KJF strategy? And what would be the key strategic objectives with those buys? Thank you!For KGF, I will try following US-UK buy plan:
turn 1
US-Europe: 1carrier, 1 destroyer, 1 transport (aim: Norway)
US-Pacific: 1 carrier
UK-Europe: 6inf, 1fighter (aim: defend London)
UK-Pacific: 3inf, 2art (India wall to retreat to middle east soon)turn2
US-Europe: 1carrier, 2fig, 2 transport (aim: Norway)
US-Pacific: 1 transport (move inf to ANZAC for defend)
UK-Europe: Persian factory, South Africa: 3 sub (aim: convey Italy)
UK-Pacific: 2inf, 1artturn3
US-Europe: transports and land units (aim: Norway)
US-Pacific: 1 full-loaded carrier, 1 transport+land (build against Japan in sea and land)
UK-Europe: Iraq factory, sub for Italy, middle east production (aim: strong Allies ME)
UK-Pacific: 2infAny comments?
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Ok So first priority is to prevent any German Sealion Attacks. For this you would build Infantry and a few fighters.
You should have about 25-30 income so a Fighter and 6 inf isn’t out of the question.
Once you have secured you home island its time to consider offensive operations.
A good idea is to reinforce Africa ASAP. If you have managed to grab Persia or secure Egypt a factory here is a good way to boost India’s Defenses or annoy Italy.
Amphibious operations against France or Norway can also be considered but this will require many turns investment in fleet building or else the ships will be sunk as quickly as they are built. Typically a decent fleet will need carriers, destroyers and subs to protect the transports.
Typical build might be (
tank + Mech + Inf = 13 (for S-AFRICA)
Plane (str ftr or tac) 10 - 12
1-2 inf to round out purchasesAfter about turn 5 you will see which way game is going (based on uS pacific v Atlantic focus) Then you can turn your attention to helping India or reinforcing US moves in Europe.





