@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
1942 Humantorpedo Axis vs ian0 Allies
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 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 2 Research Technology - Americans 
 Americans spend 0 on tech rollsPurchase Units - Americans 
 Americans buy 4 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - Chinese 
 Chinese builds 2 units.Combat Move - Americans 
 1 bomber moved from United Kingdom to Caucasus
 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
 Americans take Morocco Algeria from Germans
 2 infantry moved from Western United States to 56 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone
 2 infantry moved from 46 Sea Zone to Solomon Islands
 2 fighters moved from 56 Sea Zone to 46 Sea ZoneCombat - Americans 
 Battle in Caucasus
 Americans attack with 1 bomber
 Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
 Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -12
 Casualties for Americans: 1 bomber
 Battle in Solomon Islands
 Americans attack with 2 infantry
 Japanese defend with 1 infantry
 Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans Place Units - Americans 
 4 armour, 1 artillery and 2 fighters placed in Eastern United States
 Americans undo move 1.
 2 fighters placed in Western United States
 4 armour and 1 artillery placed in Eastern United StatesCombat Move - Chinese 
 2 infantry moved from Sikang to Hupeh
 1 infantry moved from Sikang to Yunnan
 Chinese take Yunnan from JapaneseCombat - Chinese 
 Battle in Hupeh
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in YunnanTurn Complete - Americans 
 Americans collect 39 PUs; end with 39 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 3 Research Technology - Russians Purchase Units - Russians 
 Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 submarine moved from 3 Sea Zone to 7 Sea Zone
 1 bomber moved from Urals to Caucasus
 1 artillery and 2 infantry moved from Russia to Caucasus
 1 artillery moved from Russia to Archangel
 1 artillery moved from Russia to Belorussia
 1 artillery moved from Russia to Eastern Ukraine
 Russians take Eastern Ukraine from Germans
 1 artillery moved from Russia to Archangel
 1 artillery moved from Russia to Belorussia
 1 infantry moved from Urals to Russia
 1 fighter moved from Russia to CaucasusCombat - Russians 
 Battle in Belorussia
 Russians attack with 2 artilleries
 Germans defend with 1 infantry
 Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is -1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Archangel
 Russians attack with 2 artilleries
 Germans defend with 1 infantry
 Germans win with no units remaining. Battle score for attacker is -5
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 artilleries
 Battle in Caucasus
 Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
 Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry; Japanese defend with 2 fighters
 retreated to Caucasus
 Germans win with 2 fighters remaining. Battle score for attacker is -11
 Casualties for Germans: 1 armour and 2 infantry
 Casualties for Russians: 1 artillery, 1 bomber and 2 infantryNon Combat Move - Russians 
 1 fighter moved from Caucasus to RussiaPlace Units - Russians 
 4 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 14 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 3 Research Technology - British 
 British spend 0 on tech rollsPurchase Units - British 
 British buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British 
 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone
 4 armour, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Norway
 British take Norway from Germans
 1 armour and 1 infantry moved from 5 Sea Zone to Finland
 British take Finland from Germans
 1 armour and 1 infantry moved from 5 Sea Zone to Poland
 British take Poland from Germans
 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
 2 fighters moved from 7 Sea Zone to Karelia S.S.R.
 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea ZoneCombat - British 
 Battle in Karelia S.S.R.
 British attack with 1 armour, 2 fighters and 1 infantry
 Germans defend with 1 aaGun, 1 factory and 1 infantry
 British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters moved from Karelia S.S.R. to 5 Sea ZonePlace Units - British 
 1 artillery, 4 fighters and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 32 PUs; end with 32 PUs
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 silly me 
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 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 3 Research Technology - Americans 
 Americans spend 0 on tech rollsPurchase Units - Americans 
 Americans buy 1 cruiser, 1 destroyer and 4 transports; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - Chinese 
 Chinese builds 2 units.Combat Move - Americans 
 3 infantry moved from Western United States to Central United States
 1 bomber moved from Western United States to Australia
 2 fighters moved from Western United States to Solomon Islands
 1 bomber moved from United Kingdom to Italy
 1 fighter moved from United Kingdom to 12 Sea ZoneCombat - Americans 
 Strategic bombing raid in Italy
 Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
 Bombing raid in Italy causes 6 damage total.
 Battle in 12 Sea Zone
 Americans attack with 1 fighter
 Germans defend with 1 destroyer
 Americans win with 1 fighter remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyerNon Combat Move - Americans 
 1 fighter moved from 12 Sea Zone to United Kingdom
 1 bomber moved from Italy to United Kingdom
 1 infantry moved from Alaska to Western CanadaPlace Units - Americans 
 1 cruiser, 1 destroyer and 4 transports placed in 10 Sea ZoneCombat Move - Chinese 
 2 infantry moved from Hupeh to Ningxia
 3 infantry moved from Yunnan to SikangCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in ChinghaiTurn Complete - Americans 
 Americans collect 38 PUs; end with 39 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7 Game History Round: 4 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians rolls : 0/1 hitsPurchase Units - Russians 
 Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 4 armour, 1 artillery, 1 fighter and 2 infantry moved from Russia to Eastern UkraineCombat - Russians 
 Battle in Eastern Ukraine
 Russians attack with 4 armour, 1 artillery, 1 fighter and 2 infantry
 Germans defend with 4 armour
 Russians roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/8 hits
 Germans roll dice for 4 armour in Eastern Ukraine, round 2 : 0/4 hits
 2 armour owned by the Germans lost in Eastern Ukraine
 4 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
 Germans win with 2 armour remaining. Battle score for attacker is 10
 Casualties for Germans: 2 armourNon Combat Move - Russians 
 1 fighter moved from Eastern Ukraine to RussiaPlace Units - Russians 
 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 8 PUs; end with 8 PUs
 Objective 2: Russians met a national objective for an additional 10 PUs; end with 18 PUs
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 :-D I took 3 victory cities: Warsaw, Leningrad and Moscow! :mrgreen: 
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 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 4 Research Technology - British 
 British spend 0 on tech rolls
 British rolls : 0/1 hitsPurchase Units - British 
 British buy 4 armour and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British 
 1 armour and 1 infantry moved from Finland to 5 Sea Zone
 1 armour and 1 infantry moved from Norway to 5 Sea Zone
 2 armour and 2 infantry moved from 5 Sea Zone to Germany
 2 transports moved from 5 Sea Zone to 6 Sea Zone
 2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
 2 artilleries and 2 infantry moved from 5 Sea Zone to Germany
 2 fighters moved from 5 Sea Zone to Germany
 2 fighters moved from United Kingdom to GermanyCombat - British 
 Battle in Germany
 British attack with 2 armour, 2 artilleries, 4 fighters and 4 infantry
 Germans defend with 1 aaGun, 1 bomber, 1 factory, 6 fighters and 8 infantry
 AA fire in Germany : 0/4 hits
 British roll dice for 2 cruisers in Germany, round 2 : 1/2 hits
 British roll dice for 2 armour, 2 artilleries, 4 fighters and 4 infantry in Germany, round 2 : 4/12 hits
 Germans roll dice for 1 bomber, 6 fighters and 8 infantry in Germany, round 2 : 5/15 hits
 1 artillery owned by the British, 5 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
 British roll dice for 2 armour, 1 artillery and 4 fighters in Germany, round 3 : 4/7 hits
 Germans roll dice for 1 bomber, 6 fighters and 3 infantry in Germany, round 3 : 4/10 hits
 1 bomber owned by the Germans, 1 fighter owned by the British, 2 armour owned by the British, 1 artillery owned by the British and 3 infantry owned by the Germans lost in Germany
 Germans win with 6 fighters remaining. Battle score for attacker is -4
 Casualties for Germans: 1 bomber and 8 infantry
 Casualties for British: 2 armour, 2 artilleries, 1 fighter and 4 infantry
 3 fighters owned by the British retreatedNon Combat Move - British 
 1 fighter moved from Germany to 5 Sea Zone
 1 fighter moved from Germany to United Kingdom
 1 fighter moved from Germany to 5 Sea ZonePlace Units - British 
 4 armour and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 28 PUs; end with 28 PUs
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 :evil: 


 
		 
		






