@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUs1080 v Romm Test
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Persia to Rostov
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from New South Wales to New Zealand
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
ANZAC take 93 Sea Zone from ItaliansCombat - ANZAC
Strategic bombing raid in Rostov
AA fire in Rostov : 1/1 hits
1 bomber killed by AA
Bombing raid in Rostov causes 0 damage total.Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Hainan : 1 flag
Shensi : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 2 fighters and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 2 fighters
42 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports
62 Sea Zone : 2 destroyers and 1 submarine
76 Sea Zone : 1 artillery, 1 infantry and 1 transport
93 Sea Zone : 1 flag, 2 submarines
99 Sea Zone : 1 destroyer
Persia : 1 fighter, 1 mech_infantry and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 89
Russians : 2 / 0
Japanese : 28 / 34
Americans : 69 / 90
Chinese : 19 / 25
British : 35 / 35
UK_Pacific : 18 / 24
Italians : 15 / 5
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Persia to Rostov
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from New South Wales to New Zealand
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
ANZAC take 93 Sea Zone from ItaliansCombat - ANZAC
Strategic bombing raid in Rostov
AA fire in Rostov : 1/1 hits
1 bomber killed by AA
Bombing raid in Rostov causes 0 damage total.Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Hainan : 1 flag
Shensi : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 2 fighters and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 2 fighters
42 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports
62 Sea Zone : 2 destroyers and 1 submarine
Egypt : 1 infantry
United Kingdom : 2 infantry
76 Sea Zone : 1 artillery, 1 infantry and 1 transport
93 Sea Zone : 1 flag, 2 submarines
99 Sea Zone : 1 destroyer
Persia : 2 fighters, 1 mech_infantry and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 89
Russians : 2 / 0
Japanese : 28 / 34
Americans : 69 / 90
Chinese : 19 / 25
British : 35 / 35
UK_Pacific : 18 / 24
Italians : 15 / 5
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Proving that bombing can make you look great or an idiot…you have shot down more bombers in 1/3 the AA rolls I think - maybe even 1/3 or 1/5…
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dang, didnt even notice, hard to appreciate those things in the PBF
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Germans buy 7 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 37 artilleries and 42 infantry moved from Northwest Persia to Iraq
34 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 5 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour, 1 artillery and 4 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Bryansk to Rostov
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 104 Sea Zone
10 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 8, airfield = 4
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys
British defend with 3 infantry
Germans roll dice for 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys in Iraq, round 2 : 45/121 hits
Russians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Russians with 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Holland Belgium to 110 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
6 infantry moved from Northern Italy to Western Germany
4 fighters and 5 tactical_bombers moved from Northern Italy to Western Germany
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Caucasus
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 3 transports placed in 113 Sea Zone
2 artilleries placed in Western Germany
3 artilleries and 3 infantry placed in Germany
3 infantry placed in Caucasus
Germans undo move 4.
1 artillery and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 28 infantry and 5 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 28 infantry and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,1,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
I made a weird edit, was rushing before making food, hope you dont mind, i had 70 units against 3, hope you agree i would have got 3 hits either way ;)
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probably gg - i guess now I know why even with a 1000 IPC advantage you didn’t give up. i think i may have played my last game of this for a LONG time…stupid…
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I will look it over - going to step away for at least a week probably - maybe longer. Sorry
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lol youve played well, its not over. but thats the thing about this game, axis only has to win on one side of the board!
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Forgot - you are right - gg
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yah? you sure?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Bid Purchase - British
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good to go





