@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
7L G40 BM.3 Simon33 (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 fighter moved from Yenisey to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 tactical_bomber moved from Russia to Archangel
Russians take Smolensk from Germans
8 artilleries and 10 infantry moved from Russia to Vologda
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
10 artilleries and 18 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 10 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 18 infantry in Belarus, round 2 : 4/28 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 10 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 8 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 10 infantry in Vologda, round 2 : 5/18 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 8 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
3 infantry moved from Amur to KoreaPlace Units - Russians
3 artilleries placed in Ukraine
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 58 Sea Zone to 80 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 bomber moved from French Indo China to Novosibirsk
1 artillery moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 artilleries moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Jehol to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from French Indo China to 19 Sea Zone
3 tactical_bombers moved from French Indo China to Yunnan
4 fighters moved from French Indo China to ShantungCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 tactical_bomber in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 58 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 58 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from French Indo China to 79 Sea Zone
1 fighter moved from French Indo China to Shantung
3 tactical_bombers moved from Yunnan to Kiangsu
1 bomber moved from Novosibirsk to Tsinghai
2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
5 fighters, 2 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa
3 fighters and 1 tactical_bomber moved from Manchuria to Buyant-Uhaa
3 bombers moved from Norway to Germany
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 4,4,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Marshall Islands
Battle in Manchuria
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buyant-Uhaa
Americans win, taking Buyant-Uhaa from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Americans
2 fighters moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Buyant-Uhaa to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Germany to United Kingdom
1 submarine moved from 44 Sea Zone to 42 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Korea
2 carriers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 17 PUsPurchase Units - British
British buy 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from India to French Indo China
1 armour, 3 artilleries and 13 infantry moved from Burma to Shan StateCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries and 13 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 artilleries and 13 infantry in Shan State, round 2 : 2/17 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Shan State
2 fighters moved from Yunnan to India
3 artilleries and 1 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from French Indo China to India
2 destroyers moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 bombers moved from Algeria to Tobruk
1 armour moved from Tunisia to Tobruk
Italians take Libya from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 marine
British defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits
Italians roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 marine in Tobruk, round 2 : 3/11 hits
British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 6/9 hits
1 marine owned by the Italians, 2 artilleries owned by the Italians, 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 marine
Casualties for British: 4 infantry
3 bombers owned by the Italians and 2 fighters owned by the Italians retreatedNon Combat Move - Italians
3 bombers moved from Tobruk to Algeria
2 fighters moved from Tobruk to 96 Sea Zone
2 aaGuns moved from Bessarabia to Eastern Poland
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 bombers moved from Algeria to Tobruk
1 armour moved from Tunisia to Tobruk
Italians take Libya from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 marine
British defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits
Italians roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 marine in Tobruk, round 2 : 3/11 hits
British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 6/9 hits
1 marine owned by the Italians, 2 artilleries owned by the Italians, 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 marine
Casualties for British: 4 infantry
3 bombers owned by the Italians and 2 fighters owned by the Italians retreatedNon Combat Move - Italians
3 bombers moved from Tobruk to Algeria
2 fighters moved from Tobruk to 96 Sea Zone
2 aaGuns moved from Bessarabia to Eastern Poland
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 3 bombers
EDIT: Adding units owned by Italians to Southern Italy: 3 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 46 PUs;
Germans buy 1 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Norway
2 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Poland to Baltic States
1 artillery and 7 infantry moved from Poland to Eastern Poland
2 artilleries, 10 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Urals to Timguska
2 mech_infantrys moved from Urals to Timguska
3 armour moved from Urals to Timguska
1 armour moved from Urals to Timguska
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
10 artilleries and 6 infantry moved from Finland to Karelia
5 armour, 1 artillery, 7 infantry and 11 mech_infantrys moved from Finland to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Finland to KareliaCombat - Germans
Battle in Timguska
Germans attack with 5 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 2 mech_infantrys in Timguska, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 5 armour, 1 artillery, 1 fighter, 7 infantry, 11 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
AA fire in Norway : 0/3 hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 7 infantry, 11 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 6/27 hits
Russians roll dice for 1 aaGun, 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Norway, round 2 : 5/16 hits
5 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 2 infantry, 11 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 6/22 hits
Russians roll dice for 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Norway, round 3 : 7/11 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Norway, round 4 : 4/15 hits
Russians roll dice for 2 armour and 3 artilleries in Norway, round 4 : 1/5 hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Norway
Germans roll dice for 5 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Norway, round 5 : 5/14 hits
Russians roll dice for 1 armour in Norway, round 5 : 0/1 hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 5 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 7 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 bomber moved from Archangel to Karelia
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Karelia
1 fighter moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Bessarabia to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 artilleries and 3 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 1 tactical_bomber in Novgorod, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
Battle in Archangel
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 5 infantry in Archangel, round 2 : 3/8 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
1 aaGun, 3 artilleries and 20 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
5 artilleries and 6 infantry moved from Vologda to Archangel
4 infantry moved from Bryansk to Western Ukraine
9 artilleries and 15 infantry moved from Belarus to ArchangelPlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 carriers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Buyant-Uhaa
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
3 artilleries and 6 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Japan to 6 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Shantung to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 fighter moved from 42 Sea Zone to Java
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
1 bomber moved from Tsinghai to Persia
2 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 79 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea ZoneCombat - Japanese
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 4 artilleries and 8 infantry in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Buyant-Uhaa
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 infantry in Buyant-Uhaa, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Buyant-Uhaa
Japanese roll dice for 2 fighters and 1 infantry in Buyant-Uhaa, round 3 : 0/3 hits
Americans roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Buyant-Uhaa, round 4 : 0/3 hits
Americans roll dice for 1 armour in Buyant-Uhaa, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 2 fighters in Buyant-Uhaa, round 5 : 1/2 hits
Americans roll dice for 1 armour in Buyant-Uhaa, round 5 : 0/1 hits
1 armour owned by the Americans lost in Buyant-Uhaa
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to Japan
2 fighters moved from Buyant-Uhaa to Shantung
1 bomber moved from Persia to Sikang
1 fighter moved from 81 Sea Zone to 76 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
3 fighters moved from Scotland to Normandy Bordeaux
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
-
Scramble and Kamikaze SZ6?
Intercept in W Germany?
-
w ger none
for jap full scramble, ool max def, suicide attack all 6, one for every destroyer
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
3 fighters moved from Scotland to Normandy Bordeaux
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Caroline Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Caroline Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Manchuria, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Buryatia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 11 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 5 carriers, 1 cruiser, 1 destroyer, 11 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/18 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 9/20 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/16 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 5 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 11/20 hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 cruiser, 11 fighters and 1 transport remaining. Battle score for attacker is -72
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines
Casualties for Japanese: 5 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
8 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
5 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Korea
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
2 artilleries, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 17 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 20 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 36 PUs;
British buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour, 3 artilleries and 11 infantry moved from Shan State to Yunnan
1 armour, 1 fighter and 1 mech_infantry moved from India to Yunnan
1 bomber and 2 fighters moved from India to YunnanCombat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 mech_infantry
Japanese defend with 4 artilleries and 7 infantry
British roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 5/21 hits
Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits
5 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry in Yunnan, round 3 : 8/18 hits
Japanese roll dice for 4 artilleries and 2 infantry in Yunnan, round 3 : 1/6 hits
2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for British: 4 infantry
Casualties for Japanese: 4 artilleries and 7 infantry
Battle in Libya
British attack with 1 armour, 3 artilleries and 1 mech_infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 2 : 3/5 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 8 infantry moved from Egypt to Alexandria
1 aaGun moved from Scotland to United Kingdom
1 bomber and 3 fighters moved from Yunnan to India
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan StatePlace Units - British
1 artillery placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 38 PUs (1 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 bombers moved from Southern Italy to Libya
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Libya
Italians attack with 2 bombers, 3 fighters and 4 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits
Italians roll dice for 2 bombers, 3 fighters and 4 infantry in Libya, round 2 : 6/9 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 2/4 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Libya to 96 Sea Zone
1 fighter moved from Libya to Southern Italy
2 bombers moved from Libya to Southern Italy
1 bomber moved from Egypt to CretePlace Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
3 fighters and 1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 58 PUs;
Germans buy 1 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Timguska to Urals
1 armour moved from Timguska to Urals
3 armour moved from Timguska to Kazakhstan
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour and 6 mech_infantrys moved from Norway to Karelia
2 infantry moved from Karelia to Finland
1 artillery moved from France to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
2 armour and 7 mech_infantrys moved from Karelia to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Ukraine to Russia
1 aaGun, 4 artilleries and 26 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Russia to Tambov
17 artilleries and 25 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to VologdaPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 bomber moved from Sikang to Volgograd
1 armour moved from Jehol to Amur
Japanese take Buyant-Uhaa from Americans
Japanese take Amur from Russians
1 armour moved from Jehol to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Jehol to Manchuria
1 marine moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Japan to Manchuria
1 fighter moved from Japan to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Japan to Anhwe
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
4 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Volgograd to KazakhstanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 fighters, 4 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter, 1 infantry and 1 tactical_bomber moved from Korea to Amur
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 artillery, 2 fighters and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Korea to ManchuriaCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Gibraltar
Battle in Manchuria
Americans attack with 1 artillery, 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 marine
Americans roll dice for 1 artillery, 4 fighters and 1 mech_infantry in Manchuria, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 marine in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Manchuria
Americans win, taking Gibraltar from Italians, taking Manchuria from Japanese with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of 42 Sea Zone from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Amur to Korea
4 fighters moved from Manchuria to Korea
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 transport placed in 101 Sea Zone
2 artilleries, 4 fighters and 3 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 1 infantry placed in Central United States
1 artillery, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,2,2,2,5,5,5
Americans collect 54 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 14 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 18 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 bomber moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from India to Hunan
1 infantry moved from Yunnan to HunanCombat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Hunan to Yunnan
1 bomber moved from Kweichow to India
1 artillery and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Tobruk
3 artilleries and 8 infantry moved from Alexandria to Tobruk
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
6 artilleries and 6 infantry moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 destroyer and 2 submarines placed in 71 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1,6,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Adding units owned by Americans to Western United States: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
A couple of mistakes on the US turn. Trust the edits are ok.