Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
Going to be interesting to see where this axis strategy is going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 4 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Jehol to Hopei
4 infantry moved from Jehol to Chahar
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Java
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/9 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 4 : 1/6 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Non Combat Move - Japanese
1 marine moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangtung to Kweichow
Place Units - Japanese
4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Egypt to Kenya
Combat - British
Battle in Scotland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Kenya, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 bomber in Kenya, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits
4 hits, ool?
max defence, also if you continue, ever max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 123 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 fighters moved from 102 Sea Zone to United Kingdom
1 carrier moved from 102 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour, 1 artillery, 2 infantry and 1 marine moved from 123 Sea Zone to Iceland
Place Units - Americans
2 fighters placed in Eastern United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Egypt to Kenya
Combat - British
Battle in Scotland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Kenya, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 bomber in Kenya, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/6 hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/5 hits
1 tactical_bomber owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -31
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from West India to India
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Kenya to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
2 infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Crete
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Crete from Neutral_Allies, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Burma to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 marine in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Burma
1 aaGun and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
3 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
3 armour moved from Eastern Poland to Baltic States
3 armour, 11 artilleries, 16 infantry and 1 mech_infantry moved from Poland to Baltic States
6 armour and 9 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
7 infantry moved from Finland to Norway
1 bomber moved from Western Germany to 91 Sea Zone
3 tactical_bombers moved from Western Germany to Scotland
1 infantry moved from Eire to Scotland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 1 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Scotland, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
2 tactical_bombers moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from Scotland to Eire
1 bomber moved from 91 Sea Zone to Morocco
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 armour and 4 mech_infantrys placed in Germany
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 artilleries and 4 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
2 tactical_bombers could not land in 112 Sea Zone and were removed
2 aaGuns, 2 artilleries and 10 infantry moved from Bryansk to Smolensk
23 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 armour and 2 mech_infantrys moved from Vyborg to Finland
2 aaGuns and 7 infantry moved from Novgorod to Vyborg
10 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Amur to Korea
2 infantry moved from Kazakhstan to Sikang
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from Caucasus to Rostov
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Jehol to Anhwe
2 artilleries and 5 infantry moved from Shensi to Sikang
1 armour moved from Hopei to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Sikang
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
3 infantry moved from Chahar to Suiyuyan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Celebes from Dutch with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in Sikang, round 2 : 9/15 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 4/9 hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from Sikang to Kweichow
1 bomber moved from Kweichow to Anhwe
1 fighter moved from Malaya to Kweichow
1 fighter moved from Malaya to Kweichow
2 fighters moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
I can’t see why the CV in SZ112 is damaged. It was newly placed this round. I’m going to edit it to be undamaged and put the two tacs which crashed on the Soviet turn back on it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 2 infantry and 1 marine moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to Norway
1 bomber and 2 fighters moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 marine
Germans defend with 1 artillery, 8 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 marine in Norway, round 2 : 4/11 hits
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Norway, round 2 : 3/10 hits
5 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 marine in Norway, round 3 : 5/8 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 3 : 1/5 hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking 17 Sea Zone from Japanese, taking Norway from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 bomber moved from Norway to Finland
5 fighters moved from Norway to Finland
1 carrier and 2 destroyers moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 submarines moved from 17 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 carriers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
4 infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour, 1 fighter and 1 mech_infantry moved from Burma to French Indo China
Chinese take Yunnan from Japanese
1 bomber moved from West India to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Eire
British attack with 1 artillery and 1 infantry
Germans defend with 1 tactical_bomber
British roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits
Germans roll dice for 1 tactical_bomber in Eire, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Eire, round 3 : 0/2 hits
Germans roll dice for 1 tactical_bomber in Eire, round 3 : 1/1 hits
1 infantry owned by the British lost in Eire
British roll dice for 1 artillery in Eire, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 4 : 0/1 hits
British roll dice for 1 artillery in Eire, round 5 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 5 : 0/1 hits
British roll dice for 1 artillery in Eire, round 6 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 6 : 0/1 hits
British roll dice for 1 artillery in Eire, round 7 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 7 : 1/1 hits
1 artillery owned by the British lost in Eire
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 infantry in Scotland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
British roll dice for 4 infantry in Scotland, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 3 infantry in Scotland, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 2 infantry in Scotland, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
British roll dice for 2 infantry in Scotland, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 6 : 0/1 hits
British roll dice for 2 infantry in Scotland, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 7 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from French Indo China to Burma
3 artilleries and 5 infantry moved from India to Burma
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 cruiser, 1 destroyer and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Malta
Italians attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 2 fighters and 2 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Gibraltar to Morocco
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Eire to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
3 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
12 armour, 11 artilleries, 16 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
Combat - Germans
scramble from london?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Eire to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
3 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
12 armour, 11 artilleries, 16 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone
Germans roll dice for 2 tactical_bombers in 125 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits
Americans roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 2/12 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 aaGun and 6 infantry moved from Vyborg to Finland
2 infantry moved from Rostov to Bryansk
2 aaGuns, 2 artilleries and 43 infantry moved from Smolensk to Bryansk
12 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Korea to Manchuria
Place Units - Russians
2 infantry placed in Volgograd
1 armour and 9 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,4,6
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs