@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 bombers moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Libya
Italians attack with 2 bombers, 3 fighters and 4 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits
Italians roll dice for 2 bombers, 3 fighters and 4 infantry in Libya, round 2 : 6/9 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 2/4 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to 96 Sea Zone
1 fighter moved from Libya to Southern Italy
2 bombers moved from Libya to Southern Italy
1 bomber moved from Egypt to Crete
Place Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
3 fighters and 1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 58 PUs;
Germans buy 1 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Timguska to Urals
1 armour moved from Timguska to Urals
3 armour moved from Timguska to Kazakhstan
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour and 6 mech_infantrys moved from Norway to Karelia
2 infantry moved from Karelia to Finland
1 artillery moved from France to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
2 armour and 7 mech_infantrys moved from Karelia to Baltic States
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Ukraine to Russia
1 aaGun, 4 artilleries and 26 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Russia to Tambov
17 artilleries and 25 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 bomber moved from Sikang to Volgograd
1 armour moved from Jehol to Amur
Japanese take Buyant-Uhaa from Americans
Japanese take Amur from Russians
1 armour moved from Jehol to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Jehol to Manchuria
1 marine moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Japan to Manchuria
1 fighter moved from Japan to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Japan to Anhwe
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
4 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Volgograd to Kazakhstan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 fighters, 4 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter, 1 infantry and 1 tactical_bomber moved from Korea to Amur
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 artillery, 2 fighters and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Gibraltar
Battle in Manchuria
Americans attack with 1 artillery, 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 marine
Americans roll dice for 1 artillery, 4 fighters and 1 mech_infantry in Manchuria, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 marine in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Manchuria
Americans win, taking Gibraltar from Italians, taking Manchuria from Japanese with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of 42 Sea Zone from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Amur to Korea
4 fighters moved from Manchuria to Korea
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 transport placed in 101 Sea Zone
2 artilleries, 4 fighters and 3 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 1 infantry placed in Central United States
1 artillery, 4 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,2,2,2,5,5,5
Americans collect 54 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 14 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 bomber moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from India to Hunan
1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 bomber moved from Kweichow to India
1 artillery and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Tobruk
3 artilleries and 8 infantry moved from Alexandria to Tobruk
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
6 artilleries and 6 infantry moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer and 2 submarines placed in 71 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1,6,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Adding units owned by Americans to Western United States: 4 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
A couple of mistakes on the US turn. Trust the edits are ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Normandy Bordeaux to France
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
3 bombers moved from Southern Italy to Eastern Poland
1 bomber moved from Crete to Bessarabia
3 bombers moved from Eastern Poland to Bessarabia
2 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
2 fighters moved from 97 Sea Zone to Southern Italy
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 bomber, 1 infantry and 1 marine placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters and 1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Szechwan
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
4 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Baltic States to Western Ukraine
2 armour moved from Baltic States to Western Ukraine
4 armour and 6 mech_infantrys moved from Karelia to Baltic States
10 artilleries moved from Karelia to Novgorod
2 infantry moved from Holland Belgium to Western Germany
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Karelia to Western Germany
1 bomber moved from Western Germany to Southern Italy
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Novgorod to Archangel
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Urals to Yenisey
1 armour moved from Urals to Yenisey
1 armour moved from Urals to Kazakhstan
1 mech_infantry moved from Urals to Kazakhstan
4 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Baltic States to Eastern Poland
2 armour and 7 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 bomber moved from Karelia to Southern Italy
4 armour, 10 artilleries, 5 infantry and 4 mech_infantrys moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Yenisey
Germans attack with 2 armour
Americans defend with 1 armour
Germans roll dice for 2 armour in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Novgorod to Archangel
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 0/5 hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 1/3 hits
Germans roll dice for 3 infantry in Ukraine, round 4 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
Germans roll dice for 2 infantry in Ukraine, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
5 artilleries and 5 infantry moved from Tambov to Volgograd
1 aaGun, 2 artilleries and 23 infantry moved from Bryansk to Russia
8 artilleries and 9 infantry moved from Vologda to Samara
9 artilleries and 15 infantry moved from Vologda to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 1 marine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
4 fighters moved from 6 Sea Zone to Iwo Jima
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Shantung to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
3 fighters moved from Philippines to 44 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Buyant-Uhaa to Amur
3 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
2 fighters moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Anhwe to Jehol
1 bomber moved from Kazakhstan to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
4 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Manchuria to Shantung
2 tactical_bombers moved from Manchuria to Shantung
1 bomber moved from Hunan to Shantung
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 artillery and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour, 1 fighter and 1 tactical_bomber moved from Korea to Amur
1 artillery, 4 fighters and 1 infantry moved from Korea to Manchuria
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Air Battle in Western Germany
Intercept in W Germany?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour, 1 fighter and 1 tactical_bomber moved from Korea to Amur
1 artillery, 4 fighters and 1 infantry moved from Korea to Manchuria
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total. Damaged units is as follows: airfield = 5, factory_major = 3
Battle in Morocco
Battle in Manchuria
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Americans attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Amur
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to Korea
3 fighters moved from Manchuria to Korea
4 fighters moved from Western United States to 26 Sea Zone
2 carriers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
2 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,5,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 8 infantry and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 bomber moved from India to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from India to Kweichow
1 fighter moved from India to French Indo China
1 infantry moved from Shan State to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shensi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from French Indo China to Yunnan
6 artilleries and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 fighter moved from India to 80 Sea Zone
1 destroyer and 2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 carrier placed in 80 Sea Zone
2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,3,1,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to 99 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from France to Northern Italy
4 bombers moved from Bessarabia to Russia
1 fighter moved from Southern Italy to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Air Battle in Russia
scramble from moscow?
Full intercept.