No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Tsagaan Olom to Central Mongolia
Japanese take Central Mongolia from Russians
1 bomber moved from Shantung to Korea
2 fighters moved from Shantung to 19 Sea Zone
2 tactical_bombers moved from Shantung to Japan
3 fighters moved from Shantung to Japan
3 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 artilleries moved from 19 Sea Zone to Jehol
1 marine moved from 19 Sea Zone to Jehol
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
2 bombers moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Buyant-Uhaa to Central Mongolia
2 bombers, 4 fighters and 1 tactical_bomber moved from Ulaanbaatar to Central Mongolia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in Norway
Battle in Caroline Islands
Battle in Crete
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 bombers and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 bombers and 2 infantry in Crete, round 2 : 2/4 hits, 1.00 expected hits
2 bombers owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Crete
Italians win, taking Norway from Germans, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 bombers
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Central Mongolia
Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Central Mongolia, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Americans win, taking Central Mongolia from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
3 carriers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 33 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Central Mongolia to Korea
2 armour moved from Ulaanbaatar to Korea
2 fighters moved from Crete to Syria
1 carrier moved from 96 Sea Zone to 94 Sea Zone
2 bombers moved from Northern Italy to Algeria
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour moved from Libya to Alexandria
2 fighters moved from Libya to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from United Kingdom to 94 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4
Americans collect 55 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Shensi
Place Units - Chinese
6 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Battle in Borneo
Battle in Caucasus
British attack with 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Java from Japanese, taking Borneo from Japanese, taking Caucasus from Germans with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 artilleries and 19 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Egypt to Syria
1 fighter moved from India to Northwest Persia
1 mech_infantry moved from Yunnan to Anhwe
4 artilleries and 11 infantry moved from Yunnan to Szechwan
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
3 artilleries and 8 infantry moved from Libya to Tobruk
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Yunnan
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 41 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Anhwe to Szechwan
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 41 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,3
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : -1.33
Americans : 1.17
AA fire in Northern Italy : : -0.33
Japanese : 0.33
If you want to change the casualties in Crete, I’ll continue the combat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 bomber and 3 fighters moved from Hawaiian Islands to Caroline Islands
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Rostov
1 fighter moved from Germany to 97 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Russia to Samara
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Vologda to Samara
6 armour moved from Novosibirsk to Samara
3 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
3 armour moved from Western Ukraine to Tambov
4 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Novgorod to Karelia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 6 armour and 1 mech_infantry in Tambov, round 2 : 3/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 2 : 1/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 6 armour in Tambov, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Samara
Germans attack with 6 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour, 1 bomber, 1 fighter and 10 mech_infantrys
Russians defend with 4 artilleries and 4 infantry
Germans roll dice for 4 armour, 1 bomber, 1 fighter and 10 mech_infantrys in Rostov, round 2 : 3/16 hits
Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 4/8 hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
4 armour owned by the Germans and 6 mech_infantrys owned by the Germans retreated to Ukraine
Russians win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 6 mech_infantrys placed in Germany
1 armour placed in France
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
4 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
3 armour, 7 artilleries, 15 infantry, 1 marine and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Non Combat Move - Japanese
Place Units - Japanese
4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,1,1
Japanese collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
2 bombers and 3 fighters moved from Korea to Japan
1 artillery moved from Central Mongolia to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
2 fighters moved from Syria to 97 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to 97 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
Intercept in Japan?
Scramble SZ97?
yes scramble, ool max def
no intercept in jap
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
2 bombers and 3 fighters moved from Korea to Japan
1 artillery moved from Central Mongolia to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
2 fighters moved from Syria to 97 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to 97 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 97 Sea Zone
Americans attack with 4 bombers, 2 carriers, 2 destroyers, 6 fighters and 2 submarines
Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 bombers, 2 carriers, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/11 hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 4 bombers and 6 fighters in 97 Sea Zone, round 3 : 8/10 hits
Italians roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 5/9 hits
1 destroyer owned by the Italians, 4 fighters owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 4 : 3/5 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for Italians: 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 6 fighters and 2 submarines
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from 97 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
2 fighters moved from Eastern United States to 92 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Amur to Korea
2 bombers and 3 fighters moved from Japan to Korea
6 fighters moved from 33 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Midway to Korea
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 3 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 artilleries and 13 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 submarines moved from 42 Sea Zone to 43 Sea Zone
Combat - British
Battle in Celebes
Battle in 43 Sea Zone
British attack with 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 submarine
British roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 submarines in 43 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 carrier and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
4 artilleries, 1 bomber, 2 fighters and 11 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from India to West India
1 fighter moved from India to Caucasus
3 artilleries, 1 fighter and 21 infantry moved from Northwest Persia to Caucasus
1 bomber and 2 fighters moved from Sikang to Caucasus
3 artilleries moved from Persia to Northwest Persia
2 artilleries, 4 infantry and 1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
6 infantry moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from Tobruk to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 8 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Jehol
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Persia
British undo move 4.
1 artillery and 1 infantry placed in Persia
British undo move 2.
1 artillery placed in Egypt
1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,5
Italians collect 17 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Korea
1 bomber moved from Caroline Islands to India
2 fighters and 1 infantry moved from Anhwe to Jehol
2 submarines moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Iraq
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from British
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to Norway
3 infantry moved from Finland to Norway
1 bomber moved from Ukraine to 115 Sea Zone
1 fighter moved from Western Germany to Norway
1 armour moved from Samara to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Russia to Tambov
3 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
6 armour moved from Tambov to Ukraine
5 armour moved from Samara to Russia
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from France to Greater Southern Germany
1 fighter moved from Ukraine to Germany
1 artillery and 8 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Karelia to Belarus
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from Norway to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Russia
Germans undo move 2.
1 artillery and 2 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in France
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 16 PUs;
Japanese buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
11 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 armour, 9 artilleries, 19 infantry, 1 marine and 1 mech_infantry moved from Manchuria to Korea
1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 12 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 bomber, 4 fighters and 2 tactical_bombers moved from Japan to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 2 armour, 12 artilleries, 1 bomber, 15 fighters, 22 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 11 fighters, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns and 21 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
ool for korea
Max D. Lose the Russians first.