Scramble in Philippines?
7L G40 BM.3 Simon33 (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 126 PUs;
Germans buy 8 armour, 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 7 PUs;Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to 97 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
6 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
3 armour, 3 artilleries, 5 infantry and 8 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 armour moved from Russia to Samara
Germans take Samara from Russians
6 armour moved from Russia to Samara
7 armour moved from Samara to Novosibirsk
1 armour moved from Archangel to Novosibirsk
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to Russia
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
3 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Southern Italy
2 armour and 8 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Novosibirsk
Germans attack with 9 armour
Russians defend with 1 infantry
Germans roll dice for 9 armour in Novosibirsk, round 2 : 4/9 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 8 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 armour, 3 fighters and 5 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6
Germans collect 54 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
2 artilleries and 3 infantry moved from Volgograd to Tambov
2 artilleries and 3 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
2 artilleries and 1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Tambov
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Russians roll dice for 3 artilleries and 2 infantry in Tambov, round 3 : 0/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Tambov, round 4 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 5 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 4 artilleries and 4 infantry
Germans defend with 2 aaGuns, 2 artilleries and 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 3/8 hits, 2.67 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 aaGuns owned by the Germans and 1 aaGun owned by the Italians lost in Rostov
Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 3 : 3/8 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 aaGuns, 2 artilleries and 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 infantry moved from Volgograd to KazakhstanTurn Complete - Russians
Combat Hit Differential Summary :
Italians : -2.67
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Tsagaan Olom to Central Mongolia
Japanese take Central Mongolia from Russians
1 bomber moved from Shantung to Korea
2 fighters moved from Shantung to 19 Sea Zone
2 tactical_bombers moved from Shantung to Japan
3 fighters moved from Shantung to Japan
3 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 artilleries moved from 19 Sea Zone to Jehol
1 marine moved from 19 Sea Zone to JeholCombat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from Korea to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
2 bombers moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Buyant-Uhaa to Central Mongolia
2 bombers, 4 fighters and 1 tactical_bomber moved from Ulaanbaatar to Central Mongolia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in Norway
Battle in Caroline Islands
Battle in Crete
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 bombers and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 bombers and 2 infantry in Crete, round 2 : 2/4 hits, 1.00 expected hits
2 bombers owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Crete
Italians win, taking Norway from Germans, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 bombers
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Central Mongolia
Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Central Mongolia, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Americans win, taking Central Mongolia from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
3 carriers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 33 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Central Mongolia to Korea
2 armour moved from Ulaanbaatar to Korea
2 fighters moved from Crete to Syria
1 carrier moved from 96 Sea Zone to 94 Sea Zone
2 bombers moved from Northern Italy to Algeria
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour moved from Libya to Alexandria
2 fighters moved from Libya to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from United Kingdom to 94 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4
Americans collect 55 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to ShensiPlace Units - Chinese
6 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in Java
Battle in Borneo
Battle in Caucasus
British attack with 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Java from Japanese, taking Borneo from Japanese, taking Caucasus from Germans with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 artilleries and 19 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Egypt to Syria
1 fighter moved from India to Northwest Persia
1 mech_infantry moved from Yunnan to Anhwe
4 artilleries and 11 infantry moved from Yunnan to Szechwan
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
3 artilleries and 8 infantry moved from Libya to Tobruk
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Yunnan
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 41 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Anhwe to SzechwanPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 41 PUsPlace Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,3
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantryCombat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : -1.33
Americans : 1.17
AA fire in Northern Italy : : -0.33
Japanese : 0.33 -
If you want to change the casualties in Crete, I’ll continue the combat.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 44 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 bomber and 3 fighters moved from Hawaiian Islands to Caroline Islands
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Rostov
1 fighter moved from Germany to 97 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Russia to Samara
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Vologda to Samara
6 armour moved from Novosibirsk to Samara
3 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
3 armour moved from Western Ukraine to Tambov
4 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Novgorod to KareliaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 6 armour and 1 mech_infantry in Tambov, round 2 : 3/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 2 : 1/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 6 armour in Tambov, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Samara
Germans attack with 6 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour, 1 bomber, 1 fighter and 10 mech_infantrys
Russians defend with 4 artilleries and 4 infantry
Germans roll dice for 4 armour, 1 bomber, 1 fighter and 10 mech_infantrys in Rostov, round 2 : 3/16 hits
Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 4/8 hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
4 armour owned by the Germans and 6 mech_infantrys owned by the Germans retreated to Ukraine
Russians win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 6 mech_infantrys placed in Germany
1 armour placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
4 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to CaucasusNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
3 armour, 7 artilleries, 15 infantry, 1 marine and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in ManchuriaNon Combat Move - Japanese
Place Units - Japanese
4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,1,1
Japanese collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
2 bombers and 3 fighters moved from Korea to Japan
1 artillery moved from Central Mongolia to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
2 fighters moved from Syria to 97 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to 97 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone -
Intercept in Japan?
Scramble SZ97?
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yes scramble, ool max def
no intercept in jap -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
2 bombers and 3 fighters moved from Korea to Japan
1 artillery moved from Central Mongolia to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
2 fighters moved from Syria to 97 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from Algeria to 97 Sea Zone
2 bombers moved from United Kingdom to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 97 Sea Zone
Americans attack with 4 bombers, 2 carriers, 2 destroyers, 6 fighters and 2 submarines
Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 bombers, 2 carriers, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/11 hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 4 bombers and 6 fighters in 97 Sea Zone, round 3 : 8/10 hits
Italians roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 5/9 hits
1 destroyer owned by the Italians, 4 fighters owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 4 : 3/5 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for Italians: 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 6 fighters and 2 submarines
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
2 fighters moved from Eastern United States to 92 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Amur to Korea
2 bombers and 3 fighters moved from Japan to Korea
6 fighters moved from 33 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Midway to KoreaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 3 bombers, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 artilleries and 13 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 submarines moved from 42 Sea Zone to 43 Sea ZoneCombat - British
Battle in Celebes
Battle in 43 Sea Zone
British attack with 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 submarine
British roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 submarines in 43 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 carrier and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
4 artilleries, 1 bomber, 2 fighters and 11 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from India to West India
1 fighter moved from India to Caucasus
3 artilleries, 1 fighter and 21 infantry moved from Northwest Persia to Caucasus
1 bomber and 2 fighters moved from Sikang to Caucasus
3 artilleries moved from Persia to Northwest Persia
2 artilleries, 4 infantry and 1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
6 infantry moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from Tobruk to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 8 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Jehol
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Persia
British undo move 4.
1 artillery and 1 infantry placed in Persia
British undo move 2.
1 artillery placed in Egypt
1 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery, 2 fighters and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to RomaniaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,5
Italians collect 17 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
3 fighters moved from Caroline Islands to Korea
1 bomber moved from Caroline Islands to India
2 fighters and 1 infantry moved from Anhwe to Jehol
2 submarines moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Iraq
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from British
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to Norway
3 infantry moved from Finland to Norway
1 bomber moved from Ukraine to 115 Sea Zone
1 fighter moved from Western Germany to Norway
1 armour moved from Samara to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Russia to Tambov
3 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
6 armour moved from Tambov to Ukraine
5 armour moved from Samara to Russia
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from France to Greater Southern Germany
1 fighter moved from Ukraine to Germany
1 artillery and 8 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Karelia to BelarusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from Norway to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Russia
Germans undo move 2.
1 artillery and 2 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 16 PUs;
Japanese buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 armour, 9 artilleries, 19 infantry, 1 marine and 1 mech_infantry moved from Manchuria to Korea
1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 12 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 bomber, 4 fighters and 2 tactical_bombers moved from Japan to Korea
1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 armour, 12 artilleries, 1 bomber, 15 fighters, 22 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 11 fighters, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns and 21 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits