Hi, are you still around?
7L G40 BM.3 Simon33 (Allies) vs VonAlba (Axis)
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Intercept in W Germany?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
2 armour, 1 fighter and 1 tactical_bomber moved from Korea to Amur
1 artillery, 4 fighters and 1 infantry moved from Korea to Manchuria
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total. Damaged units is as follows: airfield = 5, factory_major = 3
Battle in Morocco
Battle in Manchuria
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Americans attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Amur
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to Korea
3 fighters moved from Manchuria to Korea
4 fighters moved from Western United States to 26 Sea Zone
2 carriers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 4.
2 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,5,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 8 infantry and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 bomber moved from India to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from India to Kweichow
1 fighter moved from India to French Indo China
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Shensi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from French Indo China to Yunnan
6 artilleries and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 fighter moved from India to 80 Sea Zone
1 destroyer and 2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 carrier placed in 80 Sea Zone
2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,3,1,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to 99 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from France to Northern Italy
4 bombers moved from Bessarabia to Russia
1 fighter moved from Southern Italy to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Air Battle in Russia -
scramble from moscow?
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Full intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to 99 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from France to Northern Italy
4 bombers moved from Bessarabia to Russia
1 fighter moved from Southern Italy to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Air Battle in Russia
Italians attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Syria
Cleaning up after air battlesNon Combat Move - Italians
2 bombers moved from Russia to Ukraine
2 aaGuns moved from Western Ukraine to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Shan State to 80 Sea Zone
1 fighter and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour, 4 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
3 armour and 13 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Eastern Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 armour, 11 artilleries, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Germany to Northern Italy
1 armour moved from Germany to Northern Italy
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
2 tactical_bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
3 armour moved from Kazakhstan to Rostov
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Western Ukraine to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour, 1 fighter and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 20 PUs;
Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
3 artilleries and 21 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Vologda
Russians attack with 5 artilleries and 25 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 25 infantry in Vologda, round 2 : 6/30 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Volgograd
8 artilleries and 9 infantry moved from Samara to Volgograd
2 aaGuns and 10 infantry moved from Korea to AmurPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 fighter moved from Shantung to Shensi
2 tactical_bombers moved from Shantung to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 bomber moved from Shantung to Manchuria
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Hopei
2 tactical_bombers moved from Kweichow to Shantung
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 bomber moved from Manchuria to ShantungPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
5 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Forgot to attack Algeria. If it’s ok, I’ll add it here.
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 5)2@3: (6, 1)1@4: (5)
def
Rolls: 4@2; Total Hits: 24@2: (6, 2, 6, 2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 2 fighters and 1 infantry moved from Korea to Manchuria
1 armour, 2 fighters and 1 tactical_bomber moved from Korea to BuryatiaCombat - Americans
Battle in Southern France
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win, taking Southern France from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Americans attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Buryatia, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Buryatia to Korea
2 fighters moved from Manchuria to Korea
1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Korea
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,2,4,6,5,5,3,3,2,2,4,5,5,6,5,1,5,1,4,4,1,1,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
3 artilleries, 8 infantry and 1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 1 bomber, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Sikang to Shensi
1 fighter moved from Yunnan to ShensiCombat - British
Battle in Normandy Bordeaux
Battle in Hopei
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Hopei, round 2 : 1/5 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/3 hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Hopei
British roll dice for 1 bomber and 2 fighters in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits
1 armour owned by the Japanese lost in Hopei
British roll dice for 1 bomber and 2 fighters in Hopei, round 4 : 2/3 hits
Japanese roll dice for 1 fighter in Hopei, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Hopei
British win, taking Normandy Bordeaux from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
British roll dice for 1 armour and 1 fighter in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
1 armour owned by the British lost in Algeria
retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Shensi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 bomber and 1 fighter moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
3 aaGuns, 1 armour, 8 artilleries and 11 infantry moved from Yunnan to Kweichow
2 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
3 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 2 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Southern Italy
3 bombers and 1 fighter moved from Ukraine to Russia
2 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Nenetsia to Urals
Italians take Urals from RussiansCombat - Italians
Air Battle in Russia -
No intercept.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 2 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Southern Italy
3 bombers and 1 fighter moved from Ukraine to Russia
2 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Nenetsia to Urals
Italians take Urals from RussiansCombat - Italians
Air Battle in Russia
Italians attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 bombers and 1 fighter moved from Russia to UkrainePlace Units - Italians
1 carrier, 1 fighter and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,3,4,1,6,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,5,1,3,6,1,3
Italians collect 20 PUs (5 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 1 fighter
Italians defend with 1 infantry
ANZAC roll dice for 1 fighter in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Yunnan to Kweichow
2 fighters and 3 infantry moved from New South Wales to Queensland
1 destroyer and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Yunnan to KweichowPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 armour and 7 mech_infantrys moved from Germany to Western Germany
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 infantry moved from Smolensk to Bryansk
4 armour, 11 artilleries, 8 infantry and 4 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
5 armour and 12 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour, 5 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
3 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Russia
Russians take Tambov from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery, 2 fighters and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
2 fighters moved from Russia to Urals
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
4 artilleries and 4 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Urals
Russians win, taking Urals from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 5 artilleries and 5 infantry
Germans defend with 2 aaGuns; Italians defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians roll dice for 5 artilleries and 5 infantry in Rostov, round 2 : 4/10 hits
Italians roll dice for 2 aaGuns, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits
4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 5 artilleries and 1 infantry in Rostov, round 3 : 3/6 hits
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/5 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 4 artilleries in Rostov, round 4 : 1/4 hits
Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians roll dice for 3 artilleries in Rostov, round 5 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits
Russians roll dice for 3 artilleries in Rostov, round 6 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 6 : 0/1 hits
Russians roll dice for 3 artilleries in Rostov, round 7 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 7 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 2 aaGuns
Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
5 artilleries and 24 infantry moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Amur to Korea
6 artilleries and 7 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Urals to RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kansu to Shensi
1 bomber moved from Shantung to Shensi
1 armour moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
2 tactical_bombers moved from Shantung to Kiangsu
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Tsinghai to KansuCombat - Japanese
Battle in Guam
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Shantung
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 artilleries moved from 21 Sea Zone to Guam
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
5 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs